doctorbadwolf
Heretic of The Seventh Circle
Minor Psychic Wraith
Necromancy cantrip
Casting Time: 1 action
Range: 60 feet
Components: V, S
Duration: 1 minute, concentration
You lock eyes with a creature you can see within range, and speak the name of a minor psychic wraith, calling it from the body of your enemy. The wraith appears in a space within 5 ft of the target, and immediately makes an attack using your melee spell attack against a target of your choice within 5ft of it, and can move up to 20 feet as part of the same action. It's attack deals 1d4 necrotic damage to the target of the attack, as well as an additional 1d4 damage to the initial target of this spell. The wraith cannot take damage or be subject to conditions, and is ethereal. You can command the wraith to repeat this attack, and move it's speed, as an action on your turn. If you take another action instead, you can command it to move up to twice it's speed as part of that action.
This spell’s damage, both the attack's damage and the secondary damage, increases by 1d4 when you reach 5th level (2d4), 11th level (3d4), and 17th level (4d4).
SO, other than wording which I know needs a thorough combing, what do y'all think? Damage is in line with other cantrips, and the rest of the cantrip is mostly flavor. It's really a limited ranged attack against two targets that does 1d4 damage to each. If it was two ranged spell attacks, rather than 1 target automatically taking damage if the other does, it could easily target 3 creatures instead without being overpowered. I figure making it something that can be targeted would actually make it too powerful, though perhaps if it getting hit hurt the caster rather than it having HP? But that's complexity that I'm not sure serves the story much.
Anyway, the idea is, it's a spiritual construct made of necrotic energy that comes from a creature and attacks it's allies. I want necromancers to have something that feels like a minor necromancy, rather than just another attack.
Necromancy cantrip
Casting Time: 1 action
Range: 60 feet
Components: V, S
Duration: 1 minute, concentration
You lock eyes with a creature you can see within range, and speak the name of a minor psychic wraith, calling it from the body of your enemy. The wraith appears in a space within 5 ft of the target, and immediately makes an attack using your melee spell attack against a target of your choice within 5ft of it, and can move up to 20 feet as part of the same action. It's attack deals 1d4 necrotic damage to the target of the attack, as well as an additional 1d4 damage to the initial target of this spell. The wraith cannot take damage or be subject to conditions, and is ethereal. You can command the wraith to repeat this attack, and move it's speed, as an action on your turn. If you take another action instead, you can command it to move up to twice it's speed as part of that action.
This spell’s damage, both the attack's damage and the secondary damage, increases by 1d4 when you reach 5th level (2d4), 11th level (3d4), and 17th level (4d4).
SO, other than wording which I know needs a thorough combing, what do y'all think? Damage is in line with other cantrips, and the rest of the cantrip is mostly flavor. It's really a limited ranged attack against two targets that does 1d4 damage to each. If it was two ranged spell attacks, rather than 1 target automatically taking damage if the other does, it could easily target 3 creatures instead without being overpowered. I figure making it something that can be targeted would actually make it too powerful, though perhaps if it getting hit hurt the caster rather than it having HP? But that's complexity that I'm not sure serves the story much.
Anyway, the idea is, it's a spiritual construct made of necrotic energy that comes from a creature and attacks it's allies. I want necromancers to have something that feels like a minor necromancy, rather than just another attack.