Greybar
No Trouble at All
Oh wise ones of ENWorld, I've got a character idea I need help with the mechanics for, particularly since I seem to be bad at figuring out ways to have characters who can deal a lot of damage.
The concept is a wild fighter-type, a defender of the roads and common people. I'm envisioning him as being a bare-hands type fighter, but his nature really doesn't match monk (i.e chaotic). It would be okay if he or his hands transformed in some way along natural seeming lines.
Complications from the setting (Chinese inspired setting)
* Metal armor is rare, so AC will be a problem
* Psionics effectively not available (so none of the claw powers)
* Race needs to be human or able to pass for human
ECL 9
For planning purposes thinking of a standard 25-pt array, though eventually I'd roll for stats.
I was thinking along one of two lines:
* Barbarian/Fighter
Pro: use bonus feats for things like Weapon Specialization (unarmed), Superior Unarmed Strike
Con: hard to get a halfway decent AC
Gets up to something like: +11/+6 1d8+7 plus +11 1d8+3 for a full attack with Snap Kick going.
* Barbarian/Swordsage -
Pro: Wis bonus for AC, damage, etc.
Con: Lower BAB, multiple attribute dependency, many blade magic manuevers do seem to focus on actually having a weapon
Has a much worse time hitting and doing damage,
Another long shot would be the whole Bear Warrior / Warshaper sequence, but it starts to stray from the concept if he shapeshifts to fight.
The shifter race from Eberron looked interesting, but only being able to Shift 1/day seems to pretty much kill building a fighter on that concept.
Is there any good way to build a bare-hand/claw fighter given all these restrictions, or should I give up and just have him swing a greatclub around?
The concept is a wild fighter-type, a defender of the roads and common people. I'm envisioning him as being a bare-hands type fighter, but his nature really doesn't match monk (i.e chaotic). It would be okay if he or his hands transformed in some way along natural seeming lines.
Complications from the setting (Chinese inspired setting)
* Metal armor is rare, so AC will be a problem
* Psionics effectively not available (so none of the claw powers)
* Race needs to be human or able to pass for human
ECL 9
For planning purposes thinking of a standard 25-pt array, though eventually I'd roll for stats.
I was thinking along one of two lines:
* Barbarian/Fighter
Pro: use bonus feats for things like Weapon Specialization (unarmed), Superior Unarmed Strike
Con: hard to get a halfway decent AC
Gets up to something like: +11/+6 1d8+7 plus +11 1d8+3 for a full attack with Snap Kick going.
* Barbarian/Swordsage -
Pro: Wis bonus for AC, damage, etc.
Con: Lower BAB, multiple attribute dependency, many blade magic manuevers do seem to focus on actually having a weapon
Has a much worse time hitting and doing damage,
Another long shot would be the whole Bear Warrior / Warshaper sequence, but it starts to stray from the concept if he shapeshifts to fight.
The shifter race from Eberron looked interesting, but only being able to Shift 1/day seems to pretty much kill building a fighter on that concept.
Is there any good way to build a bare-hand/claw fighter given all these restrictions, or should I give up and just have him swing a greatclub around?