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<blockquote data-quote="Bootchie!" data-source="post: 5589570" data-attributes="member: 43434"><p><strong>Demons 1 - the Court of THE PIT!</strong></p><p></p><p><strong>Grand Lord Amdosias - King of Demons</strong></p><p></p><p>Str. 24</p><p>Int. 25</p><p>Wis. 25</p><p>Dex. 23</p><p>Con. 25</p><p>Cha. 25</p><p>Fighter: skill 18 Fighter </p><p>Wizard: skill 22 Magic User</p><p>Priest: NA</p><p>Thief: Skill 14 Thief</p><p>Alignment: Lawful Evil</p><p>Armor Class: -5</p><p>HP: 225</p><p>THAC0: 3</p><p># Att: 3</p><p>Special Att: Tempt; lash</p><p>Special Def: + 4 weapon or better to hit</p><p>Movement: 15" Land/24" air</p><p>Magic Tolerance: 75%</p><p>Size: M</p><p>Personality: Imperious</p><p>XP Award: 25,000</p><p></p><p><strong>Combat</strong></p><p>Amdosias fights with his fiery lash, a +5 weapon that inflicts 3d10 points of damage per hit. Any target struck by the lash must save vs. magic or immediately lose 1-20 HTK for each level drained.</p><p>In addition to his lash, Amdosias has access to a huge storehouse of magical items and weapons. At any given time, assume he is carrying 1-8 pieces from his collection. You can determine the exact items he is carrying using hte treasure tables found in the standard rulebook.</p><p></p><p><strong>Sphere</strong></p><p>Amdosias is the king of all demons. Theoretically, he has the power to command the diabolical dukes, though the political situation i the Infernus is so volatile that revolts among the dukes are not uncommon.</p><p></p><p><strong>Diabolical Abilities: </strong></p><p>Amdosias wields: the lesser ability to under take <em>free action</em> (Skill 4 Priest); the standard ability to compel a mortal to undertake a <em>quest</em> (Skill 5 Priest); and the greater ability to speak <em>unholy words</em> (Skill 7 Priest) at will.</p><p></p><p><strong>Inquiries</strong></p><p>Amdosias only answer queries truthfully when it amuses him, or when he is repaying an important service.</p><p></p><p><strong>Role Playing Notes</strong></p><p>Amdosias is cold, calculating, and savvy. His formidable wits have kept him atop the infernal hierarchy for eons.</p><p></p><p><strong>Palace</strong></p><p>Amdosias maintains a giant palace of bone at the center of the Pit.</p><p></p><p><strong>Appearance</strong></p><p>[This hulking being has the head of a burning gargoyle, it's blazing eyes nearly hypnotic, a forked tongue flicking the air in front of him. His bearing screams overwhelming pride, from his ramrod straight back and massive chest and shoulders to the massive clawed feet atop pillar-like legs. A cloak of serpents writhes upon his shoulders, and clutched in one of his vicously barbed palms is a burning flail, it's ever-changing number of tines writhing in the air of their own accord.]</p><p></p><p><strong>Lord Raastible - Archduke of Death</strong></p><p></p><p>Str. 23</p><p>Int. 20</p><p>Wis. 20</p><p>Dex. 7</p><p>Con. 25</p><p>Cha. -3</p><p>Fighter: skill 16 Fighter </p><p>Wizard: skill 7 Magic User</p><p>Priest: NA</p><p>Thief: Skill 14 Thief</p><p>Alignment: Lawful Evil</p><p>Armor Class: -4</p><p>HP: 175</p><p>THAC0: 5</p><p># Att: 6</p><p>Special Att: Tempt; paralyze; rot; energy drain</p><p>Special Def: + 2 weapon or better to hit; regenerate</p><p>Movement: 15" Land/18" air</p><p>Magic Tolerance: 65%</p><p>Size: M</p><p>Personality: Unfathomable</p><p>XP Award: 18,000</p><p></p><p><strong>Combat</strong></p><p>Stitched on Lord Raastible's body are arms and legs belonging to various forms of undead. One of his arms is ghoulish and allows him to paralyze; another is from a mummy and causes rot flesh; a third is from a wight and allows him to drain a Skill Level. Raastible can attack with up to six of his limbs per round. Beyond their special capabilities, each limb that hits inflicts 1-12 points of damage upon its target. Due to these special capabilities, Raastible never fights with weapons [though he is depicted witha scyth, cleaver, knives, etc.]</p><p></p><p><strong>Sphere</strong></p><p>Raastible is a diabolical arch-duke and a personal advisor to King Amdosias and his infernal princes and dukes. Raastible's expertise extends to sins involving death.</p><p></p><p><strong>Diabolical Abilities: </strong></p><p>Raastible's lesser ability allows him to <em>animate dead</em> (Skill 3 Priest): his standard ability allows him to <em>slay living</em> (Skill 5 Priest); and his greater ability allows him to cause <em>destruction</em> (Skill 7 Priest).</p><p></p><p><strong>Inquiries</strong></p><p>Although he answers inquiries about death truthfully, Raastible is incapable of communicating in any mortal language.</p><p></p><p><strong>Role Playing Notes</strong></p><p>Essentially, Raastible is a grand zombie. When dealing with mortals, he appears brutish, single-minded and mute, though he can magically communicate with his fellow demons.</p><p></p><p><strong>Palace</strong></p><p>Raastible's palace is located on the wastelands of the Pit.</p><p></p><p><strong>Appearance</strong></p><p> </p><p></p><p></p><p><strong>Lord Bienthe - Arch-duke of the Legions</strong></p><p></p><p>Str. 25</p><p>Int. 21</p><p>Wis. 23</p><p>Dex. 22</p><p>Con. 25</p><p>Cha. 20</p><p>Fighter: skill 22 Fighter </p><p>Wizard: skill 13 Magic User</p><p>Priest: NA</p><p>Thief: Skill 7 Thief</p><p>Alignment: Chaotic Evil</p><p>Armor Class: -6</p><p>HP: 205</p><p>THAC0: 1</p><p># Att: 4</p><p>Special Att: Tempt; acid</p><p>Special Def: + 3 weapon or better to hit</p><p>Movement: 15" Land/8" tunneling</p><p>Magic Tolerance: 55%</p><p>Size: M</p><p>Personality: Bestial</p><p>XP Award: 18,000</p><p></p><p><strong>Combat</strong></p><p>Bienthe wields an enormous +5 mace that deals 3-30 points of damage per attack. In addition, any target struck by teh mace must save vs. magic or suffer the effects of a <em>slow</em> spell. By slamming the mace's butt upon the ground, Bienthe can cause a thunderclap that inflicts 1-8 points of damage on everyone within a 3" radius.</p><p>Bienthe is a formidable opponent even without his mace. He can drip highly caustic acid from his mandibles that causes 2-12 oints of damage per hit, and each of his taloned hands can inflict 1-10 points per blow.</p><p></p><p><strong>Sphere</strong></p><p>Bienthe is an infernal arch-duke and a personal advisor to King Amdosias. He is the official commander-in-chief of Amdosias' infernal armies.</p><p></p><p><strong>Diabolical Abilities: </strong></p><p>Bienthe wields: the lesser ability to create a <em>fire shield</em> (Skill 4 Wizard); the standard ability to throw a <em>cloudkill</em> (Skill 5 Wizard); and the greater ability to call down a <em>meteor storm</em> (Skill 9 Wizard).</p><p></p><p><strong>Inquiries</strong></p><p>Bienthe will answer any inquiry truthfully, but only to those who agree to surrender to temptation on the spot.</p><p></p><p><strong>Role Playing Notes</strong></p><p>Although Bienthe is fiercely loyal to Amdosias, he is generally vicious, chaotic and untrustworthy. He is one of the most feared demons in the Infernus.</p><p></p><p><strong>Palace</strong></p><p>Bienthe and his prized legion maintain a military encampment just outside Amdosias' palace in the Pit.</p><p></p><p><strong>Appearance</strong></p><p>[From the assembled ranks of demons steps forth what appears to be a man--sized insect clothed in the armor of a general. Four pincered arms adorn the torso, with one clutch an enormous, black mace. The numerous eyes face several different directions, as if sizing up threats from all angles, and his mandibles his and spatter. His arms weave about, directing the army in many different direction. Time seems to warp around this strange being as the skies fill with red, demonic stormclouds of war.]</p><p></p><p></p><p><strong>Lord Rundigard - Archduke of Pestilence</strong></p><p></p><p>Str. NA</p><p>Int. 24</p><p>Wis. 21</p><p>Dex. 25</p><p>Con. 25</p><p>Cha. -3</p><p>Fighter: skill 17 Fighter </p><p>Wizard: skill 12 Magic User</p><p>Priest: NA</p><p>Thief: Skill 11 Thief</p><p>Alignment: Chaotic Evil</p><p>Armor Class: -4</p><p>HP: 175</p><p>THAC0: 4</p><p># Att: 6</p><p>Special Att: Tempt; disease; paralyze; poison</p><p>Special Def: + 3 weapon or better to hit</p><p>Movement: 15" Land/24" air</p><p>Magic Tolerance: 65%</p><p>Size: M</p><p>Personality: Unfathomable</p><p>XP Award: 18,000</p><p></p><p><strong>Combat</strong></p><p>As a sentient cloud of insects, Rundigaard can either fight like a humanoid or release insects from his body to swarm over his enemies. When fighting normally, Rundigaard wields an intelligent +5 two-handed sword that allows him to project <em>cone of cold</em> three times per day.</p><p>When he releases his insects, Rundigaard makes an attack roll. If it hits, the target takes 1-4 points of damage and must save vs. paralyzation, potion and death (Several of the insects making up Rundigard's physical body are poisonous).</p><p></p><p><strong>Sphere</strong></p><p>Rundigaard was once King of the Infernus. After he was overthrown by Amdosias, he became a trusted advisor to so many of the Diabolical Dukes that it was impossible to completely dispose of him without creating a serious political incident. </p><p>To this day, Rundigaard and Amdosias dislike each other profusely, though Rundigaard wouldn't dare violate any of Amdosias' orders.</p><p></p><p><strong>Diabolical Abilities: </strong></p><p>Rundigaard wields the lesser ability to <em>slow</em> his enemies (Skil 3 Wizard); the standard ability to summon an <em>insect plague</em> (Skill 5 Priest); and the greater ability to summon a <em>creeping doom</em> (Skill 7 Priest with double duration).</p><p></p><p><strong>Inquiries</strong></p><p>Rundigaard refuses to answer inquiries.</p><p></p><p><strong>Role Playing Notes</strong></p><p>A creature of chaos, Rundigaard's actions are completely unpredictable. he speaks in a buzzing drone.</p><p></p><p><strong>Palace</strong></p><p>Rundigaard wanders the depths of the Pit alone.</p><p></p><p><strong>Lord Lustikaar - Wellspring of Chaos</strong></p><p></p><p>Str. NA</p><p>Int. 6</p><p>Wis. 15</p><p>Dex. 6</p><p>Con. 25</p><p>Cha. -6</p><p>Fighter: skill 16 Fighter </p><p>Wizard: skill 9 Magic User</p><p>Priest: NA</p><p>Thief: NA</p><p>Alignment: Chaotic Evil</p><p>Armor Class: -8</p><p>HP: 275</p><p>THAC0: 5</p><p># Att: 6</p><p>Special Att: Tempt; prismatic ooze; electricity</p><p>Special Def: + 4 weapon or better to hit</p><p>Movement: 3" Land</p><p>Magic Tolerance: 65%</p><p>Size: L</p><p>Personality: Unfathomable</p><p>XP Award: 18,000</p><p></p><p><strong>Combat</strong></p><p>Lustikaar's primary weapon are his many tentacles. Any tentacle that strikes a target inflicts 3-30 points of electricity damage (save vs. breath weapon for half) and Lustikaar can attack with as many as six tentacles in any given round.</p><p>In addition, Lustikaar is able to secrete any one of seven rainbow colored ozes anywhere within 2" of his person. Anyone who comes in contact with the ooze is affected as though he stepped into the appropriate color of a prismatic wall.</p><p></p><p><strong>Sphere</strong></p><p>Lustikaar's position within the Infernal hierarchy is unclear. Apparently, he is simply a raging, unpredictable, and unstoppable force. Most of the diabolical princes and dukes donot interfere with him because they fear his power.</p><p></p><p><strong>Diabolical Abilities: </strong></p><p>Lustikaar's lesser ability allows him to <em>control temperature in a 10' radius</em> (Skill 4 Priest); his standard ability allows him to <em>conjure a wall of thorns</em> (Skill 6 Priest); and his greater ability allows him to cast a <em>sunray</em> (Skill 7 Priest).</p><p></p><p><strong>Inquiries</strong></p><p>Lustikaar cannot speak and does not answer queries.</p><p></p><p><strong>Role Playing Notes</strong></p><p>No one understands Lustikaar's true motives. To most outsiders, he seems to wander the Infernus at random, spreading havoc and disaster. Although it is rumored that a few diabolical princes have struck alliances with Lustikaar, many believe that it is impossible to communicate with him.</p><p></p><p><strong>Palace</strong></p><p>Lustikaar wanders across the entire Infernus.</p><p></p><p><strong>Appearance</strong></p></blockquote><p></p>
[QUOTE="Bootchie!, post: 5589570, member: 43434"] [b]Demons 1 - the Court of THE PIT![/b] [B]Grand Lord Amdosias - King of Demons[/B] Str. 24 Int. 25 Wis. 25 Dex. 23 Con. 25 Cha. 25 Fighter: skill 18 Fighter Wizard: skill 22 Magic User Priest: NA Thief: Skill 14 Thief Alignment: Lawful Evil Armor Class: -5 HP: 225 THAC0: 3 # Att: 3 Special Att: Tempt; lash Special Def: + 4 weapon or better to hit Movement: 15" Land/24" air Magic Tolerance: 75% Size: M Personality: Imperious XP Award: 25,000 [B]Combat[/B] Amdosias fights with his fiery lash, a +5 weapon that inflicts 3d10 points of damage per hit. Any target struck by the lash must save vs. magic or immediately lose 1-20 HTK for each level drained. In addition to his lash, Amdosias has access to a huge storehouse of magical items and weapons. At any given time, assume he is carrying 1-8 pieces from his collection. You can determine the exact items he is carrying using hte treasure tables found in the standard rulebook. [B]Sphere[/B] Amdosias is the king of all demons. Theoretically, he has the power to command the diabolical dukes, though the political situation i the Infernus is so volatile that revolts among the dukes are not uncommon. [B]Diabolical Abilities: [/B] Amdosias wields: the lesser ability to under take [I]free action[/I] (Skill 4 Priest); the standard ability to compel a mortal to undertake a [I]quest[/I] (Skill 5 Priest); and the greater ability to speak [I]unholy words[/I] (Skill 7 Priest) at will. [B]Inquiries[/B] Amdosias only answer queries truthfully when it amuses him, or when he is repaying an important service. [B]Role Playing Notes[/B] Amdosias is cold, calculating, and savvy. His formidable wits have kept him atop the infernal hierarchy for eons. [B]Palace[/B] Amdosias maintains a giant palace of bone at the center of the Pit. [B]Appearance[/B] [This hulking being has the head of a burning gargoyle, it's blazing eyes nearly hypnotic, a forked tongue flicking the air in front of him. His bearing screams overwhelming pride, from his ramrod straight back and massive chest and shoulders to the massive clawed feet atop pillar-like legs. A cloak of serpents writhes upon his shoulders, and clutched in one of his vicously barbed palms is a burning flail, it's ever-changing number of tines writhing in the air of their own accord.] [B]Lord Raastible - Archduke of Death[/B] Str. 23 Int. 20 Wis. 20 Dex. 7 Con. 25 Cha. -3 Fighter: skill 16 Fighter Wizard: skill 7 Magic User Priest: NA Thief: Skill 14 Thief Alignment: Lawful Evil Armor Class: -4 HP: 175 THAC0: 5 # Att: 6 Special Att: Tempt; paralyze; rot; energy drain Special Def: + 2 weapon or better to hit; regenerate Movement: 15" Land/18" air Magic Tolerance: 65% Size: M Personality: Unfathomable XP Award: 18,000 [B]Combat[/B] Stitched on Lord Raastible's body are arms and legs belonging to various forms of undead. One of his arms is ghoulish and allows him to paralyze; another is from a mummy and causes rot flesh; a third is from a wight and allows him to drain a Skill Level. Raastible can attack with up to six of his limbs per round. Beyond their special capabilities, each limb that hits inflicts 1-12 points of damage upon its target. Due to these special capabilities, Raastible never fights with weapons [though he is depicted witha scyth, cleaver, knives, etc.] [B]Sphere[/B] Raastible is a diabolical arch-duke and a personal advisor to King Amdosias and his infernal princes and dukes. Raastible's expertise extends to sins involving death. [B]Diabolical Abilities: [/B] Raastible's lesser ability allows him to [I]animate dead[/I] (Skill 3 Priest): his standard ability allows him to [I]slay living[/I] (Skill 5 Priest); and his greater ability allows him to cause [I]destruction[/I] (Skill 7 Priest). [B]Inquiries[/B] Although he answers inquiries about death truthfully, Raastible is incapable of communicating in any mortal language. [B]Role Playing Notes[/B] Essentially, Raastible is a grand zombie. When dealing with mortals, he appears brutish, single-minded and mute, though he can magically communicate with his fellow demons. [B]Palace[/B] Raastible's palace is located on the wastelands of the Pit. [B]Appearance[/B] [B]Lord Bienthe - Arch-duke of the Legions[/B] Str. 25 Int. 21 Wis. 23 Dex. 22 Con. 25 Cha. 20 Fighter: skill 22 Fighter Wizard: skill 13 Magic User Priest: NA Thief: Skill 7 Thief Alignment: Chaotic Evil Armor Class: -6 HP: 205 THAC0: 1 # Att: 4 Special Att: Tempt; acid Special Def: + 3 weapon or better to hit Movement: 15" Land/8" tunneling Magic Tolerance: 55% Size: M Personality: Bestial XP Award: 18,000 [B]Combat[/B] Bienthe wields an enormous +5 mace that deals 3-30 points of damage per attack. In addition, any target struck by teh mace must save vs. magic or suffer the effects of a [I]slow[/I] spell. By slamming the mace's butt upon the ground, Bienthe can cause a thunderclap that inflicts 1-8 points of damage on everyone within a 3" radius. Bienthe is a formidable opponent even without his mace. He can drip highly caustic acid from his mandibles that causes 2-12 oints of damage per hit, and each of his taloned hands can inflict 1-10 points per blow. [B]Sphere[/B] Bienthe is an infernal arch-duke and a personal advisor to King Amdosias. He is the official commander-in-chief of Amdosias' infernal armies. [B]Diabolical Abilities: [/B] Bienthe wields: the lesser ability to create a [I]fire shield[/I] (Skill 4 Wizard); the standard ability to throw a [I]cloudkill[/I] (Skill 5 Wizard); and the greater ability to call down a [I]meteor storm[/I] (Skill 9 Wizard). [B]Inquiries[/B] Bienthe will answer any inquiry truthfully, but only to those who agree to surrender to temptation on the spot. [B]Role Playing Notes[/B] Although Bienthe is fiercely loyal to Amdosias, he is generally vicious, chaotic and untrustworthy. He is one of the most feared demons in the Infernus. [B]Palace[/B] Bienthe and his prized legion maintain a military encampment just outside Amdosias' palace in the Pit. [B]Appearance[/B] [From the assembled ranks of demons steps forth what appears to be a man--sized insect clothed in the armor of a general. Four pincered arms adorn the torso, with one clutch an enormous, black mace. The numerous eyes face several different directions, as if sizing up threats from all angles, and his mandibles his and spatter. His arms weave about, directing the army in many different direction. Time seems to warp around this strange being as the skies fill with red, demonic stormclouds of war.] [B]Lord Rundigard - Archduke of Pestilence[/B] Str. NA Int. 24 Wis. 21 Dex. 25 Con. 25 Cha. -3 Fighter: skill 17 Fighter Wizard: skill 12 Magic User Priest: NA Thief: Skill 11 Thief Alignment: Chaotic Evil Armor Class: -4 HP: 175 THAC0: 4 # Att: 6 Special Att: Tempt; disease; paralyze; poison Special Def: + 3 weapon or better to hit Movement: 15" Land/24" air Magic Tolerance: 65% Size: M Personality: Unfathomable XP Award: 18,000 [B]Combat[/B] As a sentient cloud of insects, Rundigaard can either fight like a humanoid or release insects from his body to swarm over his enemies. When fighting normally, Rundigaard wields an intelligent +5 two-handed sword that allows him to project [I]cone of cold[/I] three times per day. When he releases his insects, Rundigaard makes an attack roll. If it hits, the target takes 1-4 points of damage and must save vs. paralyzation, potion and death (Several of the insects making up Rundigard's physical body are poisonous). [B]Sphere[/B] Rundigaard was once King of the Infernus. After he was overthrown by Amdosias, he became a trusted advisor to so many of the Diabolical Dukes that it was impossible to completely dispose of him without creating a serious political incident. To this day, Rundigaard and Amdosias dislike each other profusely, though Rundigaard wouldn't dare violate any of Amdosias' orders. [B]Diabolical Abilities: [/B] Rundigaard wields the lesser ability to [I]slow[/I] his enemies (Skil 3 Wizard); the standard ability to summon an [I]insect plague[/I] (Skill 5 Priest); and the greater ability to summon a [I]creeping doom[/I] (Skill 7 Priest with double duration). [B]Inquiries[/B] Rundigaard refuses to answer inquiries. [B]Role Playing Notes[/B] A creature of chaos, Rundigaard's actions are completely unpredictable. he speaks in a buzzing drone. [B]Palace[/B] Rundigaard wanders the depths of the Pit alone. [B]Lord Lustikaar - Wellspring of Chaos[/B] Str. NA Int. 6 Wis. 15 Dex. 6 Con. 25 Cha. -6 Fighter: skill 16 Fighter Wizard: skill 9 Magic User Priest: NA Thief: NA Alignment: Chaotic Evil Armor Class: -8 HP: 275 THAC0: 5 # Att: 6 Special Att: Tempt; prismatic ooze; electricity Special Def: + 4 weapon or better to hit Movement: 3" Land Magic Tolerance: 65% Size: L Personality: Unfathomable XP Award: 18,000 [B]Combat[/B] Lustikaar's primary weapon are his many tentacles. Any tentacle that strikes a target inflicts 3-30 points of electricity damage (save vs. breath weapon for half) and Lustikaar can attack with as many as six tentacles in any given round. In addition, Lustikaar is able to secrete any one of seven rainbow colored ozes anywhere within 2" of his person. Anyone who comes in contact with the ooze is affected as though he stepped into the appropriate color of a prismatic wall. [B]Sphere[/B] Lustikaar's position within the Infernal hierarchy is unclear. Apparently, he is simply a raging, unpredictable, and unstoppable force. Most of the diabolical princes and dukes donot interfere with him because they fear his power. [B]Diabolical Abilities: [/B] Lustikaar's lesser ability allows him to [I]control temperature in a 10' radius[/I] (Skill 4 Priest); his standard ability allows him to [I]conjure a wall of thorns[/I] (Skill 6 Priest); and his greater ability allows him to cast a [I]sunray[/I] (Skill 7 Priest). [B]Inquiries[/B] Lustikaar cannot speak and does not answer queries. [B]Role Playing Notes[/B] No one understands Lustikaar's true motives. To most outsiders, he seems to wander the Infernus at random, spreading havoc and disaster. Although it is rumored that a few diabolical princes have struck alliances with Lustikaar, many believe that it is impossible to communicate with him. [B]Palace[/B] Lustikaar wanders across the entire Infernus. [B]Appearance[/B] [/QUOTE]
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