There are 262,144 possible permutations.I'm working on a random character generator project. Have any of you generated a list of the point buy combos for 5e? It can't be that many.
Please help.
jh
There are 262,144 possible permutations.
It would probably be easier to write the program to roll [highest 3 of 4d6] six times in order.
Point Buy: You have 27 points to spend on Ability Scores. Use this Table:
/ -:- AN ABILITY SCORE OF --> 8 9 10 11 12 13 14 15 16 \
\ COSTS THIS MANY POINTS --> 0 1 2 3 4 5 7 9 12 /
SAMPLE Ability Arrays (in Descending order by Values) using 5E's 27-Point Buy:
[ HEAVY Array: 15 - 15 - 15 - 8 - 8 - 8 ] = 27 (<-- extreme)
. . . [skipping the 15-15-14 and 15-15-13 stuff] . . .
[ Fancy Array: 15 - 15 - 12 - 11 - 10 - 8 ] = 27
[ Hasty Array: 15 - 15 - 12 - 11 - 9 - 9 ] = 27
[ Corny Array: 15 - 15 - 12 - 10 - 10 - 9 ] = 27 (Just squeaks by, barely.)
[ Lofty Array: 15 - 15 - 11 - 10 - 10 - 10 ] = 27
[ Dumpy Array: 15 - 14 - 14 - 12 - 8 - 8 ] = 27
[ Awful Array: 15 - 14 - 14 - 11 - 9 - 8 ] = 27
[ HiLow Array: 15 - 14 - 14 - 10 - 10 - 8 ] = 27
[ Stock Array: 15 - 14 - 14 - 10 - 9 - 9 ] = 27
[*ELITE*ARRAY: 15 - 14 - 13 - 12 - 10 - 8 ] = 27 (<-- official default array)
[ Slant Array: 15 - 14 - 13 - 11 - 10 - 9 ] = 27
[ Plain Array: 15 - 14 - 13 - 10 - 10 - 10 ] = 27
[ Dozen Array: 15 - 14 - 12 - 12 - 10 - 9 ] = 27
[ Ditzy Array: 15 - 14 - 12 - 11 - 11 - 9 ] = 27
[ Slide Array: 15 - 14 - 12 - 11 - 10 - 10 ] = 27
[ Direr Array: 15 - 13 - 13 - 13 - 11 - 8 ] = 27 (Getting direr each minute)
[ Lunar Array: 15 - 13 - 13 - 13 - 10 - 9 ] = 27 (<-- 13 lunar cycles/year)
[ Cliff Array: 15 - 13 - 13 - 12 - 12 - 8 ] = 27
[ Fussy Array: 15 - 13 - 13 - 12 - 11 - 9 ] = 27 ("Now we're getting fussy.")
[ Nodal Array: 15 - 13 - 13 - 12 - 10 - 10 ] = 27 (two 13s and two 10s)
[ Oddly Array: 15 - 13 - 13 - 11 - 11 - 10 ] = 27
[ Cagey Array: 15 - 13 - 12 - 12 - 11 - 10 ] = 27 (<-- +1 4th, no dump)
[ Silly Array: 15 - 13 - 12 - 12 - 12 - 9 ] = 27 (Someone must have a use for it.)
[ Fence Array: 15 - 13 - 12 - 11 - 11 - 11 ] = 27 (<-- It goes THREE-Eleven!)
[ Dicey Array: 15 - 12 - 12 - 12 - 12 - 10 ] = 27 ("4rolled12 + 1rolled10")
[ Scary Array: 14 - 14 - 14 - 12 - 10 - 8 ] = 27 (. . . because SOMEBODY has to!)
[ Crazy Array: 14 - 14 - 14 - 11 - 10 - 9 ] = 27
[ EVENS Array: 14 - 14 - 14 - 10 - 10 - 10 ] = 27 (<-- eschewing odd numbers)
[ Badly Array: 14 - 14 - 14 - 12 - 9 - 9 ] = 27
[ Trend Array: 14 - 14 - 14 - 11 - 10 - 9 ] = 27
[ Lowly Array: 14 - 14 - 13 - 13 - 10 - 9 ] = 27
[ Jazzy Array: 14 - 14 - 13 - 12 - 11 - 9 ] = 27
[ Basal Array: 14 - 14 - 13 - 12 - 10 - 10 ] = 27
[ Skate Array: 14 - 14 - 12 - 12 - 12 - 9 ] = 27
[ SoLow Array: 14 - 14 - 12 - 12 - 11 - 10 ] = 27
[ WORST Array: 13 - 13 - 13 - 12 - 12 - 12 ] = 27 (<-- extreme)
There are 262,144 total combinations of having 8 through 15, each on 6 die.
There are only 12,200 or so that actually satisfy the 27 point buy requirement.
And out of those, there are only 65 unique combinations.View attachment 63605
There are 262,144 total combinations of having 8 through 15, each on 6 die.
There are only 12,200 or so that actually satisfy the 27 point buy requirement.
And out of those, there are only 65 unique combinations.View attachment 63605
That doesn't sound right for permutations for a point buy between 8, 15 with limited combos due to point buy limitations.
[EDIT: FOUND YOUR MATH FILETHANKS!]
More thoughts?
I've made a partial list, giving mnemonic names to the ones I've created so far: