My kingdom for official smoke bomb rules!

Angrygodofmilk

First Post
So, is there any official D source that published alchemical rules for smoke bombs? Something that either creates a cloud of smoke (like the obscuring mist spell) or assists in Bluff checks when creating a diversion to hide...

What about flash bombs that blind? Do those exists in any official context?
 

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Well, there's the smokestick in the PHB:
Smokestick: This alchemically treated wooden stick instantly creates thick, opaque smoke when ignited. The smoke fills a 10- foot cube (treat the effect as a fog cloud spell, except that a moderate or stronger wind dissipates the smoke in 1 round). The stick is consumed after 1 round, and the smoke dissipates naturally.

-Hyp.
 

Thanks, I was looking at the smoke stick as well, but it doesn't quite do what I was hoping. The smoke bomb or flash bomb is meant for a ninja character to Hide "quickly" (using the create a diversion to hide iteration of the Bluff skill). An eggshell grenade that produces a smoke cloud or flash effect (without requiring that it be thrown into a fire first). That sort of device.

Okay, how about unofficial or Oriental Adventurer material?
 



Try the d20 Modern rules. White Phosphorus Grenades sounds like what you are looking for.


Smoke Grenade
Military and police forces use these weapons to create temporary concealment. On the round when it is thrown, a smoke grenade fills the four squares around it with smoke. On the following round, it fills all squares within 10 feet, and on the third round it fills all squares within 15 feet. The smoke obscures all sight, including the darkvision ability granted by night vision goggles. Any creature within the area has total concealment (attacks suffer a 50% miss chance, and the attacker can’t use sight to locate the target). It disperses after 10 rounds, though a moderate wind (11+ mph) disperses the smoke in 4 rounds and a strong wind (21+ mph) disperses it in 1 round. Smoke grenades are available in several colors, including white, red, yellow, green, and purple. As such, they can be used as signal devices.
The purchase DC given is for a box of 6 grenades.

Tear Gas Grenade
Military and police forces use these weapons to disperse crowds and smoke out hostage takers. On the round that it is thrown, a tear gas grenade fills a 5-foot radius with a cloud of irritant that causes eyes to fill with tears. On the following round, it fills a 10-foot radius, and on the third round it fills a 15-foot radius. It disperses after 10 rounds, though a moderate wind (11+ mph) disperses the smoke in 4 rounds and a strong wind (21+ mph) disperses it in 1 round.

A character caught in a cloud of tear gas must make a Fortitude save (DC 15) or be nauseated. This effect lasts as long as the character is in the cloud and for 1d6 rounds after he or she leaves the cloud. Those who succeed at their saves but remain in the cloud must continue to save each round. A gas mask renders the target immune to the effects. A wet cloth held over the eyes, nose, and mouth provides a +2 bonus on the Fortitude save.
The purchase DC given is for a box of 6 grenades.

Thermite Grenade
Thermite does not technically explode. Instead, it creates intense heat meant to burn or melt through an object upon which the grenade is set. Military forces use thermite grenades to quickly destroy key pieces of equipment.
The purchase DC given is for a box of 6 grenades.

White Phosphorus Grenade
White phosphorus grenades use an explosive charge to distribute burning phosphorus across the burst radius. Any target that takes damage from a White Phosphorus grenade is dealt an additional 1d6 points of fire damage in the following round and risks catching on fire.
In addition, a WP grenade creates a cloud of smoke. Treat a white phosphorus grenade as a smoke grenade (see above), except that it only fills squares within 5 feet of the explosion point.
The purchase DC given is for a box of 6 grenades.
 

Oriental Adventures for 3E has the good ole' ninja gear like Liquid Smoke (ekitai kemuri), Flash Paper (moeragaru), and Eggshell Grenades! From dust, flashpowder, and pepper eggshell grenades to poison smoke eggshell grenades.

Dust ones are thrown at someone to blind them for a moment, flashpowder eggshell grenades blind folks for a moment when thrown onto a flame, pepper ones stun an opponent for a moment, and poison smoke eggshell grenades work like miniature, short-duration Stinking Clouds.

Liquid Smoke creates a 10-foot area of thick smoke when exposed to air (i.e. opening the bottle or breaking it) that lasts for 1 round. Flash Paper works like the 0-level Flare cantrip, dazzling someone for a bit.
 


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