D&D 5E Need an idea - Nagpa

I have a plot idea that works great for using a Nagpa (or more than one) as a master villain. I read Mordy's Guide, and it says the nagpa were cursed to "be able to acquire new lore and magical power only from the ruins of fallen civilizations and great calamities."

I'm looking for ideas on this question - how exactly does this serve the Raven Queen's interests? I'm not clear how turning people into immortal CR 17 monsters is that big a curse, especially when a god has so many other options available.

There are so many imaginative storytellers on this site I figured a few people might have ideas.

Thanks!
 

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I have a plot idea that works great for using a Nagpa (or more than one) as a master villain. I read Mordy's Guide, and it says the nagpa were cursed to "be able to acquire new lore and magical power only from the ruins of fallen civilizations and great calamities."

I'm looking for ideas on this question - how exactly does this serve the Raven Queen's interests? I'm not clear how turning people into immortal CR 17 monsters is that big a curse, especially when a god has so many other options available.

There are so many imaginative storytellers on this site I figured a few people might have ideas.

Thanks!
I think they were already powerful wizards, she just turned them into bird things.

Anyway they don’t serve the Raven Queen, she was just punishing them,
Stating they can only learn from Ruins and calamities forcing them if they want to remain selfish power hungry wizards, to isolate themselves and feed on ruins like carrion.

They just spotted a loophole in they can make the ruins to pick clean.
 
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I would assume that they are also cursed--maybe not officially but by dint of being the bad guys in a hero-infested universe--to have most of their plans to destroy civilizations fail.
 

I think they were already powerful wizards, she just turned them into bird things.
Yes.

I have a plot idea that works great for using a Nagpa (or more than one) as a master villain. I read Mordy's Guide, and it says the nagpa were cursed to "be able to acquire new lore and magical power only from the ruins of fallen civilizations and great calamities."

I'm looking for ideas on this question - how exactly does this serve the Raven Queen's interests? I'm not clear how turning people into immortal CR 17 monsters is that big a curse, especially when a god has so many other options available.

There are so many imaginative storytellers on this site I figured a few people might have ideas.

Thanks!
Death and Fate are within the Raven Queen's purview. If there is a societal collapse or a great calamity, it would not be unreasonable to suspect that she might have had a hand in it, so their machinations likely intersect with her interests more often than they think.

The entry also mentions that they deeply fear her, and become eager to please when her attention falls on them, so I imagine that they actually grudgingly do her bidding whenever she has need of a CR 17 wizard that manipulates people from the shadows.
 

Prefer the original lore where they were cursed never to know happiness, joy or even just satisfaction. And when they die they immediately reincarnate back into their old body. Just a life of at best constant disappointment
 

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