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NPC interactions with the environment or other NPC
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<blockquote data-quote="Janx" data-source="post: 6268832" data-attributes="member: 8835"><p>beats me, that's what I was asking as well. I don't know if numenara has its own sub-forum (though Monte's site probably has one).</p><p></p><p></p><p>As a general discussion, it smells like Numenara made different rules for NPCs than PCs use (not a Numenara guy, I don't know). Which is a difference from 3.x (what I play), where pretty much all monsters/NPCs use the same rules for everything that PCs use.</p><p></p><p>I suspect that a more balanced approach between both would help. There's some things that NPCs can benefit from a level of abstraction from PCs. There are other things that don't benefit from over-handling differently.</p><p></p><p>For an NPC interacting with other non-PC things (environment, other NPCs) perhaps it's just as well to just use their level as the deciding factor (maybe a skill contest, with character level as skill level).</p><p></p><p>Once the NPC is interacting on PC terms, they probably need some translating into PC terms. So an NPC fighting as an ally with PCs probably needs similar basic stats (attack, damage, AC, HP, whatever). But not a full list of skills/equipment/powers</p></blockquote><p></p>
[QUOTE="Janx, post: 6268832, member: 8835"] beats me, that's what I was asking as well. I don't know if numenara has its own sub-forum (though Monte's site probably has one). As a general discussion, it smells like Numenara made different rules for NPCs than PCs use (not a Numenara guy, I don't know). Which is a difference from 3.x (what I play), where pretty much all monsters/NPCs use the same rules for everything that PCs use. I suspect that a more balanced approach between both would help. There's some things that NPCs can benefit from a level of abstraction from PCs. There are other things that don't benefit from over-handling differently. For an NPC interacting with other non-PC things (environment, other NPCs) perhaps it's just as well to just use their level as the deciding factor (maybe a skill contest, with character level as skill level). Once the NPC is interacting on PC terms, they probably need some translating into PC terms. So an NPC fighting as an ally with PCs probably needs similar basic stats (attack, damage, AC, HP, whatever). But not a full list of skills/equipment/powers [/QUOTE]
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