More Illumination Questions

Felnar

First Post
for a character with lowlight vision, should a candle give 10ft shadowy illumination only -OR- 5ft bright illumination then 5ft shadowy (seems unlikely under RAW)?

how does a bullseye lantern work in combat without facing?
 

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For the candle, it just says they see twice as far.

They only see in the upgraded light rating for moonlight.
"Characters with low-light vision can see outdoors on a moonlit night as well as they can during the day."



"Lantern, Bullseye

A bullseye lantern provides clear illumination in a 60-foot cone and shadowy illumination in a 120-foot cone."
 

werk said:
"Lantern, Bullseye

A bullseye lantern provides clear illumination in a 60-foot cone and shadowy illumination in a 120-foot cone."
yes, but because there is no facing, cant that 60ft cone face all directions in the same round
then assuming the lanterns controller cant adjust it when its not their turn, do they have to select a direction for it to face while its not their turn
this results being able to adjust so enemies are never at your back, but being unable to adjust the direction of your lantern -OR- the cone of light being adjustable even outside your turn, making the hooded lantern obsolete

all the other references i found of cone effects were standard actions, are there any other continuous cone effects?
 

Felnar said:
are there any other continuous cone effects?
Most detect spells are cone shaped emanations with fairly long durations, and the deathwatch spell doesn't even require concentration.

For them, the rules say:
"Many divination spells have cone-shaped areas. These move with you and extend in the direction you look. The cone defines the area that you can sweep each round."
 
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Felnar said:
yes, but because there is no facing, cant that 60ft cone face all directions in the same round

While there is no facing, there is line of sight, which is why placement could be important. I would lay out the bullseye cone the same as for a cone AoE.

"Many divination spells have cone-shaped areas. These move with you and extend in the direction you look. The cone defines the area that you can sweep each round. "

Given that wording, I'd say that the cone could be used to light and see all around you, if desired, but would rest as a cone between turns. That should work unless you're pushing for simultaneity of actions in a round...in which case the bullseye lantern would be pointless.
 

werk said:
"Many divination spells have cone-shaped areas. These move with you and extend in the direction you look. The cone defines the area that you can sweep each round. "

Given that wording, I'd say that the cone could be used to light and see all around you,
The last line seemed to imply the opposite.
 

spells like detect evil arent a continuouos effect, they are a standard action which allows the scanning of a 60ft cone
werk said:
Given that wording, I'd say that the cone could be used to light and see all around you, if desired, but would rest as a cone between turns. That should work unless you're pushing for simultaneity of actions in a round...in which case the bullseye lantern would be pointless.
i dont understand that last part. without facing rules, characters are constantly looking around in all directions (even outside "their turn"), so wouldnt the bullseye lantern be the best and the hooded lantern be pointless?
 

Felnar said:
i dont understand that last part. without facing rules, characters are constantly looking around in all directions (even outside "their turn"), so wouldnt the bullseye lantern be the best and the hooded lantern be pointless?

Pointless meaning it wouldn't function as a 'bullseye' anymore. I agree, seems like a hold-over from previous editions, but the point I was making is that you don't HAVE to look in all directions all the time (which could give away your position or some such)...the nature of the cone shaped effect of the lantern would allow you to place the illumination rather than just illuminating in a circle/sphere...which it would also do IMO.
 


Felnar said:
how does a bullseye lantern work in combat without facing?
Same way a beholder changes the angle on its anti magic cone.

At MOST I recommend allow changing it as a free action that the holder can only do on their own turn. Thus you can change the way you are looking as you move, but your allies must take their actions based on where the lantern holder leaves the light.
 
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