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<blockquote data-quote="Bootchie!" data-source="post: 5583192" data-attributes="member: 43434"><p><strong>The Court of the Blood</strong></p><p></p><p>The Court of the Blood from Demons Set 1!</p><p></p><p><strong>Diannor</strong> (an overview)</p><p><em>Grand Phenex was unwilling to lay down his weapons when Amdosias declared and end to the wars of dominion. Unsatisfied with the power accorded him by the new order, the Lord of Rage had to be banished to his dominion along with his legion of thralls.</em></p><p><em>With a single cry, Phenex released his righteous indignation with a fireball that consumed his domain. Everything that could be burned was consumed by the demon's fury. So long as the Prince's anger abides, the flames of Diannor will burn bright.</em></p><p>Diannor is a shattered continent floating in the mists of the ether. The flames of Phenx burn across the land in one form or another, lending this demi-plane a traditional fire and brimstone look. Obsidian planes, burning seas, lava pits, and jets of flame dominate the landscape, which is populated by fiends, scourges, and diabolical wyrms.</p><p>The Lords of Diannor dwell in volcanic fortress palaces, and Phenex himself maintains a citadel in teh living heart of a volcano where the molten rock provides a defense more formidable than a hundred demon warriors could hope to achieve.</p><p></p><p><strong>Grand Phenex - Prince of the Blood</strong></p><p></p><p>Str. 25</p><p>Int. 11</p><p>Wis. 15</p><p>Dex. 21</p><p>Con. 24</p><p>Cha. 13</p><p>Fighter: skill 16 Fighter </p><p>Wizard: skill 5 Magic User</p><p>Priest: NA</p><p>Thief: Skill 5 Thief</p><p>Alignment: Chaotic Evil</p><p>Armor Class: -4</p><p>HP: 177</p><p>THAC0: 5</p><p># Att: 2</p><p>Special Att: Tempt; Berserking</p><p>Special Def: + 3 weapon or better to hit</p><p>Movement: 18" Land</p><p>Magic Tolerance: 65%</p><p>Size: M</p><p>Personality: Bestial</p><p>XP Award: 16,000</p><p></p><p>Combat</p><p>Phenex fights with an enormous +4 battle axe that strikes for 2-24 points of damage per hit. In addition, he carries a special +3 longbow that allows hiim to shoot arrows of fire he can conjure from the flaming aura that surrounds him. Each of these arrows strikes for 1-10 points of damage.</p><p>Like all demons of the blood, Phenex is surrounded by a flaming aura that inflicts 1-6 points of damage per round upon anyone within melee range of him. A successful saving throw vs. dragon's breath will cut this damage in half (round fractions down).</p><p></p><p>Sphere</p><p>Phenex is the Prince of Blood: he endeavours to spread the sin of rage, the failing that leads the mortal spirit to lash out without reflection.</p><p></p><p>Diabolical Abilities: </p><p>Phenex wields: the lesser ability to <em>enrage enemies</em> (this ability affects up to 10 levels/HD creatures within a range of 6"; those who fail to save vs. magic cannot retreat and suffer -2 penalties to all attack rolls for 2d12 rounds); teh standard ability to <em>send allies into battle frenzy</em> (up to 20 levels/HD of allies receive +3 bonuses to all attack rolls for 2-12 rounds, but cannot retreat during this period); and the greater ability to <em>reincarnate teh dead</em> (as per the Skill 6 Wizard Spell).</p><p>In addition, Phenex can enter into <em>berserk frenzy</em> at will, giving him a +2 bonus to all his attack rolls and saving throws.</p><p></p><p>Inquiries</p><p>Phenex lies when answering queries about magic and truthfully answers queries about fear.</p><p></p><p>Role Playing Notes</p><p>Phenex is savage and unpredictable. He lives for battle.</p><p>Presiding over the Order of the Blood is Grand Phenex, Prince of Demons and Father of Humors. Among the Princes, Decarabria, Lord of Lust, is his truest ally, and Rubbibat, Lord of Blasphemy, his surest foe. Amongst his dukes, his truest ally is Gsion and his surest foe Furfur. It is said that Phenex and Furfur were allies once, but when Furfur became the Duke of Pride, the office corrupted his loyalty.</p><p></p><p>Palace</p><p>Phenex lives in a palace in Diannor.</p><p></p><p>Appearance</p><p>Phenex appears as a berserk, bestial warrior covered with barbs and scales. Like all demons of the blood, he continuously burns amidst raging flaming.</p><p></p><p><strong>Gusion - duke of the Blood and the Heart</strong></p><p></p><p>Str. 20</p><p>Int. 19</p><p>Wis. 20</p><p>Dex. 23</p><p>Con. 23</p><p>Cha. 18</p><p>Fighter: skill 10 Fighter </p><p>Wizard: skill 8 Magic User</p><p>Priest: NA</p><p>Thief: skill 13 thief</p><p>Alignment: Lawful Evil</p><p>Armor Class: -3</p><p>HP: 135</p><p>THAC0: 11</p><p># Att: 1</p><p>Special Att: Tempt; assassinate</p><p>Special Def: + 2 weapon or better to hit</p><p>Movement: 15" Land/18" air</p><p>Magic Tolerance: 45%</p><p>Size: M</p><p>Personality: Imperious </p><p>XP Award: 10,000</p><p></p><p>Combat</p><p>Gusion fights with a long sword in each hand: one is a frost brand, the other a flame tongue. His dark cloak has all the powers of a cloak of displacement.</p><p>Like all demons of the blood, Gusion is surrounded by a flaming aura that inflicts 1-6 points of damage per round upon anyone within melee range. A successful saving throw vs. dragon's breath will cut this damage in half (round fractions down).</p><p></p><p>Sphere</p><p>Gusion is the duke of murderers and assassins. His mission is to tempt mortals into committing unjust murders.</p><p></p><p>Diabolical Abilities: </p><p>Gusion's lesser ability allows him to <em>fly</em> (as the Skill 3 Wizard spell); his standard ability allows him to <em>bestow</em> or <em>remove a curse</em> (as per teh Skill 3 Priest spell); and his greater ability allows him to conjure a <em>prismatic sphere</em> (as per the Skill 8 Wizard Spell).</p><p>In addition, Gusion has the ability to <em>assassinate </em> targets he catches unaware. His chance to perform an assassination is equal to 100% minus 10 times the target's Skill Level.</p><p></p><p>Inquiries</p><p>If summoned on the first day of any month, Gusion will truthfully answer any queries concerning warfare or diplomacy.</p><p></p><p>Role Playing Notes</p><p>Great Gusion is the progenitor of homicides and the tempter of murderers. He is high general of the armies of Phenex, a responsibility he pursues with vigor. Many attempts have been made to convince him to turn upon his lord, but the military-minded demon is unwiling to instigate revolution against a prince who has offered him so many opportunities to indulge his murderous passions.</p><p>Gusion almost never speaks. Instead, he relies upon his icy gaze to communicate his messages to his mortal targets.</p><p></p><p>Palace</p><p>Gusion maintains a palace of bones on the demi-plane of Diannor.</p><p></p><p>Appearance</p><p>Gusion appears in a flowing dark cloak that barely conceals his taloned hands with which he wields his twin swords. Gusion's head burns with the fire fire of Infernus.</p><p></p><p><strong>Botis - Duke of the Blood and Soul</strong></p><p></p><p>Str. 18(81)</p><p>Int. 24</p><p>Wis. 13</p><p>Dex. 21</p><p>Con. 19</p><p>Cha. 24</p><p>Fighter: skill 12 Fighter </p><p>Wizard: skill 8 Magic User</p><p>Priest: NA</p><p>Thief: Skill 4 Thief</p><p>Alignment: Lawful Evil</p><p>Armor Class: -2</p><p>HP: 130</p><p>THAC0: 9</p><p># Att: 1</p><p>Special Att: Tempt; Symbol of Hopelessness</p><p>Special Def: + 2 weapon or better to hit</p><p>Movement: 15" Land</p><p>Magic Tolerance: 55%</p><p>Size: M</p><p>Personality: Seductive</p><p>XP Award: 10,000</p><p></p><p>Combat</p><p>Botis fights with the weapons of a knight - teh lance, longsword, shield, and mace. Each of Botis' weapons is +3 and inflicts double normal damage.</p><p>Like all demons of the blood, Botis is surrounded by a flaming aura that inflicts 1-6 points of damage per round upon anyone within melee range. A successful saving throw vs. dragon's breath will cut this damage in half (round fractions down).</p><p></p><p>Sphere</p><p>Botis is the duke of suicide. He tries to persuade mortals that the solution to their problems lay in their afterlife.</p><p></p><p>Diabolical Abilities: </p><p>Botis wields: the lesser ability to <em>cause disease</em> (per the Skill 3 Priest spell); the standard ability to create <em>hallucinatory terrain</em> (Skill 4 Wizard spell); and the greater ability to <em>build a stronghold of iron</em> (this ability creates a permanent six-level stronghold with approximately 5,000 square feet per level; those who invoke Botis to perform this ability automatically age 15 years and forfeit a point of stamina; part of the stronghold's magic has the odd side effect of discouraging visitors - only close friends of the stronghold's resident, those engaged in very urgent business, or those who save vs. magic can enter the stronghold proper.</p><p>In additional, Botis can call upon a <em>symbol of helplessness</em> (Skill 8 Wizard spell) twice per day.</p><p></p><p>Inquiries</p><p>Botis answers inquiries after sickness and health truthfully.</p><p></p><p>Role Playing Notes</p><p>Great Botis is the patron of suicides and brother to Dantalion, the Duke of Despair. Botis has nearly convinced Dantalion to end his own life, a feat unheard of in infernal history.</p><p>In manner, Botis is sullen, reflective and subdued.</p><p></p><p>Palace</p><p>Botis' ivory palace is located in Diannor.</p><p></p><p>Appearance</p><p>Botis appears in the form of a beautiful and lonely warrior engulfed in the flames of the Infernus. HIs appearance is said to have a soothing effect upon thaumaturgists who summon him. </p><p></p><p><strong>Furfur - duke of the Blood and Mind</strong></p><p></p><p></p><p>Str. 24</p><p>Int. 7</p><p>Wis. 4</p><p>Dex. 19</p><p>Con. 20</p><p>Cha. 21</p><p>Fighter: skill 11 Fighter </p><p>Wizard: skill 4 Magic User</p><p>Priest: NA</p><p>Thief: Skill 7 Thief</p><p>Alignment: Chaotic Evil</p><p>Armor Class: -4</p><p>HP: 145</p><p>THAC0: 10</p><p># Att: 2</p><p>Special Att: Tempt; blind</p><p>Special Def: + 2 weapon or better to hit</p><p>Movement: 15" Land</p><p>Magic Tolerance: 45%</p><p>Size: M</p><p>Personality: Bestial</p><p>XP Award: 10,000</p><p></p><p>Combat</p><p>Due to his own foolish pride, Furfur does not believe he needs weapons. Instead, he fights, grapples, overbears, and fights with taloned hands. He can attack with both hands each round, and each inflicts 1-8 points of damage per hit.</p><p>Like all demons of the blood, Furfur is surrounded by a flaming aura that inflicts 1-6 points of damage per round upon anyone within melee range. A successful saving throw vs. dragon's breath will cut this damage in half (round fractions down).</p><p></p><p>Sphere</p><p>Furfur is duke of foolish pride. He endeavours to convince mortals to overestimate their gifts and skills.</p><p></p><p>Diabolical Abilities: </p><p>Furfur wields: the lesser ability to <em>create light</em> (Skill 1 Priest); the standard ability to <em>speak with the earth</em> (Skill 6 priest <em>stone tell</em>, only Furfur or the invoker is allowed only a single inquiry); and the greater ability to <em>summon monsters</em> (Skill 9 Wizard).</p><p>In addition, Furfur can use his golden robes to cast forth a blinding light six times per day (as the per the Skill 3 priest spell <em>blindness</em>)</p><p></p><p>Inquiries</p><p>Furfur answers all inquiries with streams of incomprehensible, meaningless gibberish.</p><p></p><p>Role Playing Notes</p><p>Furfur is the god of foolish pride, the sin that leads mortals to overestimate their gifts. Furfur is convinced that the Prince's day is done and that he would be the ideal successor.</p><p>Furfur is proud and surly. He holds contempt for nearly every other creature he encounters, including many of his fellow diabolical dukes and lords.</p><p></p><p>Palace</p><p>Furfur maintains a palace of jewel-encrusted platinum on the demi-plane of Diannor.</p><p></p><p>Appearance</p><p>Furfur is always clad in robes of gold, with licking blue flames obscuring his facial features.</p><p></p><p></p><p><strong>Sabnock - Duke of the Blood and the Flesh</strong></p><p></p><p>Str. 14</p><p>Int. 14</p><p>Wis. 11</p><p>Dex. 12</p><p>Con. 12</p><p>Cha. 8</p><p>Fighter: skill 6 Fighter </p><p>Wizard: skill 5 Magic User</p><p>Priest: NA</p><p>Thief: Skill 9 Thief</p><p>Alignment: Lawful Evil</p><p>Armor Class: 2</p><p>HP: 77</p><p>THAC0: 15</p><p># Att: 1</p><p>Special Att: Tempt; symbol of pain</p><p>Special Def: + 2 weapon or better to hit</p><p>Movement: 15" Land</p><p>Magic Tolerance: 45%</p><p>Size: M</p><p>Personality: Craven</p><p>XP Award: 10,000</p><p></p><p>Combat</p><p>Sabnock has spent a great deal of his time inventing horrific bladed weapons of all descriptions. His exact arsenal is ever changing, but you can assume that any weapon he uses is the equivalent of a +3 blade that strikes for 2-20 damage per hit.</p><p>Like all demons of the blood, Sabnock is surrounded by a flaming aura that inflicts 1-6 points of damage per round upon anyone within melee range. A successful saving throw vs. dragon's breath will cut this damage in half (round fractions down).</p><p></p><p>Sphere</p><p>Sabnock is the duke of depravity. He tries to seduce mortals into committing cruel acts and accepting pain as pleasure.</p><p></p><p>Diabolical Abilities: </p><p>Sabnock wields: the lesser ability to <em>cause pain</em> (Skill 1 priest spell <em>cause light wounds</em>); the standard ability to <em>create a magic weapon</em> (this ability allows Sabnock to create the weapon of his choice, enchanted to the equivalent of +2, from thin air; weapons created in this fashion last for 1-6 turns); and the greater ability to <em>heal</em> (Skill 6 Priest).</p><p>In addition, Sabnock can call upon a <em>Symbol of pain</em> once per day.</p><p></p><p>Inquiries</p><p>Sabnock answers truthfully queries concerning pain, whether it's physical or emotional.</p><p></p><p>Role Playing Notes</p><p>Sabnock is the progenitor of depravity and father of cruelty. Like Agares, Sabnock is too busy amusing himself to bother with infernal politics, though he would support Phenex against Furfur if the upstart dared oppose his prince.</p><p>Something of an outcast among diabolical princes, Sabnock is cowardly, unassuming, and depraved.</p><p></p><p>Palace</p><p>Sabnock and his followers maintain no palaces.</p><p></p><p>Appearance</p><p>Sabnock appears in the form of a flaming human, his flesh pierced by various hooks and blades.</p><p></p><p>Good lord, finally done with the courts of the Orders from Demons! Now, to move on to the Court of Amdosias himself. Then the general monsters. Someday I shall be complete with this boxed set!</p></blockquote><p></p>
[QUOTE="Bootchie!, post: 5583192, member: 43434"] [b]The Court of the Blood[/b] The Court of the Blood from Demons Set 1! [B]Diannor[/B] (an overview) [I]Grand Phenex was unwilling to lay down his weapons when Amdosias declared and end to the wars of dominion. Unsatisfied with the power accorded him by the new order, the Lord of Rage had to be banished to his dominion along with his legion of thralls. With a single cry, Phenex released his righteous indignation with a fireball that consumed his domain. Everything that could be burned was consumed by the demon's fury. So long as the Prince's anger abides, the flames of Diannor will burn bright.[/I] Diannor is a shattered continent floating in the mists of the ether. The flames of Phenx burn across the land in one form or another, lending this demi-plane a traditional fire and brimstone look. Obsidian planes, burning seas, lava pits, and jets of flame dominate the landscape, which is populated by fiends, scourges, and diabolical wyrms. The Lords of Diannor dwell in volcanic fortress palaces, and Phenex himself maintains a citadel in teh living heart of a volcano where the molten rock provides a defense more formidable than a hundred demon warriors could hope to achieve. [B]Grand Phenex - Prince of the Blood[/B] Str. 25 Int. 11 Wis. 15 Dex. 21 Con. 24 Cha. 13 Fighter: skill 16 Fighter Wizard: skill 5 Magic User Priest: NA Thief: Skill 5 Thief Alignment: Chaotic Evil Armor Class: -4 HP: 177 THAC0: 5 # Att: 2 Special Att: Tempt; Berserking Special Def: + 3 weapon or better to hit Movement: 18" Land Magic Tolerance: 65% Size: M Personality: Bestial XP Award: 16,000 Combat Phenex fights with an enormous +4 battle axe that strikes for 2-24 points of damage per hit. In addition, he carries a special +3 longbow that allows hiim to shoot arrows of fire he can conjure from the flaming aura that surrounds him. Each of these arrows strikes for 1-10 points of damage. Like all demons of the blood, Phenex is surrounded by a flaming aura that inflicts 1-6 points of damage per round upon anyone within melee range of him. A successful saving throw vs. dragon's breath will cut this damage in half (round fractions down). Sphere Phenex is the Prince of Blood: he endeavours to spread the sin of rage, the failing that leads the mortal spirit to lash out without reflection. Diabolical Abilities: Phenex wields: the lesser ability to [I]enrage enemies[/I] (this ability affects up to 10 levels/HD creatures within a range of 6"; those who fail to save vs. magic cannot retreat and suffer -2 penalties to all attack rolls for 2d12 rounds); teh standard ability to [I]send allies into battle frenzy[/I] (up to 20 levels/HD of allies receive +3 bonuses to all attack rolls for 2-12 rounds, but cannot retreat during this period); and the greater ability to [I]reincarnate teh dead[/I] (as per the Skill 6 Wizard Spell). In addition, Phenex can enter into [I]berserk frenzy[/I] at will, giving him a +2 bonus to all his attack rolls and saving throws. Inquiries Phenex lies when answering queries about magic and truthfully answers queries about fear. Role Playing Notes Phenex is savage and unpredictable. He lives for battle. Presiding over the Order of the Blood is Grand Phenex, Prince of Demons and Father of Humors. Among the Princes, Decarabria, Lord of Lust, is his truest ally, and Rubbibat, Lord of Blasphemy, his surest foe. Amongst his dukes, his truest ally is Gsion and his surest foe Furfur. It is said that Phenex and Furfur were allies once, but when Furfur became the Duke of Pride, the office corrupted his loyalty. Palace Phenex lives in a palace in Diannor. Appearance Phenex appears as a berserk, bestial warrior covered with barbs and scales. Like all demons of the blood, he continuously burns amidst raging flaming. [B]Gusion - duke of the Blood and the Heart[/B] Str. 20 Int. 19 Wis. 20 Dex. 23 Con. 23 Cha. 18 Fighter: skill 10 Fighter Wizard: skill 8 Magic User Priest: NA Thief: skill 13 thief Alignment: Lawful Evil Armor Class: -3 HP: 135 THAC0: 11 # Att: 1 Special Att: Tempt; assassinate Special Def: + 2 weapon or better to hit Movement: 15" Land/18" air Magic Tolerance: 45% Size: M Personality: Imperious XP Award: 10,000 Combat Gusion fights with a long sword in each hand: one is a frost brand, the other a flame tongue. His dark cloak has all the powers of a cloak of displacement. Like all demons of the blood, Gusion is surrounded by a flaming aura that inflicts 1-6 points of damage per round upon anyone within melee range. A successful saving throw vs. dragon's breath will cut this damage in half (round fractions down). Sphere Gusion is the duke of murderers and assassins. His mission is to tempt mortals into committing unjust murders. Diabolical Abilities: Gusion's lesser ability allows him to [I]fly[/I] (as the Skill 3 Wizard spell); his standard ability allows him to [I]bestow[/I] or [I]remove a curse[/I] (as per teh Skill 3 Priest spell); and his greater ability allows him to conjure a [I]prismatic sphere[/I] (as per the Skill 8 Wizard Spell). In addition, Gusion has the ability to [I]assassinate [/I] targets he catches unaware. His chance to perform an assassination is equal to 100% minus 10 times the target's Skill Level. Inquiries If summoned on the first day of any month, Gusion will truthfully answer any queries concerning warfare or diplomacy. Role Playing Notes Great Gusion is the progenitor of homicides and the tempter of murderers. He is high general of the armies of Phenex, a responsibility he pursues with vigor. Many attempts have been made to convince him to turn upon his lord, but the military-minded demon is unwiling to instigate revolution against a prince who has offered him so many opportunities to indulge his murderous passions. Gusion almost never speaks. Instead, he relies upon his icy gaze to communicate his messages to his mortal targets. Palace Gusion maintains a palace of bones on the demi-plane of Diannor. Appearance Gusion appears in a flowing dark cloak that barely conceals his taloned hands with which he wields his twin swords. Gusion's head burns with the fire fire of Infernus. [B]Botis - Duke of the Blood and Soul[/B] Str. 18(81) Int. 24 Wis. 13 Dex. 21 Con. 19 Cha. 24 Fighter: skill 12 Fighter Wizard: skill 8 Magic User Priest: NA Thief: Skill 4 Thief Alignment: Lawful Evil Armor Class: -2 HP: 130 THAC0: 9 # Att: 1 Special Att: Tempt; Symbol of Hopelessness Special Def: + 2 weapon or better to hit Movement: 15" Land Magic Tolerance: 55% Size: M Personality: Seductive XP Award: 10,000 Combat Botis fights with the weapons of a knight - teh lance, longsword, shield, and mace. Each of Botis' weapons is +3 and inflicts double normal damage. Like all demons of the blood, Botis is surrounded by a flaming aura that inflicts 1-6 points of damage per round upon anyone within melee range. A successful saving throw vs. dragon's breath will cut this damage in half (round fractions down). Sphere Botis is the duke of suicide. He tries to persuade mortals that the solution to their problems lay in their afterlife. Diabolical Abilities: Botis wields: the lesser ability to [I]cause disease[/I] (per the Skill 3 Priest spell); the standard ability to create [I]hallucinatory terrain[/I] (Skill 4 Wizard spell); and the greater ability to [I]build a stronghold of iron[/I] (this ability creates a permanent six-level stronghold with approximately 5,000 square feet per level; those who invoke Botis to perform this ability automatically age 15 years and forfeit a point of stamina; part of the stronghold's magic has the odd side effect of discouraging visitors - only close friends of the stronghold's resident, those engaged in very urgent business, or those who save vs. magic can enter the stronghold proper. In additional, Botis can call upon a [I]symbol of helplessness[/I] (Skill 8 Wizard spell) twice per day. Inquiries Botis answers inquiries after sickness and health truthfully. Role Playing Notes Great Botis is the patron of suicides and brother to Dantalion, the Duke of Despair. Botis has nearly convinced Dantalion to end his own life, a feat unheard of in infernal history. In manner, Botis is sullen, reflective and subdued. Palace Botis' ivory palace is located in Diannor. Appearance Botis appears in the form of a beautiful and lonely warrior engulfed in the flames of the Infernus. HIs appearance is said to have a soothing effect upon thaumaturgists who summon him. [B]Furfur - duke of the Blood and Mind[/B] Str. 24 Int. 7 Wis. 4 Dex. 19 Con. 20 Cha. 21 Fighter: skill 11 Fighter Wizard: skill 4 Magic User Priest: NA Thief: Skill 7 Thief Alignment: Chaotic Evil Armor Class: -4 HP: 145 THAC0: 10 # Att: 2 Special Att: Tempt; blind Special Def: + 2 weapon or better to hit Movement: 15" Land Magic Tolerance: 45% Size: M Personality: Bestial XP Award: 10,000 Combat Due to his own foolish pride, Furfur does not believe he needs weapons. Instead, he fights, grapples, overbears, and fights with taloned hands. He can attack with both hands each round, and each inflicts 1-8 points of damage per hit. Like all demons of the blood, Furfur is surrounded by a flaming aura that inflicts 1-6 points of damage per round upon anyone within melee range. A successful saving throw vs. dragon's breath will cut this damage in half (round fractions down). Sphere Furfur is duke of foolish pride. He endeavours to convince mortals to overestimate their gifts and skills. Diabolical Abilities: Furfur wields: the lesser ability to [I]create light[/I] (Skill 1 Priest); the standard ability to [I]speak with the earth[/I] (Skill 6 priest [I]stone tell[/I], only Furfur or the invoker is allowed only a single inquiry); and the greater ability to [I]summon monsters[/I] (Skill 9 Wizard). In addition, Furfur can use his golden robes to cast forth a blinding light six times per day (as the per the Skill 3 priest spell [I]blindness[/I]) Inquiries Furfur answers all inquiries with streams of incomprehensible, meaningless gibberish. Role Playing Notes Furfur is the god of foolish pride, the sin that leads mortals to overestimate their gifts. Furfur is convinced that the Prince's day is done and that he would be the ideal successor. Furfur is proud and surly. He holds contempt for nearly every other creature he encounters, including many of his fellow diabolical dukes and lords. Palace Furfur maintains a palace of jewel-encrusted platinum on the demi-plane of Diannor. Appearance Furfur is always clad in robes of gold, with licking blue flames obscuring his facial features. [B]Sabnock - Duke of the Blood and the Flesh[/B] Str. 14 Int. 14 Wis. 11 Dex. 12 Con. 12 Cha. 8 Fighter: skill 6 Fighter Wizard: skill 5 Magic User Priest: NA Thief: Skill 9 Thief Alignment: Lawful Evil Armor Class: 2 HP: 77 THAC0: 15 # Att: 1 Special Att: Tempt; symbol of pain Special Def: + 2 weapon or better to hit Movement: 15" Land Magic Tolerance: 45% Size: M Personality: Craven XP Award: 10,000 Combat Sabnock has spent a great deal of his time inventing horrific bladed weapons of all descriptions. His exact arsenal is ever changing, but you can assume that any weapon he uses is the equivalent of a +3 blade that strikes for 2-20 damage per hit. Like all demons of the blood, Sabnock is surrounded by a flaming aura that inflicts 1-6 points of damage per round upon anyone within melee range. A successful saving throw vs. dragon's breath will cut this damage in half (round fractions down). Sphere Sabnock is the duke of depravity. He tries to seduce mortals into committing cruel acts and accepting pain as pleasure. Diabolical Abilities: Sabnock wields: the lesser ability to [I]cause pain[/I] (Skill 1 priest spell [I]cause light wounds[/I]); the standard ability to [I]create a magic weapon[/I] (this ability allows Sabnock to create the weapon of his choice, enchanted to the equivalent of +2, from thin air; weapons created in this fashion last for 1-6 turns); and the greater ability to [I]heal[/I] (Skill 6 Priest). In addition, Sabnock can call upon a [I]Symbol of pain[/I] once per day. Inquiries Sabnock answers truthfully queries concerning pain, whether it's physical or emotional. Role Playing Notes Sabnock is the progenitor of depravity and father of cruelty. Like Agares, Sabnock is too busy amusing himself to bother with infernal politics, though he would support Phenex against Furfur if the upstart dared oppose his prince. Something of an outcast among diabolical princes, Sabnock is cowardly, unassuming, and depraved. Palace Sabnock and his followers maintain no palaces. Appearance Sabnock appears in the form of a flaming human, his flesh pierced by various hooks and blades. Good lord, finally done with the courts of the Orders from Demons! Now, to move on to the Court of Amdosias himself. Then the general monsters. Someday I shall be complete with this boxed set! [/QUOTE]
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