Mothership - Who Is Ready to Throw Someone Out an Airlock?


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I am. This game reads great, quick and to the point. I just bought the Deluxe Set and Hull Breach and I'm hoping my players betray each other in the madness of space. Anyone care to share their experiences with this game?

I’ve been running a weekly campaign for a couple of months now. It’s been a lot of fun. Probably a little less horror than what’s expected by default, but that’s not been an issue.

Combat’s very dangerous. It’s really obvious, too. Most of the time, there’s the potential for any character to be killed in one hit. So far, in every fight we’ve had, someone has been horribly injured. As a result, the players are much less likely to fight as their primary approach to things. It’s definitely a last resort.

We’ve been using Prospero’s Dream from the great module A Pound of Flesh for the PCs’ home base. They’ve become embroiled in affairs there while also leaving from time to time to go on missions. Two members of the crew have been infected with alien parasites, and they’re in cryo-stasis while the remaining crew tries to save up enough money to figure out a solution.

Overall, it’s been a fun game. Simple mechanics, but the Stress and Panic system help ramp up the danger even in non-combat situations. I’ve been enjoying it.
 





Played it at a con and by the end of the adventure everyone was mad and/or possessed. It was outstanding. It does such a great job of evoking the tropes of the sci-fi horror genre.
One of the guys I play RPGs with weekly asked his friends he plays Xbox with online for recommendations and one of them said Morthership was good. I downloaded the free Players Survival Guide and shared with my game on Dropbox. One of them browsed it and really liked the premise, while the other two they were interested in trying it. Someone in another thread here mentioned how the creators packed so much into about 100 pages between the Players and Warden book. I read the Players Survival Guide in probably 45 minutes. This seems like a more casual game, while still being fun and exciting. This is a genre we haven't played since Alternity.
 

One of the guys I play RPGs with weekly asked his friends he plays Xbox with online for recommendations and one of them said Morthership was good. I downloaded the free Players Survival Guide and shared with my game on Dropbox. One of them browsed it and really liked the premise, while the other two they were interested in trying it. Someone in another thread here mentioned how the creators packed so much into about 100 pages between the Players and Warden book. I read the Players Survival Guide in probably 45 minutes. This seems like a more casual game, while still being fun and exciting. This is a genre we haven't played since Alternity.

The Warden’s Manual is probably one of the best GM’s guides I’ve ever seen. It has practical and applicable advice.

Like it doesn’t say vague stuff like “build a world and fill it with danger”. It says things like “Buy a notebook. On page 1, write this…” and so on. It tells you what to actually do to run a game.
 

Like it doesn’t say vague stuff like “build a world and fill it with danger”. It says things like “Buy a notebook. On page 1, write this…” and so on. It tells you what to actually do to run a game.
This is what I've read online too. I'm hoping to start digging into it today or tomorrow. And the books shipped really quick.
 

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