Endur
First Post
Crossbows in 3e are pretty wimpy.
Even Tordek, the iconic dwarven fighter, doesn't use a crossbow.
Bows have a massively higher rate of fire, do almost the same amount of damage, and have almost the same range. Not only that, but Mighty Bows do more damage than crossbows.
So how would you fix crossbows? I suppose you could change the re-load rules or you could change the weapon stats, so they do more damage when they hit.
After thinking about it for a while, I decided to keep the light crossbow the same and modify the heavy crossbow. The heavy crossbow has the slowest rate of fire (takes a full round to reload) and its damage (d10) is barely more than a longbow does (d8).
I decided to leave the critical threat the same and just modify the damage (to keep things simple). New damage range for the heavy Xbow could be: 2d6, 2d8, or 3d6.
After thinking about it for a while, I decided that I didn't want to make the heavy xbow too powerful, so 3d6 was probably too much.
I decided to go with 2d6. The 2d6 gives the heavy xbow a little more damage, but not putting it out of sight of other weapons.
Tom
Even Tordek, the iconic dwarven fighter, doesn't use a crossbow.
Bows have a massively higher rate of fire, do almost the same amount of damage, and have almost the same range. Not only that, but Mighty Bows do more damage than crossbows.
So how would you fix crossbows? I suppose you could change the re-load rules or you could change the weapon stats, so they do more damage when they hit.
After thinking about it for a while, I decided to keep the light crossbow the same and modify the heavy crossbow. The heavy crossbow has the slowest rate of fire (takes a full round to reload) and its damage (d10) is barely more than a longbow does (d8).
I decided to leave the critical threat the same and just modify the damage (to keep things simple). New damage range for the heavy Xbow could be: 2d6, 2d8, or 3d6.
After thinking about it for a while, I decided that I didn't want to make the heavy xbow too powerful, so 3d6 was probably too much.
I decided to go with 2d6. The 2d6 gives the heavy xbow a little more damage, but not putting it out of sight of other weapons.
Tom
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