Medusa
Ability Scores: +2 Dex, Choice of +2 Con or +2 Cha (females favor cha, males favor con)
Size: Medium
Speed: 6 Squares
Languages: Common, Goblin
Skill Bonuses: +2 Nature, +2 Perception
Serpentine Tresses: When affected by Blindness that a save can end, you may make a saving throw against blindness at the beginning of your turn. While your eyes are covered or blind folded, you can see via your serpent hair up to 10 squares.
Asclepius Blood: When taking damage from a melee attack while Bloodied, all adjacent creatures to the medusa are splattered by droplets of blood, Granting allies 1 Temporary Hit Point and dealing 1 poison damage to enemies.
Petrifying Gaze (Female Only): You can use Petrifying Gaze as an encounter power.
Venomous Gaze (Male Only): You can use Venomous Gaze as an encounter power.
Petrifying Gaze Medusa Racial Power
Encounter * Gaze
Minor Action Close Blast 3
Target: Each creature in blast (Blind Creatures are immune)
Attack: Cha + 2 vs Fortitude or Wis + 2 vs Fortitude
Hit: 1d6 damage and target is Slowed (save ends).
Encounter * Gaze, Poison, Psychic
Minor Action Close Blast 3
Target: One creature in blast (Blind Creatures are immune)
Attack: Con + 2 vs Will or Str + 2 vs Will
Hit: 1d6 poison and psychic damage and target takes 5 ongoing Poison damage (save ends).
* Challenging Stare
Prerequisites: Medusa, Petrifying Gaze class feature, Divine Sanction class feature
Enemies targeted by your Petrifying Gaze or Venomous Gaze power are subject to your divine sanction until the beginning of your next turn.
* Dilated Iris
Prerequisites: Medusa, Petrifying Gaze or Venomous Gaze class feature
Close Burst 3 becomes Close Burst 5 for the Petrifying Gaze or Venomous Gaze racial power.
* Double Slit Lenses
Prerequisites: Medusa, Petrifying Gaze or Venomous Gaze class feature
Blast targets enemies only.
* Improved Petrification
Prerequisites: Medusa, Petrifying Gaze class feature
Increase penalty to saving throws for conditions inflicted by Petrifying Gaze power to -2 at level 11, and -3 at level 21.
* Improved Envenomation
Prerequisites: Medusa, Venomous Gaze class feature
Increase penalty to saving throws for conditions inflicted by Venomous Gaze power to -2 at level 11, and -3 at level 21.
* Opportunistic Glance
Prerequisites: Medusa, 11th level, Petrifying Gaze or Venomous Gaze class feature
You can use your Petrifying Gaze or Venomous Gaze power as an opportunity attack. You must include the enemy who triggered the opportunity attack in the blast of your gaze.
* Penetrating Glare
Prerequisites: Medusa, Petrifying Gaze or Venomous Gaze class feature
Add a +1 feat bonus to Attack rolls with the Petrifying Gaze or Venomous Gaze power at 11th level, +2 at 21st level.
* Radiant Stare
Prerequisites: Medusa, Petrifying Gaze or Venomous Gaze class feature, Channel Divinity class feature
Add the Radiant Keyword to your Petrifying Gaze or Venomous Gaze racial power, The damage type now includes Radiant damage.
* Second Sight
Prerequisites: Medusa, Petrifying Gaze or Venomous Gaze class feature
At 21st level, when you use your second wind, you regain the use of your Petrifying Gaze or Venomous Gaze.
* Stone Cold Stare
Prerequisites: Medusa, Petrifying Gaze class feature
When a target of your Petrifying Gaze power fails it's saving throw against the Immobilized condition inflicted by that power, the target becomes Petrified (no save).
* Tainted Infusion
Prerequisites: Medusa, Venomous Gaze class feature
When a target of your Venomous Gaze power fails it's saving throw against the Weakened condition inflicted by that power, the target also becomes dazed (save ends all).
Asclepius Blood Improvement Feats:
* Improved Asclepius Blood
Prerequisites: Medusa, Asclepius Blood class feature
Grant 2/3/4 tiered Temporary Hit Points to adjacent allies or 2/3/4 tiered poison damage to adjacent enemies when damaged by a melee attack while bloodied. Replaces Asclepius Blood.
* Asclepian Essence
Prerequisites: Medusa, Asclepius Blood class feature, Improved Asclepius Blood feat
Heal 1 point of damage to allies affected by your Asclepius Blood class feature in addition to any other benefits.
Inflict 3 ongoing poison damage to enemies affected by your Asclepius Blood class feature in addition to any other effects.
Misc. Feats:
* Medusa's Kiss
Prerequisites: Medusa, Petrifying Gaze class feature
You gain the Medusa's Kiss Racial Utility Power. It must replace another utility power.
Medusa's Kiss Medusa Racial Utility
Encounter
Standard Action
Target: Touch
Effect: Remove the Petrified Condition from a target. You grant combat advantage until the start of your next turn. Target's Initiative moves to immediately after your turn ends.
Deprecated Feats:
These will be moved to future paragon paths and simplified... Kept so I don't forget about them.
* Hastened Petrification
Prerequisites: Medusa, Petrifying Gaze class feature
When using the Petrifying Gaze power, a single target in the blast may be selected. This target is first Immobilized (save ends) instead of slowed, and First Failed Saving Throw: Petrified (no save) instead of Immobilized. This target suffers no penalties to saving throws from the Petrifying Gaze power or Soul Piercing Gaze feat. All other targets in blast are affected normally.
* Extended Venomous Gaze
Prerequisites: Medusa, Venomous Gaze class feature
When using the Venomous Gaze power, the Dazed and Weakened conditions may be maintained against a single target as a minor standard action instead of save ending as long as you stay within range the size of your blast and maintain line of sight. However, while maintaining, you grant combat advantage. If the gaze is not maintained, the target may save normally as per the Venomous Gaze Power.
* Pure Asclepius Blood
Prerequisites: Medusa, Asclepius Blood Class Feature, Improved Asclepius Blood
As Improved Asclepius Blood plus 1/2 Con Mod (min 1) Healing to allies and 1/2 Con Mod (min 1) times Tier (1/2/3) ongoing Poison Damage (save ends).
* Noble Asclepius Blood
Prerequisites: Medusa, Asclepius Blood Class Feature, Pure Asclepius Blood
As Improved Asclepius Blood plus Con Mod Healing to allies or Con Mod times Tier(1/2/3) ongoing Poison Damage (save ends) to enemies. Replaces Pure Asclepius Blood benefits.
Ability Scores: +2 Dex, Choice of +2 Con or +2 Cha (females favor cha, males favor con)
Size: Medium
Speed: 6 Squares
Languages: Common, Goblin
Skill Bonuses: +2 Nature, +2 Perception
Serpentine Tresses: When affected by Blindness that a save can end, you may make a saving throw against blindness at the beginning of your turn. While your eyes are covered or blind folded, you can see via your serpent hair up to 10 squares.
Asclepius Blood: When taking damage from a melee attack while Bloodied, all adjacent creatures to the medusa are splattered by droplets of blood, Granting allies 1 Temporary Hit Point and dealing 1 poison damage to enemies.
Petrifying Gaze (Female Only): You can use Petrifying Gaze as an encounter power.
Venomous Gaze (Male Only): You can use Venomous Gaze as an encounter power.
Petrifying Gaze Medusa Racial Power
Encounter * Gaze
Minor Action Close Blast 3
Target: Each creature in blast (Blind Creatures are immune)
Attack: Cha + 2 vs Fortitude or Wis + 2 vs Fortitude
Hit: 1d6 damage and target is Slowed (save ends).
Effect: -1 Penalty to Saving throws vs Slowed and Immobilized conditions inflicted by this power and associated feats.
Failed Saving Throw: The Target is Immobilized instead of slowed (save ends).
Venomous Gaze Medusa Racial PowerFailed Saving Throw: The Target is Immobilized instead of slowed (save ends).
Encounter * Gaze, Poison, Psychic
Minor Action Close Blast 3
Target: One creature in blast (Blind Creatures are immune)
Attack: Con + 2 vs Will or Str + 2 vs Will
Hit: 1d6 poison and psychic damage and target takes 5 ongoing Poison damage (save ends).
Effect: -1 Penalty to Saving throws vs conditions and ongoing damage inflicted by this power.
Failed Saving Throw: The target is also Weakend (save ends both).
Gaze Improvment Feats:Failed Saving Throw: The target is also Weakend (save ends both).
* Challenging Stare
Prerequisites: Medusa, Petrifying Gaze class feature, Divine Sanction class feature
Enemies targeted by your Petrifying Gaze or Venomous Gaze power are subject to your divine sanction until the beginning of your next turn.
* Dilated Iris
Prerequisites: Medusa, Petrifying Gaze or Venomous Gaze class feature
Close Burst 3 becomes Close Burst 5 for the Petrifying Gaze or Venomous Gaze racial power.
* Double Slit Lenses
Prerequisites: Medusa, Petrifying Gaze or Venomous Gaze class feature
Blast targets enemies only.
* Improved Petrification
Prerequisites: Medusa, Petrifying Gaze class feature
Increase penalty to saving throws for conditions inflicted by Petrifying Gaze power to -2 at level 11, and -3 at level 21.
* Improved Envenomation
Prerequisites: Medusa, Venomous Gaze class feature
Increase penalty to saving throws for conditions inflicted by Venomous Gaze power to -2 at level 11, and -3 at level 21.
* Opportunistic Glance
Prerequisites: Medusa, 11th level, Petrifying Gaze or Venomous Gaze class feature
You can use your Petrifying Gaze or Venomous Gaze power as an opportunity attack. You must include the enemy who triggered the opportunity attack in the blast of your gaze.
* Penetrating Glare
Prerequisites: Medusa, Petrifying Gaze or Venomous Gaze class feature
Add a +1 feat bonus to Attack rolls with the Petrifying Gaze or Venomous Gaze power at 11th level, +2 at 21st level.
* Radiant Stare
Prerequisites: Medusa, Petrifying Gaze or Venomous Gaze class feature, Channel Divinity class feature
Add the Radiant Keyword to your Petrifying Gaze or Venomous Gaze racial power, The damage type now includes Radiant damage.
* Second Sight
Prerequisites: Medusa, Petrifying Gaze or Venomous Gaze class feature
At 21st level, when you use your second wind, you regain the use of your Petrifying Gaze or Venomous Gaze.
* Stone Cold Stare
Prerequisites: Medusa, Petrifying Gaze class feature
When a target of your Petrifying Gaze power fails it's saving throw against the Immobilized condition inflicted by that power, the target becomes Petrified (no save).
* Tainted Infusion
Prerequisites: Medusa, Venomous Gaze class feature
When a target of your Venomous Gaze power fails it's saving throw against the Weakened condition inflicted by that power, the target also becomes dazed (save ends all).
Asclepius Blood Improvement Feats:
* Improved Asclepius Blood
Prerequisites: Medusa, Asclepius Blood class feature
Grant 2/3/4 tiered Temporary Hit Points to adjacent allies or 2/3/4 tiered poison damage to adjacent enemies when damaged by a melee attack while bloodied. Replaces Asclepius Blood.
* Asclepian Essence
Prerequisites: Medusa, Asclepius Blood class feature, Improved Asclepius Blood feat
Heal 1 point of damage to allies affected by your Asclepius Blood class feature in addition to any other benefits.
Inflict 3 ongoing poison damage to enemies affected by your Asclepius Blood class feature in addition to any other effects.
Misc. Feats:
* Medusa's Kiss
Prerequisites: Medusa, Petrifying Gaze class feature
You gain the Medusa's Kiss Racial Utility Power. It must replace another utility power.
Medusa's Kiss Medusa Racial Utility
Encounter
Standard Action
Target: Touch
Effect: Remove the Petrified Condition from a target. You grant combat advantage until the start of your next turn. Target's Initiative moves to immediately after your turn ends.
Deprecated Feats:
These will be moved to future paragon paths and simplified... Kept so I don't forget about them.
Prerequisites: Medusa, Petrifying Gaze class feature
When using the Petrifying Gaze power, a single target in the blast may be selected. This target is first Immobilized (save ends) instead of slowed, and First Failed Saving Throw: Petrified (no save) instead of Immobilized. This target suffers no penalties to saving throws from the Petrifying Gaze power or Soul Piercing Gaze feat. All other targets in blast are affected normally.
Prerequisites: Medusa, Venomous Gaze class feature
When using the Venomous Gaze power, the Dazed and Weakened conditions may be maintained against a single target as a minor standard action instead of save ending as long as you stay within range the size of your blast and maintain line of sight. However, while maintaining, you grant combat advantage. If the gaze is not maintained, the target may save normally as per the Venomous Gaze Power.
Prerequisites: Medusa, Asclepius Blood Class Feature, Improved Asclepius Blood
As Improved Asclepius Blood plus 1/2 Con Mod (min 1) Healing to allies and 1/2 Con Mod (min 1) times Tier (1/2/3) ongoing Poison Damage (save ends).
Prerequisites: Medusa, Asclepius Blood Class Feature, Pure Asclepius Blood
As Improved Asclepius Blood plus Con Mod Healing to allies or Con Mod times Tier(1/2/3) ongoing Poison Damage (save ends) to enemies. Replaces Pure Asclepius Blood benefits.
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