It is generally assumed that Dungeons & Dragons is based on a medieval / feudal system. Yes, I know there are exceptions, but it seems that all of the major campaign worlds out there – Forgotten Realms, Greyhawk, DragonLance, Kalamar, Midnight, etc – use a system based on polytheism, or multiple gods. However, by the time you got to the Middle Ages in the real world, monotheism, or one god was generally the standard in Europe, the Middle East and northern Africa – be it the god of Christianity, Judaism or Islam. (Yes, I know Midnight has one active god in Izrador, but they do make references to other gods in the past, and those other gods just being cut off from the world.)
First off, why was this done? Was it done to avoid any potential controversy if a certain type of god was done slightly differently than the scripture of the Bible, Koran or Torah?
And second, are there any quality worlds out there that use one god, or one god and one rival, like Satan in Christianity? Even if they named the god of their world Bob? In summary, how do they handle clerics and spellcasting?
There are certainly enough interpretations of a single god on Earth as it is now to make for an interesting gaming world – look at how many sects of just Christianity there are – Roman Catholicism, Episcopalian, Baptist, Orthodox, Lutheran, etc.
First off, why was this done? Was it done to avoid any potential controversy if a certain type of god was done slightly differently than the scripture of the Bible, Koran or Torah?
And second, are there any quality worlds out there that use one god, or one god and one rival, like Satan in Christianity? Even if they named the god of their world Bob? In summary, how do they handle clerics and spellcasting?
There are certainly enough interpretations of a single god on Earth as it is now to make for an interesting gaming world – look at how many sects of just Christianity there are – Roman Catholicism, Episcopalian, Baptist, Orthodox, Lutheran, etc.