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[Mutants & Masterminds] A World Less Magical But No Less Fantastic
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<blockquote data-quote="Davies" data-source="post: 8098498" data-attributes="member: 30538"><p><span style="color: blue"><span style="font-size: 26px">The Material Guy</span></span></p><p><img src="https://photos.smugmug.com/My-First-Gallery/i-whvK8KD/0/44053a7b/S/unnamed%20%281%29-S.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p>Up until his powers manifested shortly after his sixteenth birthday, Brandon Turgenev was a typical teenager in most respects. He was best described as brilliant but unmotivated (to be more kind than everyone who just called him lazy.) Coasting through his first year of high school, he expected that there'd be no money for his college education and that he'd have to get a dead-end once he graduated. Therefore, he tried to have as much fun in high school as possible. And then, while doing just that at a local swimming pool on a hot summer day, he dissolved.</p><p></p><p>Merging with the chlorinated water was bewildering to him, as his senses were assaulted with information unlike anything he'd previously experienced. He managed to pull himself together into a humanoid form of water, further scaring his friends who were panicking over his disappearance, and then tried to return to his original human shape. Things just got confusing at that point, because instead of freezing back into solidity, he evaporated into a gas that hovered over the pool's surface.</p><p></p><p>This did nothing to ease the panic, and Brandon was beginning to get a bit frightened himself. Drawing on vaguely remembered chem classes, he forced himself to become lighter than air and floated up high into the sky, somehow triggering his next phase change, ionizing into a hot plasma. Hoping against hope that this would work, he expelled some of the plasma up higher into the atmosphere. Doing so for the first time knocked him out, causing him to black out as he recombined, condensed, and froze into his solid state -- the latter just seconds before he splashed into the pool.</p><p></p><p>Just where these powers came from is not terribly clear. Each of the phase changes that he can undergo -- including the one he didn't discover until later, turning into denser-than-flesh solids -- is similar to the abilities possessed by the members of a small subgroup of the Institute, the so-called Primal Pattern. As all four of them died thirty years before Brandon was born, there can't be any direct connection, and attempts to establish a link between any of them and any of his parents or grandparents have come up empty. It seems to be a weird coincidence.</p><p></p><p>Once he was released from the hospital, Brandon was greeted at home by a representative of the Futurian Academy, offering him a scholarship to attend the private school in Wales. He turned them down flat. All that he wanted to do was mend his relationships with the friends that he'd scared, and leaving for the UK didn't sound all that conducive to such plans. And more studying? More than he was already doing in high school? No thank you sir, don't let the door hit you on the way out.</p><p></p><p>Despite not having any interest in learning more about his powers, Brandon found himself drawn in to the events that led to the formation of his current circle of close associates. The fun parts seemed to overpower the scary parts, so he was quite willing to keep tagging along with the rest. He was even the one to come up with the team name (which everyone else initially hated, and some still do.) When asked by a reporter for NBC10 what they should call the group, Brandon quickly replied, "Well, we're all minors, so why not call us the Minor League?"</p><p></p><p>It's a bit ridiculous now that they <em>aren't</em> minors, three years later, but the fact that they're all still very small fish in the ocean of superheroes has kept it an appropriate name. And hey, the fact that they all get a nice stipend from the city government for being the city's official super-team has meant that whole dead-end job nightmare that he was trying to avoid is forever delayed! So the fun never has to stop, or at least that's what it seems to this Material Guy, living in a ma-- well, you know the lyrics.</p><p></p><p><strong>The Material Guy -- PL 8</strong></p><p><strong></strong></p><p><strong>Abilities:</strong></p><p><strong>STR</strong> 9/3 | <strong>STA</strong> 10/4 | <strong>AGL</strong> 1 | <strong>DEX</strong> 1 | <strong>FGT</strong> 5 | <strong>INT</strong> 4 | <strong>AWE</strong> 2 | <strong>PRE</strong> 0</p><p></p><p><strong>Powers:</strong></p><p><strong><em>Life Support: </em></strong>Immunity 10 (life support) - 10 points</p><p><strong><em>State Transformations: </em></strong>Array (39 points)</p><ul> <li data-xf-list-type="ul"><strong><em>Gaseous: </em></strong>Visual Concealment 4, Partial; Enhanced Defenses 12 (Dodge 6, Parry 6); Feature (color change); Flight 4 (30 MPH); Insubstantial 2; Affects Corporeal 3 on Strength - 1 points</li> <li data-xf-list-type="ul"><strong><em>Liquidity: </em></strong>Visual Concealment 4, Only in liquids; Elongation 5; Feature (color change); Insubstantial 1; Impervious Protection 6; Swimming 8 (120 MPH); Affects Corporeal 3 on Strength - 1 point</li> <li data-xf-list-type="ul"><strong><em>Plasma: </em></strong>Feature (color change); Flight 4 (30 MPH); Insubstantial 3; Ranged Damage 7, Accurate - 39 points</li> <li data-xf-list-type="ul"><strong><em>Super-Solidity:</em></strong> Enhanced Stamina 6; Enhanced Strength 6; Morph 3 (metals), Standard Action; Impervious Toughness 6 - 1 point</li> </ul><p><strong>Advantages:</strong></p><p>Beginner's Luck, Close Attack 2, Fast Grab, Improved Grab, Improved Initiative, Improved Trip, Taunt</p><p></p><p><strong>Skills:</strong></p><p>Athletics 4 (+13/+7), Deception 6 (+6), Insight 4 (+6), Perception 6 (+8), Ranged Combat: Plasma 6 (+7), Stealth 6 (+7).</p><p></p><p><strong>Offense:</strong></p><p>Initiative +5</p><p>Unarmed +7 (Close Damage 9/3)</p><p>Plasma +9 (Ranged Damage 7)</p><p></p><p><strong>Defense:</strong></p><p><strong><em>Solid: </em></strong>Dodge 6, Parry 5, Fortitude 11, Toughness 10, Will 4</p><p><strong><em>Liquid:</em></strong> Dodge 6, Parry 5, Fortitude 5, Toughness 10, Will 4</p><p><strong><em>Gaseous:</em></strong> Dodge 10, Parry 9, Fortitude 5, Toughness 4, Will 4</p><p><strong><em>Plasma (or Normal):</em></strong> Dodge 6, Parry 5, Fortitude 5, Toughness 4, Will 4</p><p></p><p><strong>Totals:</strong></p><p>Abilities 40 + Powers 52 + Advantages 9 + Skills 16 + Defense 8 = 125 points</p><p></p><p><strong>Complications:</strong></p><p><strong><em>Thrills--Motivation. Lazy and Fun-loving. Power Limit </em></strong>(limited to going from normal form to super-solid or liquid, liquid to normal or gas, gas to liquid, super-solid to normal.)</p></blockquote><p></p>
[QUOTE="Davies, post: 8098498, member: 30538"] [COLOR=blue][SIZE=7]The Material Guy[/SIZE][/COLOR] [IMG]https://photos.smugmug.com/My-First-Gallery/i-whvK8KD/0/44053a7b/S/unnamed%20%281%29-S.jpg[/IMG] Up until his powers manifested shortly after his sixteenth birthday, Brandon Turgenev was a typical teenager in most respects. He was best described as brilliant but unmotivated (to be more kind than everyone who just called him lazy.) Coasting through his first year of high school, he expected that there'd be no money for his college education and that he'd have to get a dead-end once he graduated. Therefore, he tried to have as much fun in high school as possible. And then, while doing just that at a local swimming pool on a hot summer day, he dissolved. Merging with the chlorinated water was bewildering to him, as his senses were assaulted with information unlike anything he'd previously experienced. He managed to pull himself together into a humanoid form of water, further scaring his friends who were panicking over his disappearance, and then tried to return to his original human shape. Things just got confusing at that point, because instead of freezing back into solidity, he evaporated into a gas that hovered over the pool's surface. This did nothing to ease the panic, and Brandon was beginning to get a bit frightened himself. Drawing on vaguely remembered chem classes, he forced himself to become lighter than air and floated up high into the sky, somehow triggering his next phase change, ionizing into a hot plasma. Hoping against hope that this would work, he expelled some of the plasma up higher into the atmosphere. Doing so for the first time knocked him out, causing him to black out as he recombined, condensed, and froze into his solid state -- the latter just seconds before he splashed into the pool. Just where these powers came from is not terribly clear. Each of the phase changes that he can undergo -- including the one he didn't discover until later, turning into denser-than-flesh solids -- is similar to the abilities possessed by the members of a small subgroup of the Institute, the so-called Primal Pattern. As all four of them died thirty years before Brandon was born, there can't be any direct connection, and attempts to establish a link between any of them and any of his parents or grandparents have come up empty. It seems to be a weird coincidence. Once he was released from the hospital, Brandon was greeted at home by a representative of the Futurian Academy, offering him a scholarship to attend the private school in Wales. He turned them down flat. All that he wanted to do was mend his relationships with the friends that he'd scared, and leaving for the UK didn't sound all that conducive to such plans. And more studying? More than he was already doing in high school? No thank you sir, don't let the door hit you on the way out. Despite not having any interest in learning more about his powers, Brandon found himself drawn in to the events that led to the formation of his current circle of close associates. The fun parts seemed to overpower the scary parts, so he was quite willing to keep tagging along with the rest. He was even the one to come up with the team name (which everyone else initially hated, and some still do.) When asked by a reporter for NBC10 what they should call the group, Brandon quickly replied, "Well, we're all minors, so why not call us the Minor League?" It's a bit ridiculous now that they [I]aren't[/I] minors, three years later, but the fact that they're all still very small fish in the ocean of superheroes has kept it an appropriate name. And hey, the fact that they all get a nice stipend from the city government for being the city's official super-team has meant that whole dead-end job nightmare that he was trying to avoid is forever delayed! So the fun never has to stop, or at least that's what it seems to this Material Guy, living in a ma-- well, you know the lyrics. [B]The Material Guy -- PL 8 Abilities: STR[/B] 9/3 | [B]STA[/B] 10/4 | [B]AGL[/B] 1 | [B]DEX[/B] 1 | [B]FGT[/B] 5 | [B]INT[/B] 4 | [B]AWE[/B] 2 | [B]PRE[/B] 0 [B]Powers: [I]Life Support: [/I][/B]Immunity 10 (life support) - 10 points [B][I]State Transformations: [/I][/B]Array (39 points) [LIST] [*][B][I]Gaseous: [/I][/B]Visual Concealment 4, Partial; Enhanced Defenses 12 (Dodge 6, Parry 6); Feature (color change); Flight 4 (30 MPH); Insubstantial 2; Affects Corporeal 3 on Strength - 1 points [*][B][I]Liquidity: [/I][/B]Visual Concealment 4, Only in liquids; Elongation 5; Feature (color change); Insubstantial 1; Impervious Protection 6; Swimming 8 (120 MPH); Affects Corporeal 3 on Strength - 1 point [*][B][I]Plasma: [/I][/B]Feature (color change); Flight 4 (30 MPH); Insubstantial 3; Ranged Damage 7, Accurate - 39 points [*][B][I]Super-Solidity:[/I][/B] Enhanced Stamina 6; Enhanced Strength 6; Morph 3 (metals), Standard Action; Impervious Toughness 6 - 1 point [/LIST] [B]Advantages:[/B] Beginner's Luck, Close Attack 2, Fast Grab, Improved Grab, Improved Initiative, Improved Trip, Taunt [B]Skills:[/B] Athletics 4 (+13/+7), Deception 6 (+6), Insight 4 (+6), Perception 6 (+8), Ranged Combat: Plasma 6 (+7), Stealth 6 (+7). [B]Offense:[/B] Initiative +5 Unarmed +7 (Close Damage 9/3) Plasma +9 (Ranged Damage 7) [B]Defense: [I]Solid: [/I][/B]Dodge 6, Parry 5, Fortitude 11, Toughness 10, Will 4 [B][I]Liquid:[/I][/B] Dodge 6, Parry 5, Fortitude 5, Toughness 10, Will 4 [B][I]Gaseous:[/I][/B] Dodge 10, Parry 9, Fortitude 5, Toughness 4, Will 4 [B][I]Plasma (or Normal):[/I][/B] Dodge 6, Parry 5, Fortitude 5, Toughness 4, Will 4 [B]Totals:[/B] Abilities 40 + Powers 52 + Advantages 9 + Skills 16 + Defense 8 = 125 points [B]Complications: [I]Thrills--Motivation. Lazy and Fun-loving. Power Limit [/I][/B](limited to going from normal form to super-solid or liquid, liquid to normal or gas, gas to liquid, super-solid to normal.) [/QUOTE]
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