Nonstandard Coins?

Diamond Cross

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So what nonstandard coins do you use in your games if you use nonstandard coins?

For me, I've been considering using Bronze, Copper, Amber. Silver, on a one to one hundred rate.

One difference about Bronze though instead of being a manufactured alloy, it is a naturally occurring alloy. Somehow I've got an idea stuck in my that at least in a fantasy setting an alloy can mix through natural processes rather than man made.

Another idea for two different types of currency I have is that of the Merchant's slip and the Noble's coin. The Merchant's slip is currency that only merchants use between themselves, and a Noble's coin is currency used only between Nobles.

These are just some basic ideas I have been thinking about.
 

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I like to throw in electrum coins every now and again to vex my player's (1/2 GP each and the only thing more reviled than copper pieces) in a nod to real world historical coinage and the history of earlier editions. I also utilize trade bars of valuable metals including adamantium and mithral, as well as nonstandard payments on occasion like live humanoids (in my evil campaign). I also adopted the conversion rates of 4e in regards to 100gp to a plat and added that edition's astral diamond currency as well (10000 gp to 1 ad) for maximum loot adaptability.
 

If/when I use non-standard "coins" in my games, they're more often than not either trade goods, or different regional denominations rather than different materials. (An example: A "gold crown" from Nation X is twice the size -- and therefore value -- as a "gold sovereign" from Nation Y, despite both being "gold pieces".) However, when I use this approach, I need to beware that while it makes the economy feel "more realistic", I'm inviting a potential bookkeeping headache due to the extra complexity.
 

I wouldn't mind mixing currency up in our game. It could really add a lot of flavor to the game. But it just seems like such a headache every time I think about it. I feel it probably wouldn't be worth the hassle to keep up with.

I've always wanted to implement copper/silver/gold/platinum coins with different markings to identify what plane or region they are used in our planar game. Having merchants comment about the coins being foreign seems interesting for me as a DM, but I don't think it would add much to the game for very long with players.

The only other coins I've used was when I played in a 2e Dark Sun game. Athasians use ceramic bits, ceramic pieces, and gold (very rare) if I remember correctly. It's been 15 years.
 

In standard campaigns, I might differentiate between "modern" coin and "ancient", but only mainly for flavor or to provide clues or something. While I like the idea of different nations/eras using different coin and different exchanges, the bookkeeping is a hassle for players. Much less of a headache-- and, imho, potential sources of conflict and rp-- are things like notes of credit or trade goods (barter).

Typically, I'll use mother-of-pearl, coral and pearls, etc, in addition to gold and platinum, as currency for underwater civilizations.

And of course, other planes tend to have their own forms of currency, often completely inscrutable to the mortals who visit them.
 

Diamond Cross said:
Um, "Amber"? Really? This seems like a stretch to be a coin. Yes, I know Amber was actually used as currency/trade goods, but are you suggesting disk-sized pieces of fossilized resin in everyday use?

The only other coins I've used was when I played in a 2e Dark Sun game. Athasians use ceramic bits, ceramic pieces, and gold (very rare) if I remember correctly. It's been 15 years.
Yes: ceramic pieces. The old Dark Sun joke was "I smash the plate to smithereens; how many coins do I get?"
 

So what nonstandard coins do you use in your games if you use nonstandard coins?

I don't like platinum, so I replace it completely with mithril pennies.

Coins start with copper pennies, silver pennies, golden pennies and then mithril pennies. Larger gold coins exist (the size you'd see in Pirates of the Carribean) and are called 'gold doubloons' or 'gold sovereigns.' (and yeah, they aren't 'double' anything, it's just a name). Each gold sovereign is worth 10 gold pennies (or 1 mithril penny).

Halflings and elves generally use mithril pennies as their highest denomination. Humans use gold soveriegns. Dwarves blow right past mithril pennies and also use adamantine bits (which are shaped like little pyramids and are worth 10 mithril pennies or 100 golden pennies).

Dwarves prefer alloyed coins, using electrum, brass, bronze, etc. but other races tend to shun them.

Gnomes use a ridiculously complex system, contantly changing as values fluctuate and news of the 'new value' are disseminated from gnomish moneylender to gnomish moneylender, based off of alchemical metals, with the usual copper, silver and gold, but also flasks of mercury for 25 gp denominations. Pretty much every other race uses a flat value, and doesn't bother with the 'gnomish nonsense,' although someone who plays the system can make (or lose) a fortune on speculating the gnomish coin exchange.

Parallel to adamantine bits are coins of orichalum, a warm reddish-gold in color, crafted by ancient wizards. In ye olde days, powerful wizards would craft these coins (supposedly from 'pure magic') and each one represents a single spell level of arcane spellcasting services (generally worth 100 gp). These coins were used as a form of payment from a powerful society of wizards, with anyone being able to redeem these coins for arcane spellcasting at a later date, but the wizards society is long dead. Still, the coins retain their value, and even if they can't always be redeemed for spell services, they are still considered to be worth 100 gp each. A unique property of orichalum coinage is that any arcane spellcaster can place two coins, one atop the other, and force them to fuse together, doubling in weight and thickness. Great stacks of coins can then be carried around like rods of orichalum, and with a twist, an arcane caster can pull off individual coins, although not to any size smaller than a single orichalum piece. Being composed of raw arcane force, orichalum coins (whether separate or fused into rods) are indestructible to any force less than a disintegrate spell, although they are vulnerable to targetted dispel magic effects, which cause them to dissipate into arcane force, light and heat, creating non-damaging but noticeable displays of energy.

Other magical coins could include glassteel coins, which would be 'tested' by moneylenders by smacking them hard against a table (a glass coin would shatter, and the person attempting to pass it off as 'wizard's crystal' would be in trouble).

The rarest type of 'coin' recognized by the gnomish moneylenders would be flasks of small red grains, 60 to a flask, that, when sealed in yellow wax and dropped into a small quantity of boiling lead, transform it into gold. 1 lb. of gold (50 pennies worth) is created for each grain, allowing a tiny flask to be transported from one place to another, without anyone realizing that the courier is carrying 3000 gp worth of gold. Since the alchemical process to create these grains requires an equal amount of gold to be boiled down, this does not actually *create* wealth, so much as make it more portable, by transforming pounds of gold to tiny ruddy grains. Some value is lost in the requirement to expend an equal amount of lead at the destination, but it is generally safer, and easier to move vast fortunes via teleportation or animal messenger or similar unusual means, thanks to this technique. Even the *existence* of this technique is very much a gnomish secret, and likely to stay that way, so long as gnomish assassins are on the job....
 

Um, "Amber"? Really? This seems like a stretch to be a coin. Yes, I know Amber was actually used as currency/trade goods, but are you suggesting disk-sized pieces of fossilized resin in everyday use?

Yes. I imagined though that Amber was actually produced in caverns from some sort of unusual plant. They would mine it and shape it into coins. In some cases they would actually collect it before it solidifies and shaped it into coins. Yes I do know the scientific realities behind amber, but this is a fantasy setting.

Hmmm... now I have the idea of a mage creating entirely new magic spells based on amber.
 

I like to throw in electrum coins every now and again to vex my player's (1/2 GP each and the only thing more reviled than copper pieces) in a nod to real world historical coinage and the history of earlier editions.

+1. I miss electrum coins also.

WotC, Paizo, if you're reading this, know that I'll never rest until you bring back electrum coins in your games, or until bedtime, whichever comes first.
 

I'm kind of a fan using silver "marks" for everything. Only one form of coinage, in different units. Imagine converting all your D&D prices into silver pieces - and going from there! Could be a lot of fun.
 

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