Multiple poison-effects?

Histel

First Post
Let's say I throw a bunch of shurikens at a target, and all shurikens deliver the same poison. If they hit, do the effect from the poison stack? (as the target recieves much more poison than just one dose).

...and what if the shurikens (or other weapons/projectiles for that matter) are readied with different poisons?
 

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Each instance is a seperate saving throw according to the RAW

However, I could see simply making the DC for the secondary poison check harder instead of making the target take multiple checks. +2 DC per poisoning beyond the first seems about right, but use some good judgement.
 

Effects...?

But what about the effects? .. Let's say the effect of a given poison deals an initial and secondary damage of 1d3 dex (each). And let's say all three shurikens hit successfully, will the damage then stack? (if target fails all savingthrows)
 




yup...

Histel said:
But what about the effects? .. Let's say the effect of a given poison deals an initial and secondary damage of 1d3 dex (each). And let's say all three shurikens hit successfully, will the damage then stack? (if target fails all savingthrows)

Infiniti2000 is right. All of the damage stacks.

Normally if a target was struck by, oh, lets say 6 shurikens (or any weapon) that delivered the same or different poisons the saving throws for each would be made separately. But in this case you could rule differently and just have the PC make a single primary and secondary saving throws (one of each) with the secondary DC higher than it normally would be, +2 for each shuriken perhaps?

But like those before me have said, use good judgment. :)
 

What about the Poison spell? It does 1d10 con damage. A druid could get a rod of lesser maximize and do 10 points of con 3x/day, pretty much ensuring the death of just about anything in about 2 rounds.
 

doesn't the Secundary damage come 1 min later??

I've read it somewhere, but it might be diffrend from poison to poison, if its next round, or next minute...
 

It's after one minute, but at least for my group, combat usually doesnt last that long. Its more of a way to screw over players if they dont have a delay or neutralize poison ready. :p
 

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