Horwath
Legend
Little about weapons traits:
One handed melee weapons: versatile is "free", but can only be on non-light, non-finesse weapons and it fits weapons flavor.
Thrown 20/60 is "free" if it fits weapons flavor.
light reduces damage by one die,
finesse reduces damage by one die,
reach 10ft reduces damage by one die,
heavy increases die by one step,
twohanded adds two damage dice,
simple melee weapons,
base damage is 1d8,
[TABLE="class: grid, width: 500, align: left"]
[TR]
[TD]Name[/TD]
[TD]Damage[/TD]
[TD]Traits[/TD]
[/TR]
[TR]
[TD]dagger[/TD]
[TD]1d4[/TD]
[TD]Light, finesse, thrown 20/60[/TD]
[/TR]
[TR]
[TD]messer[/TD]
[TD]1d6[/TD]
[TD]finesse,[/TD]
[/TR]
[TR]
[TD]Club[/TD]
[TD]1d6[/TD]
[TD]light,[/TD]
[/TR]
[TR]
[TD]mace[/TD]
[TD]1d8[/TD]
[TD]versatile 1d10[/TD]
[/TR]
[TR]
[TD]half spear[/TD]
[TD]1d8[/TD]
[TD]versatile 1d10, thrown 20/60[/TD]
[/TR]
[TR]
[TD]javelin[/TD]
[TD]1d8[/TD]
[TD]thrown 30/120[/TD]
[/TR]
[TR]
[TD]spear[/TD]
[TD]1d6[/TD]
[TD]reach 10ft, versatile 1d8[/TD]
[/TR]
[TR]
[TD]quarterstaff[/TD]
[TD]1d8[/TD]
[TD]versatile 1d10[/TD]
[/TR]
[TR]
[TD]greatclub[/TD]
[TD]1d12[/TD]
[TD]twohanded[/TD]
[/TR]
[TR]
[TD]warmace[/TD]
[TD]2d6[/TD]
[TD]twohanded, heavy[/TD]
[/TR]
[TR]
[TD]longspear[/TD]
[TD]1d10[/TD]
[TD]twohanded, reach 10ft[/TD]
[/TR]
[/TABLE]
martial melee weapons,
base damage 1d10,
[TABLE="class: grid, width: 500"]
[TR]
[TD]Name[/TD]
[TD]damage[/TD]
[TD]Traits[/TD]
[/TR]
[TR]
[TD]Longsword[/TD]
[TD]1d10[/TD]
[TD]versatile 1d12[/TD]
[/TR]
[TR]
[TD]Rapier[/TD]
[TD]1d8[/TD]
[TD]finesse[/TD]
[/TR]
[TR]
[TD]Scimitar[/TD]
[TD]1d6[/TD]
[TD]light, finesse,[/TD]
[/TR]
[TR]
[TD]Sabre[/TD]
[TD]1d8[/TD]
[TD]light,[/TD]
[/TR]
[TR]
[TD]Hand axe[/TD]
[TD]1d6[/TD]
[TD]light, finesse, thrown 20/60[/TD]
[/TR]
[TR]
[TD]Waraxe[/TD]
[TD]2d6[/TD]
[TD]twohanded[/TD]
[/TR]
[TR]
[TD]Greataxe[/TD]
[TD]2d8[/TD]
[TD]twohanded, heavy,[/TD]
[/TR]
[TR]
[TD]Halberd[/TD]
[TD]2d6[/TD]
[TD]twohanded, heavy, reach 10ft[/TD]
[/TR]
[TR]
[TD]Whip[/TD]
[TD]1d6[/TD]
[TD]finesse,reach 10ft[/TD]
[/TR]
[TR]
[TD]Warspear[/TD]
[TD]1d8[/TD]
[TD]versatile 1d10, reach 10ft,[/TD]
[/TR]
[TR]
[TD]Trident[/TD]
[TD]1d12[/TD]
[TD]twohanded, reach 10ft[/TD]
[/TR]
[/TABLE]
Simple ranged weapons;
[TABLE="class: grid, width: 500"]
[TR]
[TD]name[/TD]
[TD]damage[/TD]
[TD]Traits[/TD]
[/TR]
[TR]
[TD]Crossbow, light[/TD]
[TD]2d6[/TD]
[TD]ammunition 60/240, loading;action[/TD]
[/TR]
[TR]
[TD]Crossbow, heavy[/TD]
[TD]2d8[/TD]
[TD]ammunition 80/320, loading;action, heavy[/TD]
[/TR]
[TR]
[TD]Dart[/TD]
[TD]1d6[/TD]
[TD]finesse, thrown 20/60[/TD]
[/TR]
[TR]
[TD]Sling[/TD]
[TD]1d4[/TD]
[TD]ammunition 30/120[/TD]
[/TR]
[/TABLE]
Martial ranged weapons;
[TABLE="class: grid, width: 500"]
[TR]
[TD]Name[/TD]
[TD]Damage[/TD]
[TD]Traits[/TD]
[/TR]
[TR]
[TD]Hand crossbow[/TD]
[TD]1d6[/TD]
[TD]ammunition 30/120,light, loading;bonus a.[/TD]
[/TR]
[TR]
[TD]Shortbow[/TD]
[TD]1d6[/TD]
[TD]ammunition 100/400, twohanded[/TD]
[/TR]
[TR]
[TD]Longbow[/TD]
[TD]1d8[/TD]
[TD]ammunition 150/600, twohanded,heavy[/TD]
[/TR]
[/TABLE]
This are not all possible named weapons:
Great axe has damage and traits of Maul and Greatsword for example,
Longswords is the same as warhammer and battleaxe,
halberd is the same as pike, guisarme, pole-ax, etc...
Crossbows now can shoot only every other round, but hit very hard with shorter range.
Crossbow master feat reduces loading time form light and heavy crossbow to bonus action and hand crossbow to free action(still need two hands to load a hand crossbow).
This will give more damage to melee weapons and more damage to strength users vs dexterity users.
One handed melee weapons: versatile is "free", but can only be on non-light, non-finesse weapons and it fits weapons flavor.
Thrown 20/60 is "free" if it fits weapons flavor.
light reduces damage by one die,
finesse reduces damage by one die,
reach 10ft reduces damage by one die,
heavy increases die by one step,
twohanded adds two damage dice,
simple melee weapons,
base damage is 1d8,
[TABLE="class: grid, width: 500, align: left"]
[TR]
[TD]Name[/TD]
[TD]Damage[/TD]
[TD]Traits[/TD]
[/TR]
[TR]
[TD]dagger[/TD]
[TD]1d4[/TD]
[TD]Light, finesse, thrown 20/60[/TD]
[/TR]
[TR]
[TD]messer[/TD]
[TD]1d6[/TD]
[TD]finesse,[/TD]
[/TR]
[TR]
[TD]Club[/TD]
[TD]1d6[/TD]
[TD]light,[/TD]
[/TR]
[TR]
[TD]mace[/TD]
[TD]1d8[/TD]
[TD]versatile 1d10[/TD]
[/TR]
[TR]
[TD]half spear[/TD]
[TD]1d8[/TD]
[TD]versatile 1d10, thrown 20/60[/TD]
[/TR]
[TR]
[TD]javelin[/TD]
[TD]1d8[/TD]
[TD]thrown 30/120[/TD]
[/TR]
[TR]
[TD]spear[/TD]
[TD]1d6[/TD]
[TD]reach 10ft, versatile 1d8[/TD]
[/TR]
[TR]
[TD]quarterstaff[/TD]
[TD]1d8[/TD]
[TD]versatile 1d10[/TD]
[/TR]
[TR]
[TD]greatclub[/TD]
[TD]1d12[/TD]
[TD]twohanded[/TD]
[/TR]
[TR]
[TD]warmace[/TD]
[TD]2d6[/TD]
[TD]twohanded, heavy[/TD]
[/TR]
[TR]
[TD]longspear[/TD]
[TD]1d10[/TD]
[TD]twohanded, reach 10ft[/TD]
[/TR]
[/TABLE]
martial melee weapons,
base damage 1d10,
[TABLE="class: grid, width: 500"]
[TR]
[TD]Name[/TD]
[TD]damage[/TD]
[TD]Traits[/TD]
[/TR]
[TR]
[TD]Longsword[/TD]
[TD]1d10[/TD]
[TD]versatile 1d12[/TD]
[/TR]
[TR]
[TD]Rapier[/TD]
[TD]1d8[/TD]
[TD]finesse[/TD]
[/TR]
[TR]
[TD]Scimitar[/TD]
[TD]1d6[/TD]
[TD]light, finesse,[/TD]
[/TR]
[TR]
[TD]Sabre[/TD]
[TD]1d8[/TD]
[TD]light,[/TD]
[/TR]
[TR]
[TD]Hand axe[/TD]
[TD]1d6[/TD]
[TD]light, finesse, thrown 20/60[/TD]
[/TR]
[TR]
[TD]Waraxe[/TD]
[TD]2d6[/TD]
[TD]twohanded[/TD]
[/TR]
[TR]
[TD]Greataxe[/TD]
[TD]2d8[/TD]
[TD]twohanded, heavy,[/TD]
[/TR]
[TR]
[TD]Halberd[/TD]
[TD]2d6[/TD]
[TD]twohanded, heavy, reach 10ft[/TD]
[/TR]
[TR]
[TD]Whip[/TD]
[TD]1d6[/TD]
[TD]finesse,reach 10ft[/TD]
[/TR]
[TR]
[TD]Warspear[/TD]
[TD]1d8[/TD]
[TD]versatile 1d10, reach 10ft,[/TD]
[/TR]
[TR]
[TD]Trident[/TD]
[TD]1d12[/TD]
[TD]twohanded, reach 10ft[/TD]
[/TR]
[/TABLE]
Simple ranged weapons;
[TABLE="class: grid, width: 500"]
[TR]
[TD]name[/TD]
[TD]damage[/TD]
[TD]Traits[/TD]
[/TR]
[TR]
[TD]Crossbow, light[/TD]
[TD]2d6[/TD]
[TD]ammunition 60/240, loading;action[/TD]
[/TR]
[TR]
[TD]Crossbow, heavy[/TD]
[TD]2d8[/TD]
[TD]ammunition 80/320, loading;action, heavy[/TD]
[/TR]
[TR]
[TD]Dart[/TD]
[TD]1d6[/TD]
[TD]finesse, thrown 20/60[/TD]
[/TR]
[TR]
[TD]Sling[/TD]
[TD]1d4[/TD]
[TD]ammunition 30/120[/TD]
[/TR]
[/TABLE]
Martial ranged weapons;
[TABLE="class: grid, width: 500"]
[TR]
[TD]Name[/TD]
[TD]Damage[/TD]
[TD]Traits[/TD]
[/TR]
[TR]
[TD]Hand crossbow[/TD]
[TD]1d6[/TD]
[TD]ammunition 30/120,light, loading;bonus a.[/TD]
[/TR]
[TR]
[TD]Shortbow[/TD]
[TD]1d6[/TD]
[TD]ammunition 100/400, twohanded[/TD]
[/TR]
[TR]
[TD]Longbow[/TD]
[TD]1d8[/TD]
[TD]ammunition 150/600, twohanded,heavy[/TD]
[/TR]
[/TABLE]
This are not all possible named weapons:
Great axe has damage and traits of Maul and Greatsword for example,
Longswords is the same as warhammer and battleaxe,
halberd is the same as pike, guisarme, pole-ax, etc...
Crossbows now can shoot only every other round, but hit very hard with shorter range.
Crossbow master feat reduces loading time form light and heavy crossbow to bonus action and hand crossbow to free action(still need two hands to load a hand crossbow).
This will give more damage to melee weapons and more damage to strength users vs dexterity users.
Last edited: