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New Unearthed Arcana Playtest Includes Barbarian, Druid, and Monk
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<blockquote data-quote="Kurotowa" data-source="post: 9202752" data-attributes="member: 27957"><p>Thoughts:</p><p></p><p>While it's pretty obvious they went, "Cunning Strike is so popular, let's try making Brutal Strike for the Barbarian", I can't say they're wrong. It's probably a good thing, but may have to be deployed strategically. I wouldn't want to give up Advantage against a high AC target like a dragon. Hmm, I wonder if Brutal Critical sacrifices <em>all</em> Advantage, or if you also get it from a secondary source you still have it?</p><p></p><p>When it comes to Wildshape, I don't have a dog in the race. It's messy and a little broken, but the people who love it really love it, so I hope they get something they can live with. I think the change to restricting form picks to the PHB by default is smart. It means they're less constrained with future additions, while still allowing it if the DM approves.</p><p></p><p>I gotta digest the Monk changes. Losing Weapon Mastery but regaining Monk Weapons seems to be mostly good; the bigger Martial Arts die means it's now mainly about being able to use good magic weapons, should you get one. Importantly, though, this will give Monks access to those feats that require proficiency with a Martial Weapon. So that's a big upgrade.</p><p></p><p>The rest of the Monk package is a lot, but Monks did need it. Uncanny Metabolism, Deflect Attacks, all the basic Discipline effects having a free use version and an upgraded version that costs a DP, all the basic Discipline effects upgrading at 10th level... this is good stuff. I'll have to mock up a character or two and see what they look like.</p><p></p><p>They completely redid the Conjure spells, and they're now more like Spiritual Weapon. No more flooding the field with extra bodies to slow the game to a crawl! That's a very good thing. They also pumped up the power and scaling of the healing spells, which honestly they needed. Now maybe they'll be used for more than yo-yo band-aids.</p></blockquote><p></p>
[QUOTE="Kurotowa, post: 9202752, member: 27957"] Thoughts: While it's pretty obvious they went, "Cunning Strike is so popular, let's try making Brutal Strike for the Barbarian", I can't say they're wrong. It's probably a good thing, but may have to be deployed strategically. I wouldn't want to give up Advantage against a high AC target like a dragon. Hmm, I wonder if Brutal Critical sacrifices [I]all[/I] Advantage, or if you also get it from a secondary source you still have it? When it comes to Wildshape, I don't have a dog in the race. It's messy and a little broken, but the people who love it really love it, so I hope they get something they can live with. I think the change to restricting form picks to the PHB by default is smart. It means they're less constrained with future additions, while still allowing it if the DM approves. I gotta digest the Monk changes. Losing Weapon Mastery but regaining Monk Weapons seems to be mostly good; the bigger Martial Arts die means it's now mainly about being able to use good magic weapons, should you get one. Importantly, though, this will give Monks access to those feats that require proficiency with a Martial Weapon. So that's a big upgrade. The rest of the Monk package is a lot, but Monks did need it. Uncanny Metabolism, Deflect Attacks, all the basic Discipline effects having a free use version and an upgraded version that costs a DP, all the basic Discipline effects upgrading at 10th level... this is good stuff. I'll have to mock up a character or two and see what they look like. They completely redid the Conjure spells, and they're now more like Spiritual Weapon. No more flooding the field with extra bodies to slow the game to a crawl! That's a very good thing. They also pumped up the power and scaling of the healing spells, which honestly they needed. Now maybe they'll be used for more than yo-yo band-aids. [/QUOTE]
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New Unearthed Arcana Playtest Includes Barbarian, Druid, and Monk
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