Tetsubo
First Post
The latest issue of Dragon had another question for the Sage dealing with the Monk’s Flurry of Blows ability and natural racial attacks (claws, bites, etc.). And once again the Sage explained how only a Monk’s unarmed attacks or special Monk allowed weapons can benefit from the Flurry of Blows ability.
I think this is silly.
Real world martial arts developed to allow a human being to make attacks with our “natural” weapons, hands, feet, elbows, knees, etc. If we had claws and an ability to deliver an effective bite we would have included such options into the different styles of martial arts. Why would a race that did have such natural offensive capabilities not incorporate them into their own style of martial arts? They would of course, it’s only logical. Lizardfolk for example have two claw attacks and a bite. Wouldn’t you use them in a martial arts style if you had them?
Wizards has repeatedly failed to offer an option to incorporate such natural attacks with the Monk’s Flurry of Blows ability or the normal unarmed attacks. They have made playing non-standard races much easier in 3.x. They’ve even published an entire book dealing with it, Savage Species. But if one of those monstrous races decides to be a Monk their natural attacks and class abilities are forever separate. This makes no sense.
So, I ask a question: How can these abilities be combined into a cohesive martial arts style usable my Monks that are non-standard races? I would require any such character to take the Multiattack feat. That seems completely reasonable. But I am at a loss as to what to do next. A special feat to allow the use of natural attacks with a Monk’s class abilities? That seems to be too big of a penalty. Most races that have natural attacks already pay a level advancement cost. So what should be done?
Has anyone come up with a working solution for this in his or her own campaigns?
I think this is silly.
Real world martial arts developed to allow a human being to make attacks with our “natural” weapons, hands, feet, elbows, knees, etc. If we had claws and an ability to deliver an effective bite we would have included such options into the different styles of martial arts. Why would a race that did have such natural offensive capabilities not incorporate them into their own style of martial arts? They would of course, it’s only logical. Lizardfolk for example have two claw attacks and a bite. Wouldn’t you use them in a martial arts style if you had them?
Wizards has repeatedly failed to offer an option to incorporate such natural attacks with the Monk’s Flurry of Blows ability or the normal unarmed attacks. They have made playing non-standard races much easier in 3.x. They’ve even published an entire book dealing with it, Savage Species. But if one of those monstrous races decides to be a Monk their natural attacks and class abilities are forever separate. This makes no sense.
So, I ask a question: How can these abilities be combined into a cohesive martial arts style usable my Monks that are non-standard races? I would require any such character to take the Multiattack feat. That seems completely reasonable. But I am at a loss as to what to do next. A special feat to allow the use of natural attacks with a Monk’s class abilities? That seems to be too big of a penalty. Most races that have natural attacks already pay a level advancement cost. So what should be done?
Has anyone come up with a working solution for this in his or her own campaigns?