Whizbang Dustyboots
Gnometown Hero
GAZ 11: The Republic of Darokin finally became available (again) on RPGNow/DriveThruRPG today and I realized I've never heard any discussion of how well (or not) the Merchant class works.
Obviously, there's a question of who actually wants to play a merchant in lieu of, say, an archmage, but let's say there were such people. Is the class well-designed? Is it just a thief with different abilities? Does it work solely in urban/roleplaying adventures or can they stand even a brief chance in other milieu?
Obviously, there's a question of who actually wants to play a merchant in lieu of, say, an archmage, but let's say there were such people. Is the class well-designed? Is it just a thief with different abilities? Does it work solely in urban/roleplaying adventures or can they stand even a brief chance in other milieu?