D&D 5E No first level feats except for Human?

Herobizkit

Adventurer
I just find this very surprising. I know Feats are optional and I know they're _supposed_ to enahnce a character once they're past the "amateur" stage of levels, 1-3... but if that were the case, why do humans get one and no one else does? If anything, humans should get two.

If I've read this wrong, shame on me.
 

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I just find this very surprising. I know Feats are optional and I know they're _supposed_ to enahnce a character once they're past the "amateur" stage of levels, 1-3... but if that were the case, why do humans get one and no one else does? If anything, humans should get two.

If I've read this wrong, shame on me.

You are reading it correctly: in games where the DM allows the variant human, first level humans may start with a feat.

Feats are much more powerful than they were in previous editions. I don't follow what you think humans should have two.
 


You are reading it correctly: in games where the DM allows the variant human, first level humans may start with a feat.

Feats are much more powerful than they were in previous editions. I don't follow what you think humans should have two.
Back in 3.x, everyone started with one Feat and Humans got a bonus feat (and Fighters got a bonus Fighter feat on top).

So, (non-Fighter) Humans would generally start with two Feats.

Gotta wait til level 3 to get your class specialization and then another level after that for a Feat. All this waiting...

I guess that's what house rules are for. :D
 

You're really comparing goblins to kobolds here. Feats in this edition are "superheats" each including the abilities of 2-3 feats in 3.5. There's nothing that needs fixing.
 

Feats are also completely optional as well. Your DM might not even allow them.

What is great is that the game can be completely played entirely without feats and it wont be a detriment to the game. In some games, feats might over power things and would cause problems.

I'm very happy that feats are not part of the base game anymore. While they are there as an option, the rest of the game is not factored with Feats being used thus making them mandatory.
 

Back in 3.x, everyone started with one Feat and Humans got a bonus feat (and Fighters got a bonus Fighter feat on top).

So, (non-Fighter) Humans would generally start with two Feats.

Gotta wait til level 3 to get your class specialization and then another level after that for a Feat. All this waiting...

I guess that's what house rules are for. :D
I'd say letting everyone start with one feat at 1st level, and humans with two if they want, will do very little harm to the balance of the game.
 

I'd say letting everyone start with one feat at 1st level, and humans with two if they want, will do very little harm to the balance of the game.

Feats are pretty potent, though. It'll do even less harm to just start the campaign at 3rd or 4th level. I mean, 1st-lvl characters are supposed to be rank beginners.
 

Feats are pretty potent, though. It'll do even less harm to just start the campaign at 3rd or 4th level. I mean, 1st-lvl characters are supposed to be rank beginners.
My assumption is that at least half of all games (certainly any game I DM) will start at 3+. I just like to encourage house rules that put more feats into the environment, because I like the extra variety that feats provide.
 

Feats are pretty potent, though. It'll do even less harm to just start the
campaign at 3rd or 4th level. I mean, 1st-lvl characters are supposed to be rank beginners.

I'm the DM of the shiny new campaign. I've already told the players that I'm running an intro adventure that will get them to 3rd relatively quickly (3.0's The Sunless Citadel up-converted to 5e). I told them that, until their choices for their characters were finalized, they were free to swap class, race, whatever to try o0ut whatever they liked, but at the adventure's end, their choices would be 'locked' (I borrowed the idea from Fallout 3/NV).

I think the players and I are just excited to see what's new versus what's already there, but I think it will give them something to look forward to versus "boo, can't do this".

Their "DMPC" ('supporting cast' if you will) was originally a Human Rogue pre-PHB, but I want to change him to a Human (or Half-Elven) Bard. I really like the Spell Sniper (?) feat that gives a bonus Cantrip and mitigates cover penalties; I have a weakness for the Warlock and would like to snap up Eldritch Blast for a ranged attack.

But I don't have the book yet either (I pre-ordered and can't afford to go buy one off the shelf at the moment *lol*), so maybe I'll just cool my heels and wait and see. :3
 

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