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<blockquote data-quote="Chaosmancer" data-source="post: 7867578" data-attributes="member: 6801228"><p>Okay, so you agree that it is the most likely design paradigm they will use. That's what I was saying to begin with, but you made it about how Rangers should have had a skill system instead of magic back when they were first designed. That has nothing to do with now and Psionics.</p><p></p><p></p><p></p><p>Umm.. I never said you weren't playing DnD, or that your game was less DnD than mine, or that my game was better than yours. </p><p></p><p>In fact, I'll take a step. Your games are far more fun than mine, your players leave every session excitedly chatting about that awesome thing that happened, and how clever it was. </p><p></p><p>But, you aren't using the DnD official Ranger. You are using the "Garthanos Ranger" which is perfectly fine, glad you made it, glad you love it, glad you have fun with it. </p><p></p><p>But, if you pull up any official WoTC Ranger for Dungeons and Dragons 5e... it uses magic. Sorry, it does, inescapable truth. </p><p></p><p>So, enjoy your DnD game within the tent. I'm glad the extras you've crafted are as fun as the non-DnD monsters, feats, items, and classes I've made are.</p><p></p><p></p><p></p><p>Because you seemed focused on skills and how if they made a better skill system they would need less magic? How else am I supposed to interpret that in a discussion about Psionics other than you want to use skills for Psionics?</p><p></p><p></p><p></p><p>Okay, so was I. We agree. This is what DnD tends to do. I never made a value judgement on that, I was just pointing it out, and showing why it might make sense for them to keep doing it. </p><p></p><p></p><p></p><p>Awesome, I think there was some confusion in our discussion, which led to me thinking you were talking about something else. I don't disagree with any of this though. </p><p></p><p>I also end up judging poorly made systems and how much fiat might need to be involved. We are agreeing very loudly <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" /></p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 7867578, member: 6801228"] Okay, so you agree that it is the most likely design paradigm they will use. That's what I was saying to begin with, but you made it about how Rangers should have had a skill system instead of magic back when they were first designed. That has nothing to do with now and Psionics. Umm.. I never said you weren't playing DnD, or that your game was less DnD than mine, or that my game was better than yours. In fact, I'll take a step. Your games are far more fun than mine, your players leave every session excitedly chatting about that awesome thing that happened, and how clever it was. But, you aren't using the DnD official Ranger. You are using the "Garthanos Ranger" which is perfectly fine, glad you made it, glad you love it, glad you have fun with it. But, if you pull up any official WoTC Ranger for Dungeons and Dragons 5e... it uses magic. Sorry, it does, inescapable truth. So, enjoy your DnD game within the tent. I'm glad the extras you've crafted are as fun as the non-DnD monsters, feats, items, and classes I've made are. Because you seemed focused on skills and how if they made a better skill system they would need less magic? How else am I supposed to interpret that in a discussion about Psionics other than you want to use skills for Psionics? Okay, so was I. We agree. This is what DnD tends to do. I never made a value judgement on that, I was just pointing it out, and showing why it might make sense for them to keep doing it. Awesome, I think there was some confusion in our discussion, which led to me thinking you were talking about something else. I don't disagree with any of this though. I also end up judging poorly made systems and how much fiat might need to be involved. We are agreeing very loudly :P [/QUOTE]
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