A few definitions:
"Mode Genres" are those that talk about what sort of story it is: a heist, a comedy, a romance, etc...
"Setting Genres" are literally about what the setting is: high fantasy, cyberpunk, Victorian London, etc...
"Games" means both actual full rule sets, but also our games at our tables: both individual campaigns and play culture in general.
Often in RPGs we talk about "genre" like it is a singular, definable thing. We all know there are lots of different games in different genres, but usually we slap a label on them anyway and call it good.
A totally non-gaming related podcast got me thinking about genres today, and more specifically about the genre axis and the games we create when we combine them. They aren't really axes, of course, because it isn't like Heist and Survival Horror, or Tolkienesque Fantasy and Dystopian Sci-Fi represent extreme ends of a clear continuum. (Or, if you think they do, fine, but I bet you can still find a bunch of stuff that doesn't fit neatly on that continuum. I don't want this thread to be that argument.)
But when we create our games, we often choose a Mode element and a Setting element and the game can be pretty well defined by that combination. It is Dark Fantasy Heists. Or it is Victorian London Romance. Or it is Dystopian Future Black Comedy. And each of those could be an actual game sitting on a shelf for purchase, or a more colloquial "game" as in the next campaign you are going to run.
So in your way of choosing games to buy and/or run, how do you think about those different genre elements? Do you gravitate more toward a particular Mode aka you will happily play a Comedy or Heist or Action Adventure as long as it is "fantasy"? Do you have tight preferences on both "axes"? One? Neither? And how do you think the interaction of genre axes has changed over time in the RPG space?
As usual, the purpose of this thread is to just tak. No one is wrong, they might just have preferences you don't enjoy. I want everyone to feel comfortable sharing, so let's be polite.
"Mode Genres" are those that talk about what sort of story it is: a heist, a comedy, a romance, etc...
"Setting Genres" are literally about what the setting is: high fantasy, cyberpunk, Victorian London, etc...
"Games" means both actual full rule sets, but also our games at our tables: both individual campaigns and play culture in general.
Often in RPGs we talk about "genre" like it is a singular, definable thing. We all know there are lots of different games in different genres, but usually we slap a label on them anyway and call it good.
A totally non-gaming related podcast got me thinking about genres today, and more specifically about the genre axis and the games we create when we combine them. They aren't really axes, of course, because it isn't like Heist and Survival Horror, or Tolkienesque Fantasy and Dystopian Sci-Fi represent extreme ends of a clear continuum. (Or, if you think they do, fine, but I bet you can still find a bunch of stuff that doesn't fit neatly on that continuum. I don't want this thread to be that argument.)
But when we create our games, we often choose a Mode element and a Setting element and the game can be pretty well defined by that combination. It is Dark Fantasy Heists. Or it is Victorian London Romance. Or it is Dystopian Future Black Comedy. And each of those could be an actual game sitting on a shelf for purchase, or a more colloquial "game" as in the next campaign you are going to run.
So in your way of choosing games to buy and/or run, how do you think about those different genre elements? Do you gravitate more toward a particular Mode aka you will happily play a Comedy or Heist or Action Adventure as long as it is "fantasy"? Do you have tight preferences on both "axes"? One? Neither? And how do you think the interaction of genre axes has changed over time in the RPG space?
As usual, the purpose of this thread is to just tak. No one is wrong, they might just have preferences you don't enjoy. I want everyone to feel comfortable sharing, so let's be polite.