Well, if you're interested, here's a pair of extremely mean nimblewrights I used in 3.0:
Axon and Axel:
Axon, nimblewright fighter 4/weapon master 7 (CR 18): Medium construct; HD 21d10; hp128; Init +10, Spd 40’, AC 27 (+7 natural, +10 dex), 31 with haste; Atk +27 melee (2 rapier-hands 2d6+10/7-20) or +27 melee (3 rapier-hands 2d6+10/7-20 when flanking with tandem fighting); SA Spell-like abilities (at will- alter self, cat’s grace, entropic shield, feather fall, haste), tripping thrust (a medium or smaller creature must make a Ref save, DC 28, or be tripped on a critical hit), ki damage 7/day (automatically maximum damage, can’t use with a crit), increase critical modifier to x3 three times per day; SQ Augmented critical, construct, SR 27, superior weapon focus, superior combat reflexes (13 attacks of opportunity per round), vulnerabilities (cold slows for 3 rounds, fire stuns for 1 round); SV Fort +10, Ref +16, Will +9; Str 26, Dex 30, Con -, Int 10, Wis 17, Cha 19;
Skills and Feats: Intimidate +8, Tumble +17; Combat Reflexes, Dodge, Dual Strike, Expertise, Improved Critical, Improved Disarm, Mobility, Spring Attack, Tandem Fighting, Weapon Focus (rapier-hands), Weapon Specialization (rapier-hands), Whirlwind Attack.
Axel, nimblewright rogue 11 (CR 18): Medium construct; HD 10d10+11d6; hp 107; Init +16; Spd 40’; AC 29 (+7 natural, +12 dex), 33 with haste; Atk +21 melee (2 rapier-hands 2d6+6/12-20) or +21 melee (3 rapier-hands 2d6+6 when flanking with tandem fighting); SA Sneak attack +6d6, spell-like abilities (at will- alter self, cat’s grace, entropic shield, feather fall, haste), tripping thrust (a medium or smaller creature must make a Ref save, DC 28, or be tripped on a critical hit); SQ Improved evasion, uncanny dodge (dex bonus to AC, can’t be flanked except by a rogue of 15th level, +1 vs. traps), augmented critical, construct, SR 27, vulnerabilities (cold slows for 3 rounds, fire stuns for 1 round); SV Fort +6, Ref +21 plus improved evasion, Will +9; Str 22, Dex 35, Con -, Int 10, Wis 17, Cha 19;
Skills and Feats: Balance +26, Bluff +23, Climb +13, Jump +30, Sense Motive +10, Tumble +36; Combat Reflexes, Dodge, Dual Strike, Expertise, Improved Disarm, Improved Initiative, Mobility, Spring Attack, Tandem Fighting.