New WotC mini's game

Eternalknight

First Post
What would you like to see in the new Wizards miniatures game? Personally, I think we need a mass battle game, possibly with plastic miniatures like Games Workshop do to make it accessable to more people. It needs to be a d20 game. That's all I can think of right now :)
 
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Eternalknight said:
What would you like to see in the new Wizards miniatures game? Personally, I think we need a mass battle game, possibly with plastic miniatures like Games Workshop do to make it accessable to more people. It needs to be a d20 game. That's all I can think of right now :)

One word: longevity.

Big :)

--xenu
 

Personally I didn't see much wrong with their *old* game.

What I'd like to see in a new mini game from them? Well, for starters a re-release of all models that were done for Chainmail, considering the game stores in Edmonton are quite possibly the most incompitent behemoths in the world, and refuse to get any of the final chainmail line in, even in small quantity, so having access to those figures would be nice.

I'd like to also see a full compatability with D&D in what models are made, but I think that's a given, since they did it with CM

I'd like to see the same quality of miniatures. If they go to that gooey tid-bit-creations crap that Mage Knight does, and start blobbing out these horrible little malformed, bent models made out of the same damn material that is used to do flooring in someones kitchen, I'm not touching that line with the longest pole in hades. Metals, I would like. If it's *got* to be plastic (which cannot hold the same detail), then do a hard plastic like the ones that GW does on sprues. Even a mix would be wonderful. Main heroes and creatures in metals, and rank and files in hard quality plastics.

Another thing I personally hope they do is NOT offer only pre-painted miniatures. Sure, It would be cool for them to release pre-painted miniatures, but as long as they also offer *Un-painted* versions of the exact same models. I'm a painter and hobbyist first and foremost, and a game player far second, and I'd rather not spend hour upon bloody hour trying to scour some terrible, tacky, shiny plastic enamel crap off of miniatures before I try to paint them myself.

I still have a painful feeling in my stomach that they will try and sneak in a Mage Knight clone, and that will mean I'll have to get 'official' D&D style miniatures from Reaper, or Rackham, because I refuse to buy hundreds of boxes of 'collectable' miniatures that bend more than a gum eraser on a hot day.

But those are just my personal wishes for the new line.
 

i do not want a new wizards minis game. unless it uses 3e rules and terms only. to do otherwise is folly, i'm sure chainmail was fine, i do not and will not ever care. if i want an unrelated to dnd minis game, i'll play warhammer as will everyone else. i want dnd mass combat otherwise they are just throwing money away again.
 

Well, I'm not a hobbyist.

I sort of like Chainmail. My little brother has started playing recently. I haven't gotten a chance to play with him, yet, but I was reading the rules, and, in particular, the conversions from D&D stat blocks into stripped-down Chainmail rules.

It could be useful, to me, for running battle situations on a map ... streamlining the use of, say, 10 people to a side, and commands issued by PCs. Not that it will "simulate" but that with about 5 minutes of extra prep time before the game starts, you can "plug" chainmail into a D&D game to streamline battles where tactics and troops are more important than tracking every last HP.

But that's just the rules. The miniatures are meaningless to me. I would probably enjoy painting them, but not enough to make buying Mini games worth my time.

Which is why, as I've said, WotC needs to ignore making a "Miniatures Game" and instead make a RULESET that can handle medium to large battles. If it is a ruleset that can play out like a minis game, great ... I'm going to play it using counters, instead. I just need to track placement. If I wanted to pay alot of money for minis to paint and play with, I'd play Warhammer.

--HT
 

Foundry of Decay said:
What I'd like to see in a new mini game from them? Well, for starters a re-release of all models that were done for Chainmail, considering the game stores in Edmonton are quite possibly the most incompitent behemoths in the world, and refuse to get any of the final chainmail line in, even in small quantity, so having access to those figures would be nice.

I'm from Edmonton, I'm just doing some schoolin' in Waterloo.

Edmonton is still hurting from losing Adventurer's Supply (was on 95 ave and ~156 st).

The Warp stores are pretty much all that's left, and they plain out suck.
 

A D&D/d20 rules for both mass combat and skirmish, that can be integrated seamlessly with D&D RPG.

A complete starter set costing no more than $50, with the above core rulebook, several miniatures (at least 20 total, 10 minis for each players), stand-up terrrain models, area-of-effect & movement-by-turning templates, and a small retractable measuring tape (6-ft length).

Am I missing something?
 


Heap Thaumaturgist said:
Which is why, as I've said, WotC needs to ignore making a "Miniatures Game" and instead make a RULESET that can handle medium to large battles. If it is a ruleset that can play out like a minis game, great ... I'm going to play it using counters, instead. I just need to track placement. If I wanted to pay alot of money for minis to paint and play with, I'd play Warhammer.

Amen...

I stopped playing Warhammer because I on't enjoy the hobby that much. I just want to play. SO what I want is some sort of large scale counter game that doesn't require minis...

but it has to allow me to play DnD, and work out whats going on.
 

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