trentonjoe
Explorer
I am thinking about running a Minotaur's Lair encounter with one of my groups.
I want it to feel like they are trying to get through the maze while dealing with this minotaur who is terrorizing them.
I also want it to be kinda like a 4E skill chalenge with the failures resulting in an attack by the minotaur. I am going to tweak the minotaur and give it the ability to DISENGAGE as a bonus action.
I was thinking a of having the PC's make PERCEPTION, INVESTIGATE or SURVIVAL checks against DC (X). If there is a failure in the group the minotaur attacks.
Each PC can only fail once (simulating they are lost), after a failure they stop rolling they can neither help nor hinder at that point.
Other things I plan on adding:
The minotaur will have advantage on WIS, INT and CHR saves (the gnome racial ability).
PC's will have to make a Perception check to avoid being surprised by the minotaur when it attacks.
The minotaur will run away after making 1 round of attacks.
If the PC's attempt to follow the minotaur they will need to make Perception (?) check or lose him. Losing the minotaur restarts the # of success needed to get out of the labyrith.
If the minotaur is killed, he reappears in 24 hours.
Any opinions on this?
Other things to add?
I was thinking about Lair attacks or effects but can't think of a good one.
The PC's are 3rd level. The players are 13.
I want it to feel like they are trying to get through the maze while dealing with this minotaur who is terrorizing them.
I also want it to be kinda like a 4E skill chalenge with the failures resulting in an attack by the minotaur. I am going to tweak the minotaur and give it the ability to DISENGAGE as a bonus action.
I was thinking a of having the PC's make PERCEPTION, INVESTIGATE or SURVIVAL checks against DC (X). If there is a failure in the group the minotaur attacks.
Each PC can only fail once (simulating they are lost), after a failure they stop rolling they can neither help nor hinder at that point.
Other things I plan on adding:
The minotaur will have advantage on WIS, INT and CHR saves (the gnome racial ability).
PC's will have to make a Perception check to avoid being surprised by the minotaur when it attacks.
The minotaur will run away after making 1 round of attacks.
If the PC's attempt to follow the minotaur they will need to make Perception (?) check or lose him. Losing the minotaur restarts the # of success needed to get out of the labyrith.
If the minotaur is killed, he reappears in 24 hours.
Any opinions on this?
Other things to add?
I was thinking about Lair attacks or effects but can't think of a good one.
The PC's are 3rd level. The players are 13.