Tonguez
A suffusion of yellow
How many of you use Caves and/or similar 'natural' features (ie not constructed by a sentient creature) as Dungeons for your PCs and what do you do to spice them up and make them as exciting as the ruins of the underground Temple of Zeb?
My current camapign setting doesn't have much room for standard 'ancient ruins' so I've been using caves when 'Dungeon-delving' is called for. But what advice do you have on making caves 'different' enough that one stalagtite doesn't start looking like any other?
PS
So far I've used the Spider Caves from WOTC
I've got Sahuagin living in the reef Coral caves
and the PCs are currently exploring an island (a coral Makatea which was raised 300 ft above sea level and whose lagoon is now a indented plateau). However the Plateau is collapsing underneath the PCs so that they have found themselves going from exploring dense jungle to being trapped in a large underground cavern with possibility of more collapses (they will I intend this to be one big trap until the whole interior of the Island has collapsed and they find themselves in the ocean...
My current camapign setting doesn't have much room for standard 'ancient ruins' so I've been using caves when 'Dungeon-delving' is called for. But what advice do you have on making caves 'different' enough that one stalagtite doesn't start looking like any other?
PS
So far I've used the Spider Caves from WOTC
I've got Sahuagin living in the reef Coral caves
and the PCs are currently exploring an island (a coral Makatea which was raised 300 ft above sea level and whose lagoon is now a indented plateau). However the Plateau is collapsing underneath the PCs so that they have found themselves going from exploring dense jungle to being trapped in a large underground cavern with possibility of more collapses (they will I intend this to be one big trap until the whole interior of the Island has collapsed and they find themselves in the ocean...