S
Sunseeker
Guest
It's disappointing that the subclasses, in this case Circles, have no capstone ability. 14-20 is a HUGE level gap in which all druids go from being either Moon or Land to just being druids. Which is fairly disappointing and arguably one of those features doesn't have much value in a campaign that does not span a long time. 14th level Alter Self at will is nifty....but still requires concentration, and still only lasts an hour. Arguably if you can cast something at will there's really no point in requiring concentration or having a duration, aside from forcing them to waste an action in combat to re-assume the alteration, which only matters to begin with if the alteration was a combat alteration, if you're just using the more subtle effects of 'Change Appearance' then really, who cares? Even if it was a 'Natural Weapons' or 'Aquatic Adaptation', by 14th level, it really wouldn't make a huge difference if you had claws, fangs, spines, horns or 'a different natural weapon of your choice'*** anyway. I would argue that given you are a pretty powerful druid anyway, you could say, take a 24-hour ritual to Alter Self permanently. Gaining any of these features, natural weapons or underwater breathing and a swim speed, are not going to seriously break the game. Making permanent physical alterations (my character now looks like J-Lo) that offer no statistical bonuses beyond dat booty really shouldn't be beyond the powers of a 14th-level druid anyway.
Maybe it's been said, but I really do find Circle of the Moon somewhat underwhelming, I'm sure that there are some good beasts I can turn into that are totally worth it, but the rest of the class features seem to be rather lackluster. The fact that each subclass reverts back to "basic druid" at 15th level is pretty disappointing.
Sooo, less questions and more thoughts. Thoughts?
***Anyone got a list of what counts as a natural weapons, is there a table of them in the MM?
Maybe it's been said, but I really do find Circle of the Moon somewhat underwhelming, I'm sure that there are some good beasts I can turn into that are totally worth it, but the rest of the class features seem to be rather lackluster. The fact that each subclass reverts back to "basic druid" at 15th level is pretty disappointing.
Sooo, less questions and more thoughts. Thoughts?
***Anyone got a list of what counts as a natural weapons, is there a table of them in the MM?
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