D&D 5E Need help with fantasy characters in sci fi setting

tglassy

Adventurer
This is something I could do on my own, but I thought I'd post here to see what others thought. Colaboration is awesome.

I'm 30 years old, married and have a kid. That said, I have two younger brothers living with my parents and I recently got all of them interested in DND. So I've been DMing an ongoing game with them for the past seven or eight months. Not often, just when I'm in town.

That said, its basically a Forgotten Realms setting, since it's easy, but the game had been stagnating, so the last time we played, I decided to mix things up.

I had them investigating strange sightings in the mountains of people with metallic limbs and eyes. They found a recently excavated tower, revealed after a rockslide. upon investigation, they found deep in the mountain the remains of some ancient human city, with the remains of some ancient human technology that has been lost to time.

There was, of course, a Warlock who was experimenting with this ancient technology, creating imperfect cyborg minions. In fact, the main "Boss Fight" was with an undead cyborg in front of what appears to be a Stargate, which was also very recently excavated.

Long story short, while they were fighting, they managed to activate the Stargate, and one of them just decided to jump in immediately. They were winning the fight against the Warlock, when a figure came out of the stargate, covered in shiny plate armor, who was being controlled by the player who had jumped into the Stargate. It felled one of the remaining party members in one hit (he was almost dead anyway), and turned to the rest. The evil Warlock decided to plane shift away, and the remaining party members jumped through the Stargate to get away. Then the plate armor dude picked up the fallen party member and pulled him through the gate, which then shut off.

And that's where I left them. So here's what happened.

Basically, in my setting Humans came to this world thousands of years ago by means of a portal they had built. Humans had incredible technology at this time, but little to no magic. They built a city, but war broke out, and the humans were defeated, their way home destroyed when the wizards of this world threw a mountain down on top of the main Human settlement.

Thousands of years go by, all this is ancient history that not even the elves remember.

So basically, they found a passage back to the human homeworld. Or home realm. Whatever.

They're going to a world that has continued to progress technologically. For whatever reason, they never went back to the Fantasy world. Probably because only a few people actually knew of the experiments with the portals, and they were all on the Fantasy World when they were cut off. I want this new world to be Sci Fi extreme. i'm talking teleporters, flying vehicles, blasters, even laser swords. I might even have some Psionic NPC's. I figure Magic comes from the Weave, which is outside the actual universe, and can therefore be accessed from any universe, it's just people in this world have never figured out how to access it. They, instead, advanced their technology and mental abilities.

So what do you think I should put in it? What issues do you see coming up? I figured I'd use the Modern Magic UA, as many of the PC's have magic of one way or another, and I think it would be interesting to see them creating or discovering a new form of magic.

My intent is to have some kind of catastrophe happen due to the portal which causes an entire city on the Sci Fi world to be warped and transported to the Fantasy World, thus recreating the war between science and magic, but that's a little ways away.
 

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Ambitious. Confine yourself to a single city. Narrow the scope of work you have to do.

I envision like a mass population of normies going to work and stuff like that. And then a bunch of folks running around all hopped up on magic. The problem is this is functionally indistinguishable from the matrix or from the super hero genre.

So I don't know. Go way sideways. I always wanted to run a game about vampires lords seizing Tokyo. But you need a theme, friend. And boundaries.


-Brad
 

+1 for referencing Stargate. It's a concept I've been wanting to run for some time.

I'd suggest seeking out the SRD for d20 Modern's supplements (d20 Modern, Urban Arcana and d20 Future). They wouldn't be too hard to seek out and most of the crunch can be best-guessed (reskinning Mecha/Vehicles as 5e-style monsters, for example).

Another good reference is Monte Cook's Chaositech, if you can find it online.

The Stargate franchise itself mixes low, high and future tech all the time. No reason why you can't. :)

Keeping the players sequestered in the city could be interesting... especially if they're not wearing a Jaffa mark. ;)
 

I say take their magic away for a bit, maybe just a session. Scare them a little. Let them learn how to access magic on a new world. Maybe after the first session they can try casting with an ability check. High DC at first, maybe 20, but lower it by 5 each session until they can cast normally. Or lower DC for lower spells.

Love Stargate, btw!

Sent from my SM-G900P using EN World mobile app
 

I like the idea of making magic harder while they learn how to access it here.

As for the world, I was thinking about it, and I was thinking of having a sort of Big Brother vibe with it, where the government is watching everyone. I thouht of making a few different factions, including the government, a resistance, a criminal element and maybe one more. Whatever factions I have, I'd want them to all be viable factions to join, if the PC's choose to join one. The government provides stability and safety at the expense of economic growth, the criminal element provides economic growth and (believe it or not) stability at the expense of safety, and the resistance provides growth and safety at the expense of stability. Or something like that.

All three factions would be vying for power in this city, and the new magics are the wild card that every faction wants on their side. I realize most people would say "go with the resistance, down with the opressors!" but I don't want it to be that obvious. I'd rather it be more like Skyrim. The Stormcloaks are patriots...or at least, that's what they'll tell you. They could also be ruffians, depending on who you ask. So this resistance may believe in what they're doing, but they aren't nice people. The Mafia isn't nice either, but at least they're stable, and they're honest about not being nice. The government is stifling, but they just want to make sure everyone is safe and has a fair share, even if it does mean you have no personal privacy.

As for lowering the scope, I think I will have one city, and only a few points of interest in the city. A headquarters for each of the factions, A few main NPC's for each of them, and a few other points of interest.

Any insights on how to build factions like that?
 

I wouldn't suggest making magic more difficult to access. If you have PCs that are reliant on magic, you're taking away a big part of their characters and that's not fun.

Why are you lowering the scope?! Widen the scope! The sci-fi realm is a vast intergalactic empire. The PCs are on a backwater world that was once a tech research hub until the stargate program was deemed a failure and the labs closed down. Now deep space sensors are picking up weird readings coming from the portal and vast machine gods are turning their attention to the world the PCs are on. Has the empire stagnated and has now found somewhere new to conquer? Does the PCs world have some magical gee-gaw (01L) the empire wants? Maybe they fear the PCs world and shut down the gate program on purpose?
 

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