My first homebrew class Griffon Rider

Kwodam

First Post
I startit building this class cause i really wanted to play a mounted combat class.
I was wondering what everbody opion is on it and if they might have any tips for making it more balance

p.s
sorry for the english its not my native langues
Griffon Rider

hit points rider
hit dice:1d8
hit points at 1st level: 8+ your constitution modifier
Hit points at higher levels: 1d8(or5) + your constitution modifier per fighter level after 1st

Proficiencies
Armor: all armor, shield
Weapons: Simple weapons, martial weapons, Crossbow light, crossbow hand
tools: none
Saving throws: Streght, constitution
skills: pick 2 skills,Animal handling, Survival, nature, medicine, arobatics, athletics,

Griffon bond
lvl1
Your griffon is alwese the same lvl as you if your griffon dies. You can bond with a new one at your orders base

Griffon command
lvl 2
can use a bonus action to command your griffon to attack on a enemy with in its range. eguil wisdom modifier.
can only use beak attack

Griffon knowlige
lvl 2
Dubbel your skills Trows when concerneing your griffon

griffon mark
lvl 2 you can mark a enemy for your griffon and on every attack it will get a 1d4 extra damage. The griffon can track the target for 1hour
lvl 6 you can mark a enemy for your griffon and on every attack it will get a 1d6 extra damage The griffon can track the target for 2hour
lvl 12 you can mark a enemy for your griffon and on every attack it will get a 1d8 extra damage The griffon can track the target for 8hour
lvl 18 you can mark a enemy for your griffon and on every attack it will get a 1d10 extra damage The griffon can track the target for 24hour
You can do a griffon mark eguil to your wisdom modifer every long rest

mounted Combat
lvl 3
1:Advantige on all melee attacks on creature smaller then you on your griffon
2:When hit while mounted on your griffon you can share half the damage with your griffon up to your wisdom mod restore after a long rest. this counts as a reaction
3 When mounted your griffon does not have his own turn




Lose Griffon
lvl3
1 The griffon will alwese attack the target that has done the most damage to him even if its far away
2 The griffon has a its own turn on the intitive

Ability score improvements
When you reach 4th level again at 8th 12th 16 and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. as normal, you can't increase ability score above 20 using this feature

Extra attack
Beginning at 5th level you can attack twice, instead of once, whenever you take the attack action on your turn

learn to fail
lvl 7
when you jump or fall you can role 1d10+ your constiontion mod to lower the damage.
if the damage becomes zero you can make a attack to one target with in melee range of your weapon

share protection
lvl 7,11,
while mounted your griffion and you both get +1 AC

Master in need
lvl9
you can use your full action to summen your griffon to you from any where in the world.
When the griffon is in the combat it will take the most dirict root toward you it will disingais from 1 enemy the rest will still have there oppenty attacks and it will move during your turn

Superuir Griffon command
lvl 10
While mounted Griffon command does not use any of your wisdom mods. And you can use it as much as you want

Griffon Eyes
lvl 13
you learn 1 minor spell that makes you see what your griffon sees

master bond
lvl 14
Your share damage your griffon mark and your Griffon command will now also resto after a short rest
Mounted Attack
lvl 15
while mounted you can ad your Griffon Streght modifer to your damage
rider strike
lvl 20
when mounted if you roll a 19 or a 20 it is a critical strike


hitpoints Griffon
Hit dice:1d10
hit points at 1st level: 10+ your constitution modifier
Hit points at higher levels: 1d10(or6) + your constitution modifier per fighter level after 1st
Grifon stats: str14 (+2) dex10(+0) con12(+1) int 4(-4) wis13(+1) cha8(-1)
speed:30 ft fly 80
griffon armor:Ac 12+dex

griffon mount
lvl 1
the griffon is use as a ground mount only
attack beak
lvl 2
beak attack roll your proffincies bonus +streghts 1d8+str mod

Abillity score improvements
lvl:3.6.8.10.12.14.16.18
only on strenght dextery constiotion. 2 points
griffon limit is 24 max

multiattack
lvl 4
2 attacks in one turn
Claws
Claw attack roll your proffincies bonus +str 2d6+str mod

Griffon streght
lvl5
The griffon trust it rider and can fly with him
lvl10
The Griffon trust it rider it will let outhere if the rider alows it to fly with him

Speed training
lvl ,7,11,13,15,17,20
+5speed feet and flying

Charger
lvl 9
The griffon can use its flying skill to charge trow wood walls and make a 1d6 crushing damage role on its self and any enemy neer the wall
lvl19
The griffon can use its flying skill to charge trow stone walls and make a 4d6 crushing damage role on its self and any enemy neer the wall


Sustain flying
lvl 20
Has advantige on all cheacks that make the griffon not fly
 

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Instead of a new class, what about a variant of the Beastmaster Ranger?

Also, a griffon mount is very powerful for low levels. Flight is very strong, as are the attacks of a griffon. It probably wouldn't be fair to the other players if one player gets to ride around on a griffon right away at level one. How is this suggestion:

Your animal companion begins as a young griffon, a golden lion with a beak and talons and small wings. It's not large enough to ride or to fly yet, but that will happen later. Over several levels, the griffon grows larger until you can ride it. At higher levels, its wings get stronger until it can fly.

Another idea is to use the prestige class in the Unearthed Arcana article (http://dnd.wizards.com/articles/features/prestige-classes-and-rune-magic) as a base. Develop a short Griffon Rider prestige class for the higher levels when a griffon is a good mount.
 

Not all that helpful for critiquing what you have, I know, but I agree with [MENTION=94951]arjomanes[/MENTION] above. A mounted combatant is not really enough for its own class, let alone a Griffon Rider. Far too specific a concept. However, it might make a good subclass for several classes or prestige class for several.

Don't forget, there are 'some' options already available to you, including feats for mounted stuff - but if you really want to shine, I understand wanting to make a subclass etc. Just don't think you need to write a whole class. Instead of doing this with different subclasses, simply write up different mounted subclasses for several classes - this could still distinguish 'orders' or different factions of the 'cavalry'.
 

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