NPCs! NPCs! NPCs!

el-remmen

Moderator Emeritus
(EDIT: reviving this 13 year old thread because it is still relevant and something I am struggling with in transition from 3E to 5E)

I have always used a lot of "named" NPCs in my games. I don't necessarily mean non-player characters that travel with the party (though sometimes this is the case with guides and servants and henchmen or people to be escorted, etc. . ) But I also mean the cast of characters in various town, villages, roadside inns, organization, noble courts, ships' crews, etc. . .

In the past I never had much trouble keeping track of who is who, mostly because despite the large number over the course of a campaign, typically only a small number were met repeatedly and they were hardly ever met in large groups.

In my own notes, some NPCs are nothing more than a name with a class level and alignment - for example: Anton (F2/LN), others have a line or two of physical and/or personality description - others have actual stat blocks on 4x6 index cards that I keep filed in a little box. . .

However, with my [then] current campaign, "Second Son of a Second Son," which revolves around the adventuring lives of young nobles, the cast of NPCs seems to have exploded! Perhaps the actual numbers are only slightly more inflated, but the lineages and relationships of various noble courts, which play very heavily in the game (which is inspired in part by Martin's Song of Ice & Fire series), lead to 1) a lot of tangled webs of interaction and knowledge, and 2) a lot of these NPCs being present at once, in terms of noble courts and social functions.

We have a page on the setting wiki to keep track of them all (which I, as a favor to my players try to keep up to date as possible - though the players sometimes chip in and add their own notes to the info) - the link to the specific page is here - but I know that the pure number of names can be very confusing and remembering who said what to whom, when and why - adds a extra level of confusion, especially when the political motivation of the noble houses in general have to be kept in mind (not to mention thieves' guilds and churches and rebellious political factions, etc. . .)

I am not the type of DM to present 'faceless' NPCs most of the time. I would never say something like "The lord wants to hire you." The playing of NPCs is a large portion of the fun for me as DM - and their motivations and behaviors can play important role in the various long-term plots and schemes. Also, I am a very much a "the world does not revolve around the PCs" kind of DM, which means that the NPCs are always doing something, whether or not the PCs interfere. So. . .

I guess I am not sure what I am asking here, except do other folks have such large casts of fleshed out NPCs? How do you handle them? How do you (and your players) keep track of them? Do your players take advantage of this resource?
 
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I have always used a lot of "named" NPCs in my games. I don't necessarily mean non-player characters that travel with the party (though sometimes this is the case with guides and servants and henchmen or people to be escorted, etc. . ) But I also mean the cast of characters in various town, villages, roadside inns, organization, noble courts, ships' crews, etc. . .

In the past I never had much trouble keeping track of who is who, mostly because despite the large number over the course of a campaign, typically only a small number were met repeatedly and they were hardly ever met in large groups.

In my own notes, some NPCs are nothing more than a name with a class level and alignment - for example: Anton (F2/LN), others have a line or two of physical and/or personality description - others have actual stat blocks on 4x6 index cards that I keep filed in a little box. . .

However, with my current campaign, "Second Son of a Second Son," which revolves around the adventuring lives of young nobles, the cast of NPCs seems to have exploded! Perhaps the actual numbers are only slightly more inflated, but the lineages and relationships of various noble courts, which play very heavily in the game (which is inspired in part by Martin's Song of Ice & Fire series), lead to 1) a lot of tangled webs of interaction and knowledge, and 2) a lot of these NPCs being present at once, in terms of noble courts and social functions.

We have a page on the setting wiki to keep track of them all (which I, as a favor to my players try to keep up to date as possible - though the players sometimes chip in and add their own notes to the info) - the link to the specific page is here - but I know that the pure number of names can be very confusing and remembering who said what to whom, when and why - adds a extra level of confusion, especially when the political motivation of the noble houses in general have to be kept in mind (not to mention thieves' guilds and churches and rebellious political factions, etc. . .)

I am not the type of DM to present 'faceless' NPCs most of the time. I would never say something like "The lord wants to hire you." The playing of NPCs is a large portion of the fun for me as DM - and their motivations and behaviors can play important role in the various long-term plots and schemes. Also, I am a very much a "the world does not revolve around the PCs" kind of DM, which means that the NPCs are always doing something, whether or not the PCs interfere. So. . .

I guess I am not sure what I am asking here, except do other folks have such large casts of fleshed out NPCs? How do you handle them? How do you (and your players) keep track of them? Do your players take advantage of this resource?

Over the past 12 years I've ran my campaign, I've catalogued over 789 NPCs. I don't really track levels or class (adhering to what 4E has suggested), but I do pay attention to quirks and profession.

My players are adamant about taking notes, since the game hinges on player knowledge (and we don't allow "checks" to remember pertinent information). Taking notes helps them remember people and places.

Since I update my wiki with the week prior's session (and hotlink people and places for the players and myself to edit them), it makes it rather easy to keep track of everything, especially since I am the only person with a laptop at the table (music, wiki entries, etc...).
 

I had this problem years ago when I ran an urban GURPS Tredroy based game. There was a city full of people to keep track of. I ended up writing an access database to track NPCs to both physical locations and traits/notes about the NPC. It got a bit cumbersome updating the thing after each session but I had detailed relational tables that kept track of who was who, where they were, what PCs had interacted with whom, ect. It was searchable by location or NPC...............sigh. Back when there was time.:)
 


I guess I am not sure what I am asking here, except do other folks have such large casts of fleshed out NPCs? How do you handle them? How do you (and your players) keep track of them? Do your players take advantage of this resource?

Always. The world has people in it and every one of them has names.

The more important they are the more often they will have a more meaningful name. Bob the farmer you meet only once may end up as bob the butcher in the next town...no relation. So the names of more important people will be different, but like Pokemon, the run of the mills people will be like Officer Joy.

I don't know if/how the players keep track of them, but each one have an index card with specific information if they travel, or are written with the town information they are located in for reference back to them.

Players must keep their own records and are not privy to DM notes.

I have always liked player write-ups for events that have occurred, but request them to be in story form rather than just detailed notes since not all characters get all the same information so it is easy to share with other players what they were present for and what they may want to keep hidden from the other players. Also try to write down relationships with the NPCs. That way you know if the party fighter has a good relationship with this merchant while the rogue has a good one with another so the NPCs themselves can remember these people.
 

I always like coming up with other adventuring parties and detailing their dynamics and an overview of the kinds of adventures they went on, etc. . . If D&D is the world of fantasy superheroes, then I see this as the superhero team team-ups that always have a mix of them fighting and aiding each other.
 


I just take lots and lots of notes. Though my notes are basically name, profession/role (how they fit in the world), description (race and an obvious characteristic), and any misc notes (like if i bothered to figure out a class or some power or something as general as "high strength" or such

For major NPCs, I often use (somewhat obscure) names of similar professions from cartoons/movies/etc.
 

What I usually do is have detailed backgrounds/descriptions for the Key NPCs. So a recurring character will probably have:

-One paragraph visual description
-Three paragraph background
-List of motivations/desires
-List of dislikes

Stuff like that. With my random NPCs I usually make a catalogue of behaviours and appearances and such for that location. So for example my Bayou/Vodoun one I could list:

-Clothing; Torn, tattered 18th century gowns and coats, traditional Vodoun Priestess wear, Crocodile skinned boots, etc.
-Behaviour: Erratic and suspicious medicine men, Haughty rich merchants, Begging children, etc.
-Motivations: Cure their disease, Speak with a Loa, etc.

Then when I need a more random NPC I combine stuff together from this to form a while not fully fleshed out NPC a still pretty developed one.
 

I find that NPCs develop the more they appear and then their identity kind of settles, and when that happens I am more likely to handwave interaction with them when it is not crucial to the current focus, but not seem to be too convenient (or too big clue that something important may be happening) to role-play some scenes with them in detail.
 

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