Ganymede81
First Post
These changes are an attempt to streamline both the melee weapon rules as well as the rules for proficiency. It also has a secondary goal of making a player's choice of weapon primarily a thematic choice as opposed to a mechanical choice.
Note how proficiency now affects how much damage a weapon can do as opposed to what weapons you can wield. In other words, a fighter will still inflict 1d8 damage with a longsword, but a warlock will only inflict 1d6 and a wizard will only inflict 1d4. This frees up players to select their weapon of choice in a way that best reflects the background of their character. (As an aside, this system also leaves open the possibility of future exotic weapon proficiency, which could conceivably grant damage dice of 1d8, 1d12, and 2d8, respectively).
Another change is that weapons are only organized by size category: light, one-handed, and two-handed. This eliminates the clutter of redundant weaponry. It also makes construction of magical weapons more streamlined as different weapons in the same category are essentially fungible. Attributes such as damage type are adjudicated by the DM on a case-by-case basis.
The last big change is to the rules for fighting with finesse and fighting with a weapon in each hand. These departures are a bit more extreme than the others. Fighting with a weapon in each hand is now more directly comparable to fighting with a two-handed weapon, while fighting with finesse allows players to select weapons other than the obligatory rapier but also adds in a not-insignificant drawback to fighting with guile instead of might.
Let me know what you think.
[TABLE="width: 505"]
[TR]
[TD]Name
[/TD]
[TD]Damage Dice
[/TD]
[TD]Throwing Range
[/TD]
[/TR]
[TR]
[TD]No Weapon Proficiency
[/TD]
[TD]
[/TD]
[TD]
[/TD]
[/TR]
[TR]
[TD] Light
[/TD]
[TD]1d4
[/TD]
[TD]0/20
[/TD]
[/TR]
[TR]
[TD] One-Handed
[/TD]
[TD]1d4
[/TD]
[TD]0/20
[/TD]
[/TR]
[TR]
[TD] Two-Handed
[/TD]
[TD]1d4
[/TD]
[TD]0/20
[/TD]
[/TR]
[TR]
[TD]Simple Weapon Proficiency
[/TD]
[TD]
[/TD]
[TD]
[/TD]
[/TR]
[TR]
[TD] Light
[/TD]
[TD]1d4
[/TD]
[TD]40/80
[/TD]
[/TR]
[TR]
[TD] One-Handed
[/TD]
[TD]1d6
[/TD]
[TD]20/40
[/TD]
[/TR]
[TR]
[TD] Two-Handed
[/TD]
[TD]2d4
[/TD]
[TD]0/20
[/TD]
[/TR]
[TR]
[TD]Martial Weapon Proficiency
[/TD]
[TD]
[/TD]
[TD]
[/TD]
[/TR]
[TR]
[TD] Light
[/TD]
[TD]1d6
[/TD]
[TD]60/120
[/TD]
[/TR]
[TR]
[TD] One-Handed
[/TD]
[TD]1d8
[/TD]
[TD]30/60
[/TD]
[/TR]
[TR]
[TD] Two-Handed
[/TD]
[TD]2d6
[/TD]
[TD]0/30
[/TD]
[/TR]
[/TABLE]
Light Weapons – These are small weapons that only require one hand to wield and are often balanced for throwing. These include daggers, sickles, short swords, hand axes, scimitars, and other similar weapons.
One-Handed Weapons – These are larger than Light Weapons but are still comfortably wielded in one hand and are often paired with a shield in the other hand. These include longswords, quarterstaves, military picks, battle axes, war hammers, maces, and other similar weapons.
Two-Handed Weapons – These weapons require two hands to wield in combat. These include greatclubs, grand maces, greatswords, mauls, halberds, and other similar weapons.
Proficiency – Weapon Proficiency describes the level of combat familiarity you have with particular weapons, and the type of proficiency you have with a weapon determines how much damage you can inflict with it in a melee weapon attack. For example, if you have Simple Weapon Proficiency in all weapons, a Light weapon will have a damage die of 1d4. If you have Martial Weapon Proficiency in all weapons, that same Light weapon will have a damage die of 1d6.
Fighting with Finesse – Whenever you make a melee weapon attack, you may elect to Fight with Finesse. If you do, you may use your Dexterity modifier instead of your Strength modifier for attack rolls and damage rolls with that attack, but you must reduce the total damage from the attack by one for every weapon damage die rolled. For example, if you choose to Fight with Finesse with a Martial Two-Handed Weapon, a hit with it will inflict 2d6-2 damage before modifiers. If you managed a critical hit with the same weapon, you would inflict 4d6-4 before modifiers.
Fighting with a Weapon in each Hand – If you are wielding a melee weapon in each hand when you make a melee attack, you may choose to strike with both at once. If you have Simple Weapon Proficiency in both weapons, their damage dice is 2d4. If you have Martial Weapon Proficiency in at least one of the two weapons, their damage dice is 2d6. You may not fight with a weapon in each hand if you are not proficient in one or more of the weapons.
Note how proficiency now affects how much damage a weapon can do as opposed to what weapons you can wield. In other words, a fighter will still inflict 1d8 damage with a longsword, but a warlock will only inflict 1d6 and a wizard will only inflict 1d4. This frees up players to select their weapon of choice in a way that best reflects the background of their character. (As an aside, this system also leaves open the possibility of future exotic weapon proficiency, which could conceivably grant damage dice of 1d8, 1d12, and 2d8, respectively).
Another change is that weapons are only organized by size category: light, one-handed, and two-handed. This eliminates the clutter of redundant weaponry. It also makes construction of magical weapons more streamlined as different weapons in the same category are essentially fungible. Attributes such as damage type are adjudicated by the DM on a case-by-case basis.
The last big change is to the rules for fighting with finesse and fighting with a weapon in each hand. These departures are a bit more extreme than the others. Fighting with a weapon in each hand is now more directly comparable to fighting with a two-handed weapon, while fighting with finesse allows players to select weapons other than the obligatory rapier but also adds in a not-insignificant drawback to fighting with guile instead of might.
Let me know what you think.
[TABLE="width: 505"]
[TR]
[TD]Name
[/TD]
[TD]Damage Dice
[/TD]
[TD]Throwing Range
[/TD]
[/TR]
[TR]
[TD]No Weapon Proficiency
[/TD]
[TD]
[/TD]
[TD]
[/TD]
[/TR]
[TR]
[TD] Light
[/TD]
[TD]1d4
[/TD]
[TD]0/20
[/TD]
[/TR]
[TR]
[TD] One-Handed
[/TD]
[TD]1d4
[/TD]
[TD]0/20
[/TD]
[/TR]
[TR]
[TD] Two-Handed
[/TD]
[TD]1d4
[/TD]
[TD]0/20
[/TD]
[/TR]
[TR]
[TD]Simple Weapon Proficiency
[/TD]
[TD]
[/TD]
[TD]
[/TD]
[/TR]
[TR]
[TD] Light
[/TD]
[TD]1d4
[/TD]
[TD]40/80
[/TD]
[/TR]
[TR]
[TD] One-Handed
[/TD]
[TD]1d6
[/TD]
[TD]20/40
[/TD]
[/TR]
[TR]
[TD] Two-Handed
[/TD]
[TD]2d4
[/TD]
[TD]0/20
[/TD]
[/TR]
[TR]
[TD]Martial Weapon Proficiency
[/TD]
[TD]
[/TD]
[TD]
[/TD]
[/TR]
[TR]
[TD] Light
[/TD]
[TD]1d6
[/TD]
[TD]60/120
[/TD]
[/TR]
[TR]
[TD] One-Handed
[/TD]
[TD]1d8
[/TD]
[TD]30/60
[/TD]
[/TR]
[TR]
[TD] Two-Handed
[/TD]
[TD]2d6
[/TD]
[TD]0/30
[/TD]
[/TR]
[/TABLE]
Light Weapons – These are small weapons that only require one hand to wield and are often balanced for throwing. These include daggers, sickles, short swords, hand axes, scimitars, and other similar weapons.
One-Handed Weapons – These are larger than Light Weapons but are still comfortably wielded in one hand and are often paired with a shield in the other hand. These include longswords, quarterstaves, military picks, battle axes, war hammers, maces, and other similar weapons.
Two-Handed Weapons – These weapons require two hands to wield in combat. These include greatclubs, grand maces, greatswords, mauls, halberds, and other similar weapons.
Proficiency – Weapon Proficiency describes the level of combat familiarity you have with particular weapons, and the type of proficiency you have with a weapon determines how much damage you can inflict with it in a melee weapon attack. For example, if you have Simple Weapon Proficiency in all weapons, a Light weapon will have a damage die of 1d4. If you have Martial Weapon Proficiency in all weapons, that same Light weapon will have a damage die of 1d6.
Fighting with Finesse – Whenever you make a melee weapon attack, you may elect to Fight with Finesse. If you do, you may use your Dexterity modifier instead of your Strength modifier for attack rolls and damage rolls with that attack, but you must reduce the total damage from the attack by one for every weapon damage die rolled. For example, if you choose to Fight with Finesse with a Martial Two-Handed Weapon, a hit with it will inflict 2d6-2 damage before modifiers. If you managed a critical hit with the same weapon, you would inflict 4d6-4 before modifiers.
Fighting with a Weapon in each Hand – If you are wielding a melee weapon in each hand when you make a melee attack, you may choose to strike with both at once. If you have Simple Weapon Proficiency in both weapons, their damage dice is 2d4. If you have Martial Weapon Proficiency in at least one of the two weapons, their damage dice is 2d6. You may not fight with a weapon in each hand if you are not proficient in one or more of the weapons.