M o o n b e a m
2nd-level evocation
Casting Time: 1 action
Range: 120 feet
Components: V, S, M (several seeds of any m oonseed
plant and a piece of opalescent feldspar)
Duration: Concentration, up to 1 minute
A silvery beam of pale light shines dow n in a 5-footradius, 40-foot-high cylinder centered on a point within
range. Until the spell ends, dim light fills the cylinder.
W hen a creature enters the spell’s area for the first
time on a turn or starts its turn there, it is engulfed
in ghostly flames that cause searing pain, and it must
make a Constitution saving throw. It takes 2d10 radiant
damage on a failed save, or half as much damage on a
successful one.
A shapechanger m akes its saving throw with
disadvantage. If it fails, it also instantly reverts to its
original form and can’t assum e a different form until it
leaves the spell’s light.
On each of your turns after you cast this spell, you can
use an action to move the beam 60 feet in any direction.
A t Higher Levels. W hen you cast this spell using a
spell slot of 3rd level or higher, the damage increases by
1dlO for each slot level above 2nd.
Moonbeam seems very powerful, and to me it means that you can trigger its damage each time on your turn (sweep through the enemies with it) and then just leave it on top of a juicy spot to trigger again on the enemy's turn. Am I reading it right? The spell seems insane to me!
2nd-level evocation
Casting Time: 1 action
Range: 120 feet
Components: V, S, M (several seeds of any m oonseed
plant and a piece of opalescent feldspar)
Duration: Concentration, up to 1 minute
A silvery beam of pale light shines dow n in a 5-footradius, 40-foot-high cylinder centered on a point within
range. Until the spell ends, dim light fills the cylinder.
W hen a creature enters the spell’s area for the first
time on a turn or starts its turn there, it is engulfed
in ghostly flames that cause searing pain, and it must
make a Constitution saving throw. It takes 2d10 radiant
damage on a failed save, or half as much damage on a
successful one.
A shapechanger m akes its saving throw with
disadvantage. If it fails, it also instantly reverts to its
original form and can’t assum e a different form until it
leaves the spell’s light.
On each of your turns after you cast this spell, you can
use an action to move the beam 60 feet in any direction.
A t Higher Levels. W hen you cast this spell using a
spell slot of 3rd level or higher, the damage increases by
1dlO for each slot level above 2nd.
Moonbeam seems very powerful, and to me it means that you can trigger its damage each time on your turn (sweep through the enemies with it) and then just leave it on top of a juicy spot to trigger again on the enemy's turn. Am I reading it right? The spell seems insane to me!
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