abirdcall
(she/her)
Stat generation is tricky. I think it is especially so in 5e. Stats are very important. I also want variety in stats. I like both high and low numbers. I like middle numbers too and with every race getting bonuses it seems easy to get to that 20.
What about multiple standard arrays? It is kind of like a hybrid of point buy and standard array. Players get to choose among different arrays but they are pre set.
This doesn't solve what I really like about rolling stats though; the need to be creative in my character concept based on the stats that I rolled. The solution is to roll for the array. You could also then roll for where each stat is placed if you wanted to go that far.
What would be a good and balanced set of arrays for 5e?
Also, odd stats are better than even right because of how racial bonuses work? Not sure how to balance that.
Expanding point buy: 6 = -1 16 = 12 17 = 16 - Does that make sense?
Ideally I'd like to get 6-8 balanced and interesting options. I am thinking no stat above a 17 and no stat below a 6. Any problems with that?
*edit* Maybe there should be one with an 18. Going that route it might be a good idea to make 10 or 12 possibilities so there are less chances. Or even do a 2d6 roll and have the extremes on either end with standard array at 7.
Standard:
15 14 13 12 10 8
SAD 1:
17 13 12 11 8 6
SAD 2:
16 13 12 10 10 10
MAD 1:
14 14 14 10 10 10
MAD 2:
14 14 14 14 8 6
What about multiple standard arrays? It is kind of like a hybrid of point buy and standard array. Players get to choose among different arrays but they are pre set.
This doesn't solve what I really like about rolling stats though; the need to be creative in my character concept based on the stats that I rolled. The solution is to roll for the array. You could also then roll for where each stat is placed if you wanted to go that far.
What would be a good and balanced set of arrays for 5e?
Also, odd stats are better than even right because of how racial bonuses work? Not sure how to balance that.
Expanding point buy: 6 = -1 16 = 12 17 = 16 - Does that make sense?
Ideally I'd like to get 6-8 balanced and interesting options. I am thinking no stat above a 17 and no stat below a 6. Any problems with that?
*edit* Maybe there should be one with an 18. Going that route it might be a good idea to make 10 or 12 possibilities so there are less chances. Or even do a 2d6 roll and have the extremes on either end with standard array at 7.
Standard:
15 14 13 12 10 8
SAD 1:
17 13 12 11 8 6
SAD 2:
16 13 12 10 10 10
MAD 1:
14 14 14 10 10 10
MAD 2:
14 14 14 14 8 6
Last edited: