Thanee
First Post
To save Artoomis from further deviation in his quest for a higher Spell Resistance, this thread is meant to continue the slightly off topic discussion...
Bye
Thanee
Bye
Thanee
Pax said:Freedom of Movement is somewhat arguable in application to a Grapple, mind; I don't think it is near to being balanced to allow it to give you outright immunity to an entire class of attacks.
Would you allow a 4th level spell to make you utterly immune to an entire specific category of weapons?
The wizard wants to cast TT? Fine - so much for casting ANY other spells, and the Monk will be a better melee fighter than the Wizard. ... and a Wizard that goes TT on the first round when facing off against a monk is dead meat.
Depends entirely on the encounter range - the basic assumption here is "a mage-killer monk and a wizard of any sort encounter each other unexpectedly; neither is ESPECIALLY prepared for that particular encounter, only having such measures operating already, as are regularly in effect". Or, a flying monk/shadowdancer at dusk or during the night, using Hide in Plain Sight. *shrug*
The Exodus is specifically crafted to produce fair fights, IOW, ones not stacked in favor of EITHER player from the get-go.
Outside of the Exodus, I would expect to be part of a PARTY, and would have possible magical support from other casters. Or, I wouldn't go the Vow of Poverty route, and would have the items of Antimagic.
That's a huge assumption, and not a proven one IMO.
Artoomis said:My idea is that in a group, a monk can be a mage-killer. If they don't kill the mage outright, they can force the mage to defend themselves from him, opening up the mage to magical assault.
Could the mage teleport away? Probably, if not stunned, but that's always true.
My point was, the wizard would be throwing away the option to cast offensive spells.Thanee said:Wizards tend to be smart... casting TT before any other buffs is not going to happen.![]()
Has appropriate spells prepared,yes. Has them active all the time ... not hardly. For example, S.W.A.T. members have, and when appropriate use, full body armor. But they don't walk around wearing them 24/7.I'd assume that every high-level wizard is prepared for such an encounter at pretty much all times.
Yes, they are - but to make them fair to spellcasters, the duration is only one round per level, wether form an item or cast directly.BTW, are AMFs allowed there? Guess not...![]()
Outside an arena, the presumption is that any given player character is part of a GROUP of adventurers who mutually support each other.But then not you are the Mage-Killer, but the party as a whole... the monk is just a little (and redundant to this task) part of it.
Not. The glowing part of the hand that would deliver it isn't neccessarily in contact with your opponent. 'sides, if they did - then the Monk would only have to specialise in grappling, and get some sort of large supply of touch attacks. Several high-caster-level Chill Touch spells in a Ring of Spell Storing, perhaps.BTW, one thing I wondered about... when you are in a grapple... do touch attacks hit automatically? They should do so, or not?
Bye
Thanee
The rules of the Exodus are not friendly to any one class over another, except as they promote a fair and balanced (and fun for both sides) encounter.I just want to make it clear that PAX when squaring off a Wiz20 vs. a Monk20 is not playing by core rules (which is fine, but it sure makes for a confusing comparison when the rules of the game shift under one's feet) and also makes some Monk-friendly assumptions:
Rather, does not automatically stop it. A CL20 freedom of movement is worth a +10 bonus for resisting or escaping grapples; CL30 would be good for a +15 bonus. That's no small benefit, there.1) Freedom of Movement does not stop grappling.
The Exodus is a 25th level arena. And the standard is, both sides get 2 rounds to prepare - and ONLY two rounds. Spells with a duration measured in units smaller than 1 day cannot be precast, except by the Persistent Spell metamagic, wether they originate from the character or from an item.2) A Monk either has a round to prepare a Lion's Charge spell, or the monk has the pounce ability from unnamed race (in which case it's not really a Monk20, rather I suspect a Race X Monk18 or whatever, not that it matters a bunch) or the Monk has an epic? feat.
At epic levels, this is strictly by-the-published-rules, and not a house rule.3) The Monk in question can activate some sort of anti-magic as a free action.
I have never said this is not a key factor.4) The Monk wins initiative.
Drunken Master levels allow non-straight-line charges - and it only takes 2 levels of that class. And a high-level monk can move a LOOOOOOOOOONG way as part of a charge. A human Monk(18)/Drunken Master(2)/Reaping Mauler(5) would have a movement rate of 90', which meanshis charge includes 180' of movement, in a zig-zag patternif need be.5) The two are close enough that the Monk can close with a charge, and there is straight-line access.
Yes, there's an "if" involved. I've never said the Wizard had no chance, just that the Monk did have a good chance.6) The Wizard even when in the anti-magic field that the monk somehow creates with a free action, will be pinned/stuck/not able to move and quickly squelched.
In the exodus, you cannot teleport out of the arena; if you somehow managed to do so, you would forfeit the match - which is the same as the monk winning. *shrug*That about sums it up. I'm sure I've missed a few additonal assumptions -- I'm not even including a Wiz20's contingency or anything like that, which is too easy ("when an enemy gets within 50 feet teleport to La-La land," etc.)