Morph Bark's Homebrew Tier Compendium

Morph Bark

First Post
What’s this?

This, my friends, is my Homebrew Tier Compendium. It was first created on Giant in the Playground here, but I decided that I would like input from more people, from more places, places where I did venture off to to gather materials to Tier, but with which I was not entirely familiar with.

I intend to examine Homebrew base classes and put them into a Tier listing and add tags for their roles, genre, inspiration source and subsystem use, so that when I set up a campaign and I want to use Homebrew I can just point here and say: “Everything marked with [Tag Name] of Tier X is allowed.”

If you're not familiar with the Tier system, read this.

This will be an extensive and most likely slow project, but I don’t mind as it will be a while before I’ll DM again, but I want to be ready for it and ready to use Homebrew and let my players use Homebrew. Feel free to suggest classes, but note that only complete classes will be listed and only after I have had the time to check them and judge them. Also note that this is all completely based off my own judgment, which may differ from yours. My judgment can change, of course, I’m not impervious to good, rational arguments, but usually once I’ve put it on the list, I won’t change my mind unless the class changes first.

I have to admit that I don't frequent ENWorld as often as other D&D boards, but for as far as I've seen there isn't as much homebrew here as in some other places, at least not that much in recent times. This might make it easy for me to miss it though, so I challenge you all to prove me wrong, and show me what ENWorld's got!


How Will I Get Tiered?
The best way is to post in this thread.

Giant in the Playground
[sblock]If you have an Extended Homebrewer's Signature, I will undoubtedly eventually come across your stuff and Tier it. If you participate in the Base Class Challenge or the Mixed Ultimate Homebrew Arts (with a base class, of course), you will eventually get Tiered (much quicker if you win, score high or just do your best!). However, there is never a full-proof, solid way of being sure you'll get your homebrew Tiered.[/sblock]

Even if I don't Tier your class in the end, I will most likely at the very least give you a little PEACHing of your class here. Generally, people with original fluff or mechanics in their homebrew get Tiered faster and usually I will give small priority to people with few homebrew to their name (because it is most likely less known).


Tags
I use a system of tags for the base classes listed below, so that even before clicking on the link you have a vague idea in what sort of campaigns you can most likely expect to use them and what party niche you are most likely to fill with that class. The tags are put into four different categories: Genre, Inspiration, Subsystem and Role. Besides these there are also a few Other tags.


[sblock]Genre
The standard genre of D&D campaigns is Fantasy. Specifically, High Fantasy in a setting that resembles Europe around the year 1500, at the end of the Middle Ages and the beginning of the Renaissance. Most Homebrew fits this genre as well or easily can with some tweaks (to either the fluff of the class or to the campaign setting). Some classes are made to better fit a different era or location, however. Not every class has a Genre tag.
Horror: While Horror does not exclude Fantasy, Horror campaigns are a brand apart. They have a very different feel to them than “normal” campaigns do, which classes with this tag fit very well. Note that a lot of classes can be made to fit a Horror campaign and that these classes simply fit Horror campaigns amazingly well, often being specifically made for them.
Modern: If a class is based around gunmanship or was inspired by something set in the modern era (meaning post-1800), it will most likely receive this tag.
Oriental: The Oriental tag denotes that a class has fluff written with a Far East or (more rarely) Middle East setting in mind, be it Edo Japan, Han China or even the Mughal Empire of India, Sassanid Persian Empire or early Ottoman Empire. Note that a lot of classes that may be hit by the “Japan” tag (see below) might not have the Oriental tag (and vice versa). These classes may have the “Modern” tag (see above) instead.
Sci-Fi: A class tagged with Sci-Fi (short for Science Fiction, if you didn’t know) is likely a high-tech class and therefore out of place in a standard D&D setting. Some classes inspired by a sci-fi work might not be tagged with this tag due to not being particularly/exclusively Sci-Fi themselves (the Jedi from Star Wars being a good example).
Silly: These classes are a joke. Just kidding! Classes with this tag are most likely best-suited for a light-hearted campaign or in a world where laughter was king. Note that with some refluffing these classes could still work for serious campaigns and you can still easily make a serious campaign with a party full of Silly classes (I bet some Batman villains had levels in Silly classes). Appropriately refluffed, these classes might even be among the greatest potential Horror classes.
Steampunk: Steampunk as a genre has really grown in the past decade and the Eberron setting has drawn from it as well (though less ‘steam’ and more ‘magicpunk’). Steampunk is best described as a world based off Victorian England (1800s era) with higher levels of technology that is steam-based, up to and including steam-powered mecha even.


Inspiration
The Inspiration group of tags describes sources from which the class drew inspiration from and may be entirely based off. Not every class has an Inspiration tag.
Book: If a class is based off something from a novel or a book series, it will have this tag. A Harry Potter style wizard would be a prime example.
Comic: The class was based off something or someone from a comic book. This is often the case with superhero-themed classes. Though manga are comic books, they instead fall under the “Japan” tag (see below).
Historical: The class was inspired by something from real-world history. Seems like these would be great for low-magic campaigns, I imagine.
Japan: Everything based off Japanese television, anime or manga falls under this. Note that a lot of classes that may be hit by the “Oriental” tag (see below) might not have the Japan tag (and vice versa).
Original: If the class wasn’t seemingly inspired by any other media named here, it might get the Original tag. Classes that have the Original tag are usually rather different in fluff or execution of mechanics from other classes. They are never just clerics, fighters, rogues or wizards. This tag isn’t handed out easily!
Television: If the class is based off a movie or a television series and doesn’t fall under the Japan tag, it gets this tag.
Video Game: The class was clearly based off or inspired by a video game and may or may not explicitly call out to that by name alone.


Subsystem
Some classes make use of their own special mechanic. Some classes are just bland. Some classes make use of a specific magic subsystem of D&D that some other classes might also use. These are some of them. Remember that to use a class that uses a subsystem you will have to learn the subsystem as well, which brings a steeper learning curve with it.
Arcane: The class is an arcane caster, like the wizard, sorcerer or warlock. They may be prepared or spontaneous and sometimes know their full spell list. They need not be vancian casters, as with invokers.
Binding: The class binds vestiges to themselves, like the Binder from Tome of Magic.
Divine: The class is a divine caster, like the cleric or shugenja. They may be prepared, in which case they might or might not know their full spell list, or spontaneous. They need not be vancian casters, as with invokers, though divine invokers are more rare than arcane ones.
Incarnum: The class uses incarnum, thus having the power of Soul on their side. See Magic of Incarnum for more details on the subsystem.
Infusions: A rarity, even in Homebrew, infusions are the purview of the Artificer from the Eberron Campaign Setting. This class is stealing his job! Which might be a good or a bad thing, depending on how it’s handled, seeing as the Artificer is Tier 1.
Invoker: At-will spell-like abilities are your thing! Invokers don’t really need sleep, which gives this class bonus points as well. The only official invokers are the Warlock from Complete Arcane and the Dragonfire Adept from Dragon Magic.
Martial Adept: The class is a martial adept and learns maneuvers from martial disciplines, like the classes from Tome of Battle. You’re in luck, as there’s plenty of Homebrew support for this kind of character.
Psionic: The class is a psionic manifester, like the classes in the Expanded Psionics Handbook. Lucky for you, they’re also in the SRD, making a psionic class easy to fit into a campaign even if the DM has no access to books at all.
Shadow: The class uses Shadow Magic, like the Shadowcaster from Tome of Magic. If you’re playing in the Forgotten Realms, be sure to stay on Shar’s good side.
Truenames: The class uses truenaming, like the Truenamer from Tome of Magic. It probably uses a Homebrew fix.
Unique: The class uses a unique Homebrew system that either the class’ creator or someone else made. These are often Big Reads, but the ones that aren't are often incredible.
-Unique: This class does not use a unique Homebrew system, but makes a new and unique twist on an existing subsystem, such as using Incarnum for something other than soulmelds, or using power points to fuel class abilities rather than manifest powers.
Vancian: The class uses Vancian casting, the same sort of spellcasting system the cleric, druid and wizard each also use and which is the standard spellcasting system for D&D.


Role
Party roles are important in a party, that’s just how they roll. Like dice. You like dice, don’t you? Long story short, parties function better if there isn’t too much overlap in roles and they complement one another, whether by the same, similar or totally different roles that support one another. When you’re late to the party, don’t fret! It may seem like you’re “stuck” with a role, but you could easily help them in some other way or find a way to make that role still fun for you. When life gives you lemons, you can either make lemonade or engineer a combustible lemon to burn life’s house down with. Your choice.
Buffer: You grant your allies bonuses or minor abilities, making you a great support class. Awesome! More people should be like you, because friendship is magic.
Crafter: While some campaigns don’t give you enough downtime to do any crafting, the Dedicated Wright could help you very much in that regard. If you can’t afford to buy or make one and won’t have a lot of downtime, either ask your DM for some downtime or don’t focus on crafting. If before the campaign started it was clear you might be on an in-game schedule, don’t focus on crafting. Otherwise, crafting can be extremely rewarding for both you and your party, saving you tons of gold pieces, whether you craft mundane or magic gear.
Debuffer: The evil opposite of a buffer (often even literally), the debuffer bestows penalties on enemies rather than bonuses on allies. Debuffers are often controllers, limiting the opponent's movement and actions.
Face: A party Face is someone who is good at dealing with social situations. While this might sometimes be partially dependant on the player’s own roleplaying abilities, this class is just geared up for it. They’re often Charisma-focused, have Bluff, Diplomacy/Intimidate and Sense Motive as class skills and have class features or spells that make making people friendly easier. This role is almost never taken as a character’s only role, except in low-op games.
Healer: Often it is said that a party doesn’t need a dedicated healer in 3.5 campaigns. Either way, a Healer can still be pretty darn handy. Plus, this guy may very well be capable of other stuff, especially if he still managed to be Tier 3 or above.
Magic: You use magic, plain and simple. If you use a subsystem, you’re most likely using a magic class here, but that isn’t necessarily so. Beware anti-magic fields, for they shut you down, even if you mostly just use supernatural abilities.
Melee: You get into the thick of things and will have to stand within 10 ft of your enemies most of the time to deal damage.
Moneymaker: Lemme tell you, this Tag is typically rare. The Moneymaker Tag refers to classes who can earn a lot of money. It can easily go hand-in-hand with the Crafter tag, but can also be applied to merchants, performers, gamblers (the lucky ones) and classes that somehow manage to trick out the Profession skill.
Ranged: You will probably not want to attack if you are within 5 ft of your enemies, so stay back and let the melee get up close instead. Use your bow or your magic to deal damage or control the battlefield from afar. If a class has neither the melee nor ranged tags, it will likely want to stay away from melee if it has the “Magic” tag, otherwise it is possible it can do both Melee and Ranged, but isn't particularly made for either.
Sage: The Sage Tag denotes a class that can most likely trick out the Knowledge skills. Sage classes tend to have all Knowledge skills as class skills or otherwise at least a sizeable amount. They often get class features that rely on Knowledge checks or make them better, though this is not necessary. Sage classes often also have Decipher Script as a class skill and they are never illiterate. Ever.
Scout: Most likely is a class with plenty of skill points, the Listen and Spot skills, often the Hide and Move Silently skills, plus also often abilities that make them better at detecting something. Movement options are typically very important for a good scout. Scouts are often good options for wilderness survival games or for tracking as well, as half the time they have Survival on their class skill list.
Tank: A rarity in D&D, a tank is a character who goads enemies into attacking him rather than his allies or otherwise prevents his allies from behind harmed. These classes can almost always be found in melee or six feet under.
Trapmonkey: "It's a trap!" is likely a line you might often find yourself saying with this class. A trapmonkey is a class that usually has trapfinding or otherwise deals with traps, disarming them or setting them for others. In most campaigns, a dedicated trapmonkey is unnecessary, but they can be handy in dungeons.


Special
These tags don’t really fit with the others and not even with each other, really.
Big Read: A handy tag for DMs, this tag denotes a class for which you will most likely need to read a lot. Players, know that most DMs who allow Homebrew sparingly will be less likely to allow a class that is a Big Read! Exceptions always exist, especially among DMs, but a warning is in order.
Expanded: The base class has garnered a modicum of popularity or simply has a very dedicated creator, causing it to have Prestige Classes attached to its name. If the class is tied to a Homebrew subsystem, there may also be other base classes made for it.
Fix: While most Fix classes will be listed in the fourth post of this thread, some may be listed in the second post with the Fix Tag instead. This is because these classes were intended to be Fix classes, but they are very much different from the original official class, which is why I put them with the other ones instead.
Incomplete: The class is incomplete, but it is definitely playable. Classes with this tag might not have all their levels finished and be playable up to a certain level or be made to allow for a character to take certain paths within the class, but not all paths are done yet, making your options more limited. Don’t see this as a bad thing! The class usually only drops half a Tier if it doesn’t have all options worked out and if not all levels are done you can still multiclass or prestige out. Note that very few incomplete classes will be listed and these few, these happy few, are an exception to the “complete classes only” rule.
Roleplay: Classes with this Tag become even better in campaigns that are roleplay-heavy with less actual combat or even no combat at all. Generally, all Tier 1 and Tier 2 classes could have this Tag by default, but that is because their great levels of power become even more of an asset in roleplay-heavy campaigns, as others of lower Tiers become even paler in comparison. As such, this Tag is reserved for classes that actually deserve it.[/sblock]
 
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Tier 1
Golden Alchemist [Unique, Face, Magic, Moneymaker]
Metagamer [Silly, Arcane, Divine, Vancian, Magic, Melee, Ranged, Sage]


Tier 2
Blue Mage [Video Game, Arcane, Vancian, Magic, Ranged]
Blue Mage [Video Game, Magic, Melee]
Deviant [Divine, Vancian, Magic, Sage, Scout]
Ebon Initiate [Arcane, Invoker, Crafter, Face, Magic, Melee, Ranged]
Exarch of the Emerald Shield [Comic, Unique, Crafter, Healer, Magic]
Hakurei Shrine Maiden [Oriental, Video Game, Arcane, Vancian, Face, Magic]
Limit Mage [Video Game, Arcane, Unique, Vancian, Magic, Expanded]
Limit Psion [Video Game, Psionic, Unique, Magic, Sage, Expanded]
Tendersoul [Divine, Vancian, Buffer, Healer, Magic]
War-Marked [Original, Unique, Melee]
Wordsmith [Video Game, Crafter, Magic, Melee]


High Tier 3
These classes generally have much higher levels of power than average Tier 3 classes and may have a gamebreaker or two, but nothing that would bump them up to Tier 2.
Blade Scholar [Martial Adept, Melee, Sage]
Eternal Royal [Video Game, Martial Adept, Face, Melee, Roleplay]
Grandmaster [Arcane, Vancian, Buffer, Healer, Magic]
Scholar [Video Game, Martial Adept, Melee, Sage]
Planeswalker [Arcane, Vancian, Face, Healer, Magic, Sage, Scout]
Soulblade [Incarnum-Unique, Martial Adept, Magic, Melee]
Soulweaver [Horror, Face, Healer, Magic]
Stoner [Binding-Unique, Face, Melee, Ranged, Trapmonkey]
Teleporter [Arcane, Vancian, Face, Magic]
Xenoalchemist [Horror, Unique, Healer, Sage, Expanded]


Tier 3
Battle Psychic [Martial Adept, Psionics, Magic, Melee, Scout]
Chorister [Divine, Vancian, Buffer, Face, Healer, Magic, Incomplete]
Chozo Warrior [Sci-Fi, Video Game, Melee, Ranged, Scout]
Companion [Arcane, Vancian, Face, Magic, Sage, Scout]
Connoisseur [Horror, Unique, Face, Melee, Expanded]
Debaser [Arcane, Vancian, Debuffer, Face, Magic]
Gambler [Original, Buffer, Debuffer, Face]
Hemoscribe [Horror, Original, Unique, Face, Magic, Melee, Scout, Incomplete]
Librarian [Arcane, Divine, Martial Adept, Sage]
Limit Dragoon [Video Game, Unique, Face, Melee, Tank, Expanded]
Lord of the Uttercold [Japan, Arcane, Vancian, Face, Magic, Melee]
Malefactor [Unique, Debuffer, Face, Magic, Melee, Tank, Fix]
Olympian [Face, Melee, Pathfinder]
Overdrive Knight [Video Game, Face, Magic, Melee, Expanded]
Sagittarius [Healer, Ranged, Scout]
Sentai [Modern, Japan, Martial Adept, Buffer, Face, Magic, Melee, Ranged, Scout, Tank]
Shield Warrior [Martial Adept, Melee, Tank]
Soul Disciple [Incarnum, Martial Adept, Magic, Melee, Scout]
Sublime Archer [Martial Adept, Ranged, Scout]
Sublime Matador [Martial Adept, Face, Melee, Sage]
Warlord [Martial Adept, Buffer, Face, Melee, Tank]
Warrior-Poet [Martial Adept, Buffer, Face, Melee]


Borderline Tier 3-4
High Tier 4 or Low Tier 3, either way they mean the same: classes that are just a little behind in either versatility or power to really make the Tier 3 cut, but standing above most Tier 4s, they could fall in either Tier depending on the level of optimization used.
Dabblemaster [Original, Arcane, Binding, Divine, Incarnum, Infusions, Invoker, Martial Adept, Psionic, Shadow, Truenames, Buffer, Face, Magic, Sage, Scout]
Gaoler of Frostflame [Unique, Debuffer, Magic, Ranged]
Machiavellian [Original, Any Genre, Buffer, Debuffer, Face]
Solar Ascendant [Original, Magic, Melee, Ranged]
Sublime Sohei [Martial Adept, Melee, Fix]
Twilight Caster [Unique, Magic, Incomplete]
Witch Doctor [Horror, Buffer, Debuffer, Face, Magic, Incomplete]


Tier 4
Note that Tier 4 is not bad. Tier 4 is is, after all, "capable of doing one thing quite well, but often useless when encounters require other areas of expertise, or capable of doing many things to a reasonable degree of competance without truly shining." Many great classes are Tier 4.
Alchemist [Invoker, Crafter, Magic, Sage]
Barrier Mage [Arcane, Vancian, Magic]
Battle Shinigami [Oriental, Japan, Divine, Vancian, Magic, Melee, Scout]
Blademaster [Martial Adept-Unique, Melee]
Chosen Warrior [Video Game, Buffer, Magic, Melee, Scout]
Dualists [Original, Melee]
Esper Knight [Television, Incarnum-Unique, Magic]
Gentle Fist Adept [Oriental, Japan, Melee, Scout]
Jester [Arcane, Vancian, Face, Magic, Melee, Tank]
Kido Shinigami [Oriental, Japan, Divine, Vancian, Magic, Melee, Scout]
Limit Freak [Horror, Video Game, Unique, Melee, Expanded]
Limit Knight [Video Game, Unique, Crafter, Melee, Tank, Expanded]
Limit Monk [Video Game, Unique, Melee, Expanded]
Limit Ninja [Video Game, Unique, Melee, Scout, Expanded]
Limit Sniper [Video Game, Unique, Crafter, Ranged, Expanded]
Pyromancer [Face, Healer, Magic, Ranged]
Runner [Melee, Scout]
Shield [Melee, Tank]
Thief-Acrobat [Melee, Scout]
White Clad [Video Game, Face, Melee, Scout, Expanded]


Tier 5
If your class is here, consider reworking it. Unless Tier 5 was your aim.
Barkeeper [Crafter, Face, Melee]
Botanimorphist [Magic, Melee]
Channeler of the Planes [Divine, Vancian, Magic]
Fanatic [Face, Melee]
Farmer [Silly, Historical, Melee]


Tier 6
Pity the common man, for he is powerless.


Variable Tier
Assume that you always need special permission to play one of these classes if I am DMing for you. This is because depending on your choices within the class, these classes can vary from Tier 5 all the way up to Tier 2 or even 1.
Stylist [Face, Magic, Sage, Trapmonkey]
[sblock]Most of the Styles are Tier 4, which combined make a decent Tier 3 or at least a Borderline Tier 3-4 class, but some of the Styles bring it up to Tier 2. Beastly and Cosplay in particular.[/sblock]
Traveller [Original, Arcane, Divine, Face, Sage]
[sblock]The Traveller is a Variable Tier class because it’s casting mechanic is effectively like the cleric’s in practice and they can choose what class’ spell list they have access to. Thus, they can choose the Cleric, Druid or Sorcerer/Wizard spell list, which would make them Tier 1. Any other class’ spell list that includes spells up to level 9 will make the class a Tier 3. Choosing a spell list that only goes up to level 4, 5 or 6 makes this class Tier 4.[/sblock]
 
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Subsystems and Expansions
Sometimes a homebrewer creates a great addition to an existing subsystem, sometimes one creates an entirely new subsystem and sometimes there just are those classes that gain a following and a boatload of PrCs and other connected material. That is what this post is all about.


Limit Warriors
The Limit Warriors (also including the Limit Dragoon) are a group of eight classes that all use a unique subsystem that allows them to fill up their 'Limit Gauge' as they take damage and use the points in this Limit Gauge to fuel special abilities. The Limit Knight and Limit Sniper can be made more useable by tweaking their weapons to be easier and cheaper to fix and upgrade and allowing the Limit Sniper to shoot more often. Otherwise, the classes are fully useable, as long as you keep up their Constitution score for their hit points. The Limit Break mechanic was given a new spin by Ziegander here.


Tome of Battle
Tome of Battle is probably the book with the most homebrew support ever. A lot of homebrewers have at least one piece of homebrew to their name that somehow involves Tome of Battle. Because quite a few of the classes on the Tier lists above and below are martial adepts, here is a listing of a number of homebrew martial disciplines that have the Bark Seal of Approval.
[sblock]Empty Word
Creator: --. Tier: --. Skill: --. Weapons: --. Theme: --. Comments: --​



Aerial Ace
Creator: Eiji-kun. Tier: Mid. Skill: Tumble. Weapons: All types of bow, all types of crossbow, daggers, falchions, javalins, kukris, lances, scimitars, and all types of spears. Theme: Fighting while flying, possibly supernatural. Comments: Not actually useable at low levels, even by Raptorans, as you need an actual fly speed for it, not glide speed. If using Pathfinder, use the Fly skill instead.​

Black Rain
Creator: The Demented One. Tier: High. Skill: Spot. Weapons: all firearms, plus the concussion blaster, death ray, firewand and wandgun. Theme: Ranged, gunslinger. Comments: --​

Blood Sage
Creator: pyrefiend. Tier: --. Skill: Heal. Weapons: dagger, sickle, war-scalpel, kama. Theme: --. Comments: --​

Border of Life
Creator: oslecamo. Tier: High. Skill: Perform (dance). Weapons: light fan, fan, heavy fan, light warfan, warfan, heavy warfan, unarmed strike. Theme: --. Comments: --​

Broken Blade
Creator: JoshuaZ. Tier: Low. Skill: Martial Lore. Weapons: scimitar, falchion, rapier, bastard sword, longsword, short sword, unarmed strike, greatsword, dagger.. Theme: Countering martial adepts. Comments: Tier becomes Mid when fighting martial adepts.​

Dread Crown
Creator: The Demented One. Tier: High. Skill: Intimidate. Weapons: bastard sword, battleaxe, claw, falchion, greatsword, scythe. Theme: --. Comments: --​

Endless Play
Creator: Dead_Jester. Tier: --. Skill: Bluff. Weapons: bastard sword, dagger, greatsword, longsword, rapier, whip. Theme: Playful, semi-silly. Comments: --​

Hero's Edge
Creator: The-Mage-King. Tier: --. Skill: Jump. Weapons: longsword, bastard sword, greatsword, fullblade. Theme: Defeating larger targets and destroying buildings. Comments: --​

Infinite Torment
Creator: PairO'Dice Lost. Tier: High. Skill: Intimidate. Weapons: longsword, whip, spiked chain, claw. Theme: The Infinite Layers of the Abyss, demons. Comments: --​

Kaleidoscopic Dream
Creator: The Demented One. Tier: High. Skill: Tumble. Weapons: blade knuckles, falchion, gutter-sword, halberd, scimitar. Theme: Chaos, unpredictability. Comments: --​

Narrow Bridge
Creator: JoshuaZ. Tier: --. Skill: Knowledge (religion). Weapons: bastard sword, battleaxe, greataxe, scythe, unarmed strike, whip. Theme: Necromancy, undeath. Comments: --​

Ninefold Damnation
Creator: PairO'Dice Lost. Tier: High. Skill: Intimidate. Weapons: glaive, whip, spiked chain, claw. Theme: The Nine Hells of Baator, devils. Comments: --​

Ocean Soul
Creator: Fax Celestis. Tier: --. Skill: Swim. Weapons: harpoon, net, trident, punching dagger. Theme: --. Comments: --​

Piercing Point
Creator: Frog Dragon. Tier: --. Skill: Balance. Weapons: --. Theme: --. Comments: --​

Plain History
Creator: oslecamo. Tier: High. Skill: Knowledge (nobility and royalty). Weapons: --. Theme: --. Comments: --​

Pungeon Pendragon
Creator: Morph Bark. Tier: Mid. Skill: Truespeak. Weapons: --. Theme: Words of power, semi-silly. Comments: --​

Scarlet Bravura
Creator: The Demented One. Tier: --. Skill: Perform (oratory). Weapons: bastard sword, greatsword, lance, rapier, spiked shield. Theme: --. Comments: Inspired by Tengen Toppa Gurren Lagann.​

Scarlet Rose
Creator: Nero24200. Tier: --. Skill: Perform (dance). Weapons: --. Theme: --. Comments: --​

Sleeping Goddess
Creator: The Demented One. Tier: --. Skill: Autohypnosis. Weapons: --. Theme: --. Comments: --​

Star Dream
Creator: Zaydos. Tier: --. Skill: Bluff. Weapons: --. Theme: --. Comments: --​

Steel Mountain
Creator: Nero24200. Tier: --. Skill: Balance. Weapons: heavy shields, small shields, shield spikes. Theme: --. Comments: --​

Warrior's Soul
Creator: Circle of Life. Tier: Mid. Skill: Concentration. Weapons: longsword, bastard sword, greatsword, hand axe, greataxe. Theme: Incarnum, supernatural. Comments: Can reach High Tier with properly allocated essentia.​

Witch Razor
Creator: pyrefiend. Tier: --. Skill: Spellcraft. Weapons: short sword, dagger, rapier, butterfly sword sai. Theme: Magic, supernatural. Comments: Tier is kinda wonky, the maneuvers are a bit all over the place.​
[/sblock]
 

Homebrew Fix Classes Tiers
This section of the Homebrew Tier Compendium is different from the Tiering above. That is because this section specifically deals with Fix Classes. Fix Classes are homebrew classes that have the stated intended purpose of fixing, retooling, revising or reworking official D&D classes. Classes that are stated to be intended derivatives of official classes to replace a part of them, such as specialist Sorcerers in the same vein as Beguilers, Dread Necromancers and Warmages, are also to be listed here.

Fix classes will generally only be listed if they actually up the Tier of the class they are supposed to fix or lower it in case of Tier 1 and Tier 2 classes. Fix classes that are different enough from the original may form an exception, though it is most likely no longer a Fix, but an actual, full-blown homebrew class.


Tags
The Tags in this section are a little different. Instead of filling in Inspiration and Genre (which are prettymuch the same as the original, official D&D classes they are supposed to fix), these classes get Tags that show who made them and what official classes they replace. This is because some DMs may think certain homebrewers have a great general balance point or execution of concept, thus allowing their work, but not those of others. The classes get Tags that show what classes they are supposed to replace as well, even though most of the Fix classes are named the same as the class they are supposed to replace. This is because it is not obvious in all cases.


[sblock]Tier 1
Fightificer [Ziegander, Fighter -- Martial Adept]


Tier 2
Soulknife [Garryl, Soulknife -- Invoker, Psionic]


High Tier 3
These classes generally have much higher levels of power than average Tier 3 classes and may have a gamebreaker or two, but nothing that would bump them up to Tier 2.
Elocater [Jarian, Elocater, Psion (Nomad) -- Psionic]
Fighter Incarnate [Ernir, Fighter]
Monk [Jiriku, Monk]
Spellthief [Jarian, Spellthief]


Tier 3
Ascetic [Jarian, Monk]
Marshal [PId6, Marshal -- Martial Adept]
Ninja [Circle of Life, Ninja -- Unique]
Ranger, Retooled [T.G. Oskar, Ranger -- Divine, Vancian]
Swift Hunter [Jiriku, Ranger, Scout -- Divine, Vancian]
Swashbuckler [PId6, Swashbuckler -- Martial Adept]
Village Priest [Dspeyer, Cleric -- Divine, Vancian]
Warlock, Retooled [T.G. Oskar, Warlock -- Arcane, Invoker]
Warmage, Retooled [T.G. Oskar, Warmage -- Arcane, Vancian]


Borderline Tier 3-4
High Tier 4 or Low Tier 3, either way they mean the same: classes that are just a little behind in either versatility or power to really make the Tier 3 cut, but standing above most Tier 4s, they could fall in either Tier depending on the level of optimization used.
Bez-Kismet [T.G. Oskar, Hexblade -- Arcane, Vancian]
Daring Outlaw [Jiriku, Rogue, Swashbuckler]
Healer, Retooled [T.G. Oskar, Healer -- Divine, Vancian]
Marshal, Retooled [T.G. Oskar, Marshal]
Paladin, Retooled [T.G. Oskar, Paladin -- Divine, Vancian]


Tier 4
Note that Tier 4 is not bad. Tier 4 is is, after all, "capable of doing one thing quite well, but often useless when encounters require other areas of expertise, or capable of doing many things to a reasonable degree of competance without truly shining." Many great classes are Tier 4.
Monk Lite [T.G. Oskar, Monk]
Ninja, Retooled [T.G. Oskar, Ninja]
Scoundrel [Circle of Life, Rogue, Swashbuckler]
Samurai, Retooled [T.G. Oskar, Samurai]


Tier 5
If your class is here, consider reworking it. Unless Tier 5 was your aim.


Tier 6
Pity the common man, for he is powerless.


Variable Tier
Assume that you always need special permission to play one of these classes if I am DMing for you. This is because depending on your choices within the class, these classes can vary from Tier 5 all the way up to Tier 2 or even 1.
Trissociate [JeminiZero, All Fix]
[sblock]This class highly depends on which Association you choose. Associations generally mimic already-existing official classes, so you can use the Tier of those classes to determine your Trissociate's Tier.[/sblock][/sblock]
 

Statistics
Because I figured that it might be nice to collect the numbers on how many classes we got now and the amount of Tags!

Homebrew Tier Classes
[sblock]Total Amount: 79

Tier 1: 2
Tier 2: 11
High Tier 3: 10
Tier 3: 22
Borderline: 7
Tier 4: 20
Tier 5: 5
Tier 6: -
Variable: 2

Horror:
Modern:
Oriental:
Sci-Fi:
Silly:
Steampunk:

Book:
Comic:
Historical:
Japan:
Original:
Television:
Video Game:

Arcane:
Binding:
Divine:
Incarnum:
Infusions:
Invoker:
Martial Adept:
Psionic:
Shadow:
Truenames:
Unique:
-Unique:
Vancian:

Buffer:
Crafter:
Debuffer:
Face:
Healer:
Magic:
Melee:
Moneymaker:
Ranged:
Sage:
Scout:
Tank:
Trapmonkey:

Big Read:
Expanded:
Fix:
Incomplete:
Roleplay: [/sblock]

Homebrew Fix Classes
[sblock]Total Amount: 23[/sblock]


Credits and Thanks
Savannah for the "You've Been Tiered!" graphic.
 

This material will be very educational for me, since Homebrew balance is something I know very little about. Thanks for indexing all of this.
 

The Soul Blade is very interesting however I feel there are a couple of things in which the maker probably may not have intended. It can be melee weapon that may be used, as such unarmed strike and natural attacks are in the mix, I assume. As such they could have all of those blademeld options on at once.
A few other things.
1. Azure Lancet, it seems odd a boost that applies only to one melee attack. This could be quite nasty with Indigo Aurora.
2. Soul Release, I can't help but think that this stomps on the Dancing and Raging Mongoose manuevers. While the weapon at least left some advantage the other just blows them both out of the water. The last one is even better than Diamond Mind's capstone.
3. Enshackled Souls, so he moves 20 feet and robs two people of their actions automatically as a standard action? This needs to be reevaluated.
4. Heartsblood Resurgence, I ask because they have a couple other things that give DR- because normally it wouldn't stack especially since this is all it really does.
 
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This material will be very educational for me, since Homebrew balance is something I know very little about. Thanks for indexing all of this.

No problem!

The Soul Blade is very interesting however I feel there are a couple of things in which the maker probably may not have intended. It can be melee weapon that may be used, as such unarmed strike and natural attacks are in the mix, I assume. As such they could have all of those blademeld options on at once.
A few other things.
1. Azure Lancet, it seems odd a boost that applies only to one melee attack. This could be quite nasty with Indigo Aurora.
2. Soul Release, I can't help but think that this stomps on the Dancing and Raging Mongoose manuevers. While the weapon at least left some advantage the other just blows them both out of the water. The last one is even better than Diamond Soul's capstone.
3. Enshackled Souls, so he moves 20 feet and robs two people of their actions automatically as a standard action? This needs to be reevaluated.
4. Heartsblood Resurgence, I ask because they have a couple other things that give DR- because normally it wouldn't stack especially since this is all it really does.

Since it says "*a* wielded melee weapon", it's supposed to be a single weapon only, I believe. As written, it doesn't allow use with natural weapons since they aren't wielded weapons, though that may be unintentional.

I have sent a PM to Circle of Life with a link here so he can read your points, but I don't know if he has an account here.
 



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