D&D General New York magazine on D&D’s 50th anniversary “… still misunderstood“


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As I posted in the other thread, I think this is a remarkably pithy point: "...it is difficult to develop a proper aesthetic account of D&D. It is less like reviewing a book and more like reviewing a book club."

Thoughts?
Yep. D&D isn’t a story, it’s a tool for telling stories. It encompasses many stories. Dragonlance is a story. Your home campaign is a story. But D&D itself is not one.

That’s what makes the IP so hard to cross media. What story are you selling?
 

As I posted in the other thread, I think this is a remarkably pithy point: "...it is difficult to develop a proper aesthetic account of D&D. It is less like reviewing a book and more like reviewing a book club."

Thoughts?

A book club where the members have branched off into different factions.

Some of the discussions are typical and expected. Some people only want to read paper books, others only ever read on Kindle (most members don't seem to care that much either way and just go with what is convenient).

But some discussions are much more emotional. One discussion section will only talk about the original novel, another section has only read the sequel. There are many discussions about which is better. Some people only care about the plot, others only want to discuss world building, and some talk about nothing but characters. There is little consensus about what the book is actually about.

And then there's a section of the book club that claims to be translating the book into Esperanto, but if you ever talk to them it seems like they're more invested in designing a new version of Esperanto than actually translating. It's unclear if any of them have read the book.

So, yeah. When I was younger I used to think that it was silly when traditional media like magazines, or TV news, or movies had a hard time talking about D&D. Like, it's just this game, right? Why is that so hard? My years on ENWorld have changed my mind. If we, as a dedicated fan base, can't agree on what D&D is actually about how do we expect it to look from an outside view?
 

I'm now picturing D&D as a pick me game. "I'm not like the other games," D&D said coquettishly. I've got to admit, this might be the best description of D&D I've ever heard.

Linked Article in OP said:
Police learned that Dallas had recently developed an interest in a game in which players assumed the roles of fantastical heroes who slew monsters and uncovered lost treasures through a combination of dice rolls and make-believe.

Later in the article.
Linked Article in OP said:
It is sometimes described as a “conversation,” but really it is a blend of bad writing, bad acting, and not a little paperwork.

Bwa ha ha ha ha! This is fair. I'm not trying to be cruel here, I love D&D, I've been playing it longer than a significant portion of today's fans have been alive, but there certainly has always been a certain "ludicrousness" to it all. It's one of the things that makes D&D so endearing.
 


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