D&D 5E Neverwinter 5e

tomservo999

Explorer
I was going to run Night Below as my inaugural 5E campaign, but after my 3rd failed attempt to purchase a reasonably priced copy of Night Below online, I am giving up on that idea. And I refuse to pay $99 for it.

I picked up the Neverwinter 4E setting and just love it. So I set about converting all the character themes to 5E backgrounds (a little more powerful than the standard 5E backgrounds, but they work for what I want to do). I have copies of Gates of Neverdeath and the Crown of Neverwinter to kick the campaign off.

I was browsing through the 4E module Keep on the Shadowfell and thought that with just a little modification, it would work very well in w Neverwinter campaign. What I was wondering what 1E/2E/3E/4E/5E modules people think would work well with the Neverwinter setting book? Has anyone else decided to run their 5E game here?
 

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I was going to run Night Below as my inaugural 5E campaign, but after my 3rd failed attempt to purchase a reasonably priced copy of Night Below online, I am giving up on that idea. And I refuse to pay $99 for it.

I picked up the Neverwinter 4E setting and just love it. So I set about converting all the character themes to 5E backgrounds (a little more powerful than the standard 5E backgrounds, but they work for what I want to do). I have copies of Gates of Neverdeath and the Crown of Neverwinter to kick the campaign off.

I was browsing through the 4E module Keep on the Shadowfell and thought that with just a little modification, it would work very well in w Neverwinter campaign. What I was wondering what 1E/2E/3E/4E/5E modules people think would work well with the Neverwinter setting book? Has anyone else decided to run their 5E game here?

A quick warning: Keep on the Shadowfell is an epic bucket of suck. It sucks as hard as a Gygaxian bag of holding placed inside a Gygaxian portable hole: basically it creates a rift that sucks. And I really do wish I was indulging in hyperbole....

With that warning out of the way, the basic story makes some sense especially if you tie it into the Eye of Myrkul adventure from Dungeon 73 (I'm going back to 2E here). Basically, some remnant of Myrkul's power still lurks in the Mere of Dead Men. What if that had been harvested and brought to the Neverdeath graveyard and now serves as the focal point for some ritual that will suck the souls out of the people of Neverwinter or something like that? However, you're really just going with a loose idea presented in Keep on the Shadowfell; there really is nothing else worth salvaging from that embarrassment of a product.

Another route that makes a lot of sense in Neverwinter involves taking the core idea of 1E/2E's Ruins of Adventure - this was based on one of the early gold box CRPGs and was set in Phlan - and have the PCs clearing out the threats in each of the districts of Neverwinter. To be frank, that's been a large part of my ongoing campaign. Blacklake has been pacified. The Chasm is just about done, and then River District and its orcs will be the last one "domesticated" by the PCs.

Ironically in the light of your interest in Night Below, my PCs managed to awaken a city of slumbering aboleth in the bottom of the Chasm - inspired by Golismorga in the Savage Tide adventure path - and the Paragon Tier will probably involve dealing with this threat of their own making.

Anyway, thanks to [MENTION=3547]Matrix Sorcica[/MENTION] for the link to my blog; there's a fair bit there about Neverwinter (it's for 4E but there's also a lot of edition-neutral stuff) but I welcome the opportunity to bounce some ideas around if you are interested.
 

A quick warning: Keep on the Shadowfell is an epic bucket of suck. It sucks as hard as a Gygaxian bag of holding placed inside a Gygaxian portable hole: basically it creates a rift that sucks. And I really do wish I was indulging in hyperbole....
You know, I wonder if it might work better in 5E than it did in 4E. One of the big issues with KotS in 4E was that it was designed under a pre-4E mentality, where you fill a dungeon full of lots of little encounters. In 4E, that's a recipe for excruciating boredom, because every encounter takes 30+ minutes to resolve; there's no such thing as a quick encounter to grind away a few resources. But in 5E, the game has gone hard in the opposite direction, and minor encounters can be resolved very fast.

It'd be ironic if the adventure meant to showcase 4E turned out to work better in 4E's successor.
 

A quick warning: Keep on the Shadowfell is an epic bucket of suck. It sucks as hard as a Gygaxian bag of holding placed inside a Gygaxian portable hole: basically it creates a rift that sucks. And I really do wish I was indulging in hyperbole....

With that warning out of the way, the basic story makes some sense especially if you tie it into the Eye of Myrkul adventure from Dungeon 73 (I'm going back to 2E here). Basically, some remnant of Myrkul's power still lurks in the Mere of Dead Men. What if that had been harvested and brought to the Neverdeath graveyard and now serves as the focal point for some ritual that will suck the souls out of the people of Neverwinter or something like that? However, you're really just going with a loose idea presented in Keep on the Shadowfell; there really is nothing else worth salvaging from that embarrassment of a product.

Another route that makes a lot of sense in Neverwinter involves taking the core idea of 1E/2E's Ruins of Adventure - this was based on one of the early gold box CRPGs and was set in Phlan - and have the PCs clearing out the threats in each of the districts of Neverwinter. To be frank, that's been a large part of my ongoing campaign. Blacklake has been pacified. The Chasm is just about done, and then River District and its orcs will be the last one "domesticated" by the PCs.

Ironically in the light of your interest in Night Below, my PCs managed to awaken a city of slumbering aboleth in the bottom of the Chasm - inspired by Golismorga in the Savage Tide adventure path - and the Paragon Tier will probably involve dealing with this threat of their own making.

Anyway, thanks to @Matrix Sorcica for the link to my blog; there's a fair bit there about Neverwinter (it's for 4E but there's also a lot of edition-neutral stuff) but I welcome the opportunity to bounce some ideas around if you are interested.

I will have to look at Ruins of Adventure again...that might be something I can take stuff from. The only modules I am currently in possession of, are Gates off Neverdeath, Crown of Neverwinter, Hoard of the Dragon Queen, and Lost Mines of Phandelver. Dragon Queen is right...just doesn't fit with the Neverwinter setting IMO. I think there are a lot of things in Night Below that could be ported to Neverwinter/Evernight....maybe post spellplague the flying city of the Aboleth Sovereignty has "gone underground" so to speak. The Rockseers could be replaced with the Eladrin. A lot of it could be placed in the Shadowfell/Feywild.

I have some things I would love to bounce off your head too. I converted the Neverwinter character themes to backgrounds. Now they are more powerful than the standard 5E backgrounds. I was trying to preserve the flavor of the originals, but am definitely open to the idea of toning them down a bit, if needed. I could email them to you to look at and critique before I go posting them here?
 
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You know, I wonder if it might work better in 5E than it did in 4E. One of the big issues with KotS in 4E was that it was designed under a pre-4E mentality, where you fill a dungeon full of lots of little encounters. In 4E, that's a recipe for excruciating boredom, because every encounter takes 30+ minutes to resolve; there's no such thing as a quick encounter to grind away a few resources. But in 5E, the game has gone hard in the opposite direction, and minor encounters can be resolved very fast.

It'd be ironic if the adventure meant to showcase 4E turned out to work better in 4E's successor.

Yeah, I think you're right there. Irony, huh?

(Mike Mearls seems like a nice guy but he really screwed the pooch with the 4E adventures he designed. Shadowfell and Pyramid of Shadows really are rubbish for 4E but even Pyramid might work under an earlier ruleset. I wonder if he simply took some ideas from his OGL spambot days and slapped a cover of vaguely-4E-ish paint over the top? Oh well, we will never know....)

I will have to look at Ruins of Adventure again...that might be something I can take stuff from. The only modules I am currently in possession of, are Gates off Neverdeath, Crown of Neverwinter, Hoard of the Dragon Queen, and Lost Mines of Phandelver. Dragon Queen is right...just doesn't fit with the Neverwinter setting IMO. I think there are a lot of things in Night Below that could be ported to Neverwinter/Evernight....maybe post spellplague the flying city of the Aboleth Sovereignty has "gone underground" so to speak. The Rockseers could be replaced with the Eladrin. A lot of it could be placed in the Shadowfell/Feywild.

I have some things I would love to bounce off your head too. I converted the Neverwinter character themes to backgrounds. Now they are more powerful than the standard 5E backgrounds. I was trying to preserve the flavor of the originals, but am definitely open to the idea of toning them down a bit, if needed. I could email them to you to look at and critique before I go posting them here?

The good thing about Ruins of Adventure is that you really only want the basic idea: get hired to clear an area of ruins. And that works perfectly in Neverwinter.

And, yes, I have to agree that Tyranny of Dragons simply doesn't work in FR or, indeed, the wider Realms. It makes no sense in the context of existing FR lore... and yet it would work almost perfectly in Eberron. Maybe someone got inspired by the Daughter of Khyber idea from Dragons of Eberron and decided, "Wait there, we haven't used Tiamat since Dragonlance, Red Hand of Doom, and Scales of War. We really need to use her right now! Oh look, Dragons of Eberron has some good ideas; it doesn't matter if we use those in FR, does it?"

(I'm also thinking about Dausuul's comment about how Keep on the Shadowfell will probably be a better adventure in 5E. On a similar note, I cannot help but think maybe one of the motivations for yet another Tiamat-flavoured campaign is because Scales of War was such a dud in 4E, WotC wants to see if they can do it right with the new edition. But I am probably being cynical....)

As for the aboleth, not all aboleth are from the flying city (or cities). Some of them have been in FR all along. What I had in the Chasm was the lost city of Golismorga (stolen from Golismorga( filled with sleeping aboleth (aboleth that are without water eventually turn to stone and sleep: this was mentioned in 3.5E's Lords of Madness and used to excellent effect in Savage Tide).

The short backstory was that 3,000 or so years ago, the dwarves of Haunghdannar used elemental magic - specifically a powerful rune of water - to drain all the water out of the city of Golismorga and render the aboleth powerless. Some aboleth escaped and these are the ones found in the Chasm and other places under Neverwinter. Anyway, the PC dwarf was of the bloodline of Haunghdannar and able to absorb the power of the rune not realising that, in so doing, he was creating the conditions to allow water to return to Golismorga and for the aboleth to awaken.

Now, this was a really uncharacteristic act on the part of the player - we've been gaming together for 30 years - so I was really taken by surprise... but he's going to be even more surprised when they reach Paragon Tier (we play 4E) and discover that a city of aboleth has awoken beneath Neverwinter. Cue an update of Night Below which I think has so much potential here....

I'm really not the best person to ask about 5E rules (although I have agreed to run a game after Christmas, I don't like this new edition and am only running the game as a favour to help prepare a player to transition into being a DM) but am happy to look at what you've got. Just post here or PM me.

And now I really need to catch up on my session reports for my Neverwinter campaign....
 

I honestly think Tyranny of Dragons would make more sense in Dragonlance (Tiamat/Takhisis and what not). I am gonna keep my eye out for a copy of Night Below still. Even if I just use stuff from the last couple books, you are right; it has a lot of potential in a Neverwinter setting. I can also get a copy of Keep on the Shadowfell really cheap, so even if I just gut it and use its bare bones it might be worth it. In the meantime I am reading through the Neverwinter book carefully....conversions to 5E might be tricky. Having never made the leap from 3.5 to 4E, a lot of the stat blocks are, to say the least, confusing...lol.

I will post the converted backgrounds here, with out the flavor text, which I just copied directly from the Neverwinter book.
 

I can definitely help with the stat blocks if you need it so just tag me if any problems come up.

And, yeah, Tyranny of Dragons would work in Dragonlance. After all, it's just a rewrite of Dragonlance....

It's funny how lots of people say the drow are over-used but, other than crappy novels by R A Salvatore, they're not compared to Tiamat who is having her fourth official outing in five editions. The creative well really is dry at WotC....
 

I can definitely help with the stat blocks if you need it so just tag me if any problems come up.

And, yeah, Tyranny of Dragons would work in Dragonlance. After all, it's just a rewrite of Dragonlance....

It's funny how lots of people say the drow are over-used but, other than crappy novels by R A Salvatore, they're not compared to Tiamat who is having her fourth official outing in five editions. The creative well really is dry at WotC....

Well, right off the bat there is something that confuses me about the stat blocks. The use of terms like "brute," "lurker", "controller", "skirmisher" and such. What do these mean, and is knowing what they mean important in converting them?
 

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