MIC - Healing Belt errata?

Sejs

First Post
On its own, a pretty straightforeward item. A belt that has 3 charges per day, renewed at dawn, and you can spend a variable number of charges to gain an effect - in this case, healing. It's a formula you see repeated several times in the book. A single charge from the Healing Belt gets you 2d8 healing; 2 charges, 3d8; all 3 charges at once, 4d8.

The things that gets me is the cost. It's really cheap. 750gp.

Has there been any word as to that price being a misprint? Given that a single potion of Cure Moderate Wounds that'd heal 2d8+3 damage runs at 300gp, the belt's price seems a bit suspect.
 

log in or register to remove this ad


Honestly, I think that's a little low, but not staggeringly so. I think the potion is way OVER priced. Like, way way way way way over priced. Way. But that's neither here nor there.

Is it an error? Hard to tell. One of the tenets of the MIC is that they were re-evaluating prices on items and trying to make more items viable PC options, so PCs wouldn't be "forced" to take the exact same items as everyone else because of cost and efficiency (i.e. weapon, armor, stat items).

So maybe it's priced correctly according to their new scheme. I'd like to think so. 750 isn't chump change for at least the first 6 levels, and a max of 6d8 points of healing isn't spectacular... 27 hitpoints on average, taking up 3 standard actions (or 18 points on average if you blow all the charges at once). Very handy, but belt of strength or monk's belt could go in that slot too.

-Nate
 

Sejs said:
On its own, a pretty straightforeward item. A belt that has 3 charges per day, renewed at dawn, and you can spend a variable number of charges to gain an effect - in this case, healing. It's a formula you see repeated several times in the book. A single charge from the Healing Belt gets you 2d8 healing; 2 charges, 3d8; all 3 charges at once, 4d8.

The things that gets me is the cost. It's really cheap. 750gp.

Has there been any word as to that price being a misprint? Given that a single potion of Cure Moderate Wounds that'd heal 2d8+3 damage runs at 300gp, the belt's price seems a bit suspect.

I do think there is a misprint, but it's minor.

If you check the cost to create the item, it says 500 gp. Which means the price of the item would be 1000 gp, not 750 gp. Either that, or the cost to create is a misprint, and it should read 375 gp.

Other than that, I think the price is fair. It should be low. A wand of lesser vigor is 750 gp, and will give you 11 hp per use (550 hp total), and can be used more than one time a day but will eventually run out. This item gives you roughly the same average healing as a charge from that wand, quicker (1 round instead of 11 rounds), but once a day, and will eventually become not worthwhile since at mid levels you will want to use that belt slot for something else. Seems about equivelent.
 

MIC prices are cheap on purpose, compared to what we're used to. It is in many ways a rebalance of the entire system of PC wealth. So, I would say it is almost certainly priced that way on purpose.
 

It does not add to existing healing - it's on it's own, and allows you to heal others (or harm undead).

A 1st level wand of CLW costs 750 gp, so maybe they were comparing the usefullness. The belt lets you heal more in one go, but the wand has no daily limit. It does seem low, but I don't really see any major problems with it, at least for my games.
 

Yeah, look at the big 6 articles... they want PCs to take items that are NOT one of the big 6. So: Make them cheaper.

And I don't think that's too cheap for a bit of healing.
 


The main issue I have with this belt is that AFAICT it does not allow for a save against damage if you used it against undead. I think that was an oversight, and a rather silly one.
 

I think the price is ridiculous vis-a-vis an Eternal Wand of CLW (which as far as I have ever seen is already an excellent value at 800 GP for three castings of CLW per day)
 

Remove ads

Top