RealAlHazred
Frumious Flumph (Your Grace/Your Eminence)
Originally posted by AlHazredLiane the Wayfarer:
There have been similar threads in previous seasons, and I think we need one more now, since there's more DM prep work.
Alphastream1 mentioned in another thread that he made a map gallery to keep track of his D&D Encounters maps. I did the same, and looking them over at the DungeonsMaster.com Encounters map gallery I think some seasons will be more useful than others. What I saw as useful right off the bat (I only went as far back as Season 4, since that's when I started DMing Encounters):
Lair Assault also had a few maps that were good for this:
The Launch Weekend map for the Wide, comes up in Stage 7: Massacre and may again in Stage 11: Murder is a Riot.
If you really need help coming up with vast stretches of city because your party plans on winning their Urban Explorer badges, then let me recommend the excellent Dave's Mapper site, where you can select "City" in the drop down menu and get pre-made sections as large or small as you need.
There have been similar threads in previous seasons, and I think we need one more now, since there's more DM prep work.
Alphastream1 mentioned in another thread that he made a map gallery to keep track of his D&D Encounters maps. I did the same, and looking them over at the DungeonsMaster.com Encounters map gallery I think some seasons will be more useful than others. What I saw as useful right off the bat (I only went as far back as Season 4, since that's when I started DMing Encounters):
- Season 4, Town Square/Rough Ice: The Launch Weekend materials come with a good town square map, but not every open-streets encounter will take place in the Wide. This makes a good place in the Upper or Lower City to have your clandestine meetings.
- Season 5, Tavern/Trail: The tavern map could represent any of several watering holes in the city. Considering the amound of space around it, I would expect the Outer City (except Little Calimshan) might be the best place for it. The trail could be used in the supplementary Exile scenario in the Events Supplement.
- Season 5, Bridges/Town Streets: The bridges would be pretty useless since there aren't any streams around besides the River Chionthar, and the street is just a crop of a larger map they released later.
- Season 5, Dungeon/Warehouse: The dungeon won't be useful unless the PCs spend a lot of time in the Undercellars, but the warehouse is great. You could plop it down anywhere near the river. It could be the entrance to Wyrm's Rock for Stage 9: Weapon Smuggling.
- Season 5, Farm/Graveyard: The farm could be placed anywhere in the Outer City, except Little Calimshan. The graveyard could represent the Szarr family crypts in the supplementary Planted Evidence encounter in the Events Supplement.
- Season 5, Temple: Probably won't come into play unless the PCs decide to go to one of the shrines. There are a few in the city: the Rose Portal (Lathander), Shrine of Suffering (Ilmater), Unrolling Scroll (Oghma), and Watchful Shield (Helm).
- Season 6, Intersection/Burning Gate: The intersection could be anywhere in the Upper or Lower City. I'd use it for Stage 6: Arson. The gate is the same as another one, but with the addition of fires - this could be used for something later in the season, when the city starts becoming a powder-keg.
- Season 6, Tavern/Dock Area: Either of these could be useful. There are 11 taverns, inns, festhalls and cafes on the map; this would make a good festhall. The dock could be any of the ones in Gray Harbor; it can be used in the supplementary Scuttling the Fleet scenario from the Events Supplement.
- Season 6, Sewer: Again, probably won't come up unless the party decides to try the Undercellar, or to break into/out of one of the larger city structures. If they get imprisoned in the Seatower of Balduran, this could represent a secret passageway out if necessary, as indicated in the "Jailed" sidebar on page 17.
- Season 6, Waterfront Area: This could be anywhere in Gray Harbor. It's considerably larger than the earlier one, so it would be good for a scene of heavy action. It could see use in Stage 2: Flaming Fist Thuggery, Interlude 2: Harbormaster, Stage 8: Riot, and Stage 10: Public Executions. It can also be used in the supplementary Scuttling the Fleet scenario from the Events Supplement.
- Season 6, City Gate/Waterside Warehouse: The gate might work for one of the Basilisk Gate in Stage 1: Tax Rebates and Stage 10: Public Executions; later, when the riots start, you can use the burning gate above. The warehouse could be adapted for one of the structures in Wyrm's Crossing, particularly Danthelon's Dancing Axe from Stage 1: Search and Seizure, or Horgold Hadru’s pottery shop from Stage 3: Hands Off; in this interpretation, the railing represents a drop to the river below.
- Season 7, Town Gate/Cavern: The town gate could be used for the entry to Little Calimshan.
- Season 7, Hedge Maze/Feasthall: Duke Torlin Silvershield has a hedge maze on his estate. The feasthall could work for a private soiree with one of the bigwigs in the city.
- Season 7, Plaza/Entrance Hall/Sanctum: The entrance hall could work for one of the temples in town; not one of the Gond ones, but maybe the Water Queen's House (Umberlee) or the Lady's Hall (Tymora).
- Season 8, Street/Unholy Fane: The street area is pretty useful, and has part of a tavern on it for when those tavern brawls inevitably spill out onto the street. It could come up in any of the Stage 2 scenarios, or again in Stage 6: Old-School Dueling. It's also good for the supplementary When Animals Attack or Loose Tiles scenarios from the Events Supplement.
- Season 8, House and Barn: This could be any of the smaller, seemingly-unimportant peasant houses in the Outer City.
- Season 9, Tavern/Mansion: The tavern is good. The mansion could work for one of the nobles.
- Season 9, Catacomb/Cellar: The cellar portion would make a good lair for the alchemists in Stage 10: Smokepowder Plot.
- Season 10, Catacombs/Lower Fane: The catacombs map could work for Stage 7: Kidnappings.
- Season 11, Town Streets: This map could be used for a number of circumstances. Most especially, it could be used for Stage 8: Riot or the chase of Stepan Groat in the supplementary scenario Legal Trouble in the Events Supplement.
- Season 13, Tavern/Sewer Entrance: The tavern could be used as the Hamhocks Slaughterhouse in Stage 7: Closing Baldur’s Mouth.
- Season 13, Tavern-Ship/Two-Story House: The tavern-ship can work well for the Low Lantern tavern which figures in Stage 1. The house could be the Oasis, which can feature in Stage 1: Search and Seizure and Closing the Vice Dens.
- Season 13, Castle: This could represent the Seatower of Balduran for Stage 10: Prison Break; it's not accurate, but we're not going to get a full map of that structure so we need to improvise. The second story and roof of that structure may also come in handy during Stage 11: Murder is a Riot.
Lair Assault also had a few maps that were good for this:
- Season 2, Ship: This could be used if the PCs end up on any of the ships during one of the events.
http://dungeonsmaster.com/wp-content/uploads/2012/10/lair-assault-season-5-map-a.jpg - Season 5, Mansion: This could be used for Wyllyck Caldwell's house from Stage 4: Ravengard for Duke.
- Season 5, Mansion Cellars: This could work for the High Hall's cellar for Stage 10: Smokepowder Plot. The flooded area represents the cistern.
The Launch Weekend map for the Wide, comes up in Stage 7: Massacre and may again in Stage 11: Murder is a Riot.
If you really need help coming up with vast stretches of city because your party plans on winning their Urban Explorer badges, then let me recommend the excellent Dave's Mapper site, where you can select "City" in the drop down menu and get pre-made sections as large or small as you need.