kreynolds
First Post
Now that the ELH is out, I'll finally post some of my epic magic items. I've taken out the prices because I'm mostly interested in what you guys think about the items themselves. Also, I haven't finished pricing them according to the new rules yet. Let me know what you think.
EDIT: I should also mention that I haven't finished with the spell prereq's, nor have I added the new epic item creation feats. I always do those last.
Armband of Frost: This powerfully enchanted armband is composed entirely of hizagkuur, giving the metal a silvery-gray appearance. It fits snuggly around the wearer’s bicep and adjusts itself to fit perfectly. Upon placing the item on one’s arm, the armband glows a bright blue and burns it’s way into the flesh, disappearing altogether. The armband leaves behind a dark blue tattoo of the same shape. The wearer immediately suffers 120 points of cold damage (no save).
If the wearer survives the assault, they are now gifted with the ability to launch rays of cold from their eyes as a supernatural ability. Both rays strike the same target as a ranged touch attack (up to 120 feet), dealing 120 points of cold damage. A successful Fortitude save (DC 34) will halve this damage. The eye rays may be used at will every other round and are activated by mental command as a free action, triggering no attacks of opportunity. Spell resistance does not affect the rays.
Creatures of the fire subtype suffer double damage on failed saving throw. Creatures of the water subtype suffer no further ill effects except standard damage. If the rays are able to completely remove all hit points from a creature or object they are frozen solid and may be shattered within 1 minute via a melee attack that deals at least 1 point of damage. If the rays are fired upon a body of water, the liquid freezes to a depth of 6 inches over an area equal to 2,000 square feet (20 10x10 squares). The ice will melt normally.
The armband also converts all cold damage sustained by the wearer into healing hit points. This is also a supernatural ability and is constantly active. This effect overrides any cold resistance the wearer may have. However, the armband is incapable of converting it's own energy, thus the cold damage inflicted by the eye rays cannot heal the wielder.
Caster Level: 20th; Prerequisites: Craft Magic Arms and Armor, Craft Wondrous Item, Energy Absorption, Eyes of Pain, Imbuement, Otiluke’s Freezing Sphere, Ray of Frost; Market Price: In Progress gp.
EDIT: I should also mention that I haven't finished with the spell prereq's, nor have I added the new epic item creation feats. I always do those last.
Armband of Frost: This powerfully enchanted armband is composed entirely of hizagkuur, giving the metal a silvery-gray appearance. It fits snuggly around the wearer’s bicep and adjusts itself to fit perfectly. Upon placing the item on one’s arm, the armband glows a bright blue and burns it’s way into the flesh, disappearing altogether. The armband leaves behind a dark blue tattoo of the same shape. The wearer immediately suffers 120 points of cold damage (no save).
If the wearer survives the assault, they are now gifted with the ability to launch rays of cold from their eyes as a supernatural ability. Both rays strike the same target as a ranged touch attack (up to 120 feet), dealing 120 points of cold damage. A successful Fortitude save (DC 34) will halve this damage. The eye rays may be used at will every other round and are activated by mental command as a free action, triggering no attacks of opportunity. Spell resistance does not affect the rays.
Creatures of the fire subtype suffer double damage on failed saving throw. Creatures of the water subtype suffer no further ill effects except standard damage. If the rays are able to completely remove all hit points from a creature or object they are frozen solid and may be shattered within 1 minute via a melee attack that deals at least 1 point of damage. If the rays are fired upon a body of water, the liquid freezes to a depth of 6 inches over an area equal to 2,000 square feet (20 10x10 squares). The ice will melt normally.
The armband also converts all cold damage sustained by the wearer into healing hit points. This is also a supernatural ability and is constantly active. This effect overrides any cold resistance the wearer may have. However, the armband is incapable of converting it's own energy, thus the cold damage inflicted by the eye rays cannot heal the wielder.
Caster Level: 20th; Prerequisites: Craft Magic Arms and Armor, Craft Wondrous Item, Energy Absorption, Eyes of Pain, Imbuement, Otiluke’s Freezing Sphere, Ray of Frost; Market Price: In Progress gp.
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