pukunui
Legend
Hi all,
I am currently running Tales from the Yawning Portal as an episodic campaign set in the Realms. Using Waterdeep as a base, I sent them to Amphail for the Sunless Citadel. We've just finished that adventure, so next they'll be heading up the Long Road to Mirabar for the Forge of Fury.
I was planning on just handwaving the journey, but one of my players came up with an idea for a side quest: his PC, Elvraema, is a half-drow cleric of Eilistraee. His idea is that Elvraema wants to take a detour to Yartar, where there is a guy her deity wants her to kill. This guy, Tholzar Brenner, is a corrupt watchman who works for the drow, hunting down renegades on the surface, which is why Eilistraee wants him dead.
According to the player, Tholzar is a knight who is somehow associated with Zhengyi the Witch-King. (I said Zhengyi was supposed to be long-dead but that perhaps he was making a comeback, as so many other NPCs are in the 5e era). Because of this association, Tholzar has undead as bodyguards.
Not a bad start. But it needs fleshing out. I am thinking I might borrow a few ideas from the city's entry in SKT, as well as the "Dark Dealings in Yartar" side quest in PotA. Namely, I'd like to bring the all-female Hand of Yartar thieves' guild into the scenario somehow, even if the PCs just use them to locate Tholzar. "Dark Dealings" involves a showdown in a cemetery. That might work for Tholzar. I can't imagine he'd be allowed to waltz around town with undead minions in broad daylight, so maybe he hides them in the cemetery or something.
I'm wondering if maybe I should give Tholzar some warlock powers to reflect his association with the Witch-King. Perhaps he found one of the Witch-King's books and has obtained some of his power, like in that Drizzt novel.
In case it matters, the party consists of the following (all 3rd level):
Half-drow life cleric
Moon elf fighter / rogue
Human champion fighter
Gold dwarf open hand monk
(There's also a half-elf evoker wizard, but his player won't be present for this session.)
Anyone got any ideas?
Ideally I'd like this to only take half a session at the most, but if it ends up taking a whole session, that's OK.
Thanks in advance!
- Jonathan
I am currently running Tales from the Yawning Portal as an episodic campaign set in the Realms. Using Waterdeep as a base, I sent them to Amphail for the Sunless Citadel. We've just finished that adventure, so next they'll be heading up the Long Road to Mirabar for the Forge of Fury.
I was planning on just handwaving the journey, but one of my players came up with an idea for a side quest: his PC, Elvraema, is a half-drow cleric of Eilistraee. His idea is that Elvraema wants to take a detour to Yartar, where there is a guy her deity wants her to kill. This guy, Tholzar Brenner, is a corrupt watchman who works for the drow, hunting down renegades on the surface, which is why Eilistraee wants him dead.
According to the player, Tholzar is a knight who is somehow associated with Zhengyi the Witch-King. (I said Zhengyi was supposed to be long-dead but that perhaps he was making a comeback, as so many other NPCs are in the 5e era). Because of this association, Tholzar has undead as bodyguards.
Not a bad start. But it needs fleshing out. I am thinking I might borrow a few ideas from the city's entry in SKT, as well as the "Dark Dealings in Yartar" side quest in PotA. Namely, I'd like to bring the all-female Hand of Yartar thieves' guild into the scenario somehow, even if the PCs just use them to locate Tholzar. "Dark Dealings" involves a showdown in a cemetery. That might work for Tholzar. I can't imagine he'd be allowed to waltz around town with undead minions in broad daylight, so maybe he hides them in the cemetery or something.
I'm wondering if maybe I should give Tholzar some warlock powers to reflect his association with the Witch-King. Perhaps he found one of the Witch-King's books and has obtained some of his power, like in that Drizzt novel.
In case it matters, the party consists of the following (all 3rd level):
Half-drow life cleric
Moon elf fighter / rogue
Human champion fighter
Gold dwarf open hand monk
(There's also a half-elf evoker wizard, but his player won't be present for this session.)
Anyone got any ideas?
Ideally I'd like this to only take half a session at the most, but if it ends up taking a whole session, that's OK.
Thanks in advance!
- Jonathan
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