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<blockquote data-quote="Bootchie!" data-source="post: 5455032" data-attributes="member: 43434"><p><strong>Monsters of Myths & Legends II</strong></p><p></p><p>Starting out with the African beasts:</p><p><strong>Anansi</strong></p><p>Exp: 225+6/HTK </p><p>STR: 16 (0, +1). [NT: 14, INS:14 </p><p>STA: 14, DEX: 18 (+3, -4), APL: 3 </p><p>HTK: 46, </p><p>AC: 4 </p><p>MV: 12",</p><p>AL: C. Evil </p><p>AT: 1</p><p>DM: 2D4+1 (short sword) </p><p>THACO: 13 </p><p>SZ: M </p><p>Weapons: +2 short sword. </p><p>Special: Stories act as <em>Charm Person</em> spell (see following), Adhesive rosin (see following). </p><p></p><p>Anansi, the spider trickster, has a large head and protruding eyes. His backside is dull green and brown, making him hard lo distinguish from the </p><p>surrounding trees and brush in which he bides. He has a bright red underbelly and a large, wide moulh which, when opened, appears to be smiling. </p><p>This creature is extromely clever and loves to outwit his prey before killing it. Anansl can be encountered during any forest or jungle excursion. </p><p></p><p></p><p></p><p>When making his presence known, he appears to be wandering clown a path, unaware of a passing party, relating stories of monumental deeds to no one in particular. When seeing the party, he acts embarrassed about talking to himself and apologizes, cxplaimng that he is memorizmg ancestral stories for future generations. </p><p></p><p>Anansi appears to be quite friendly, even offering Characters food or help. Once the party ls comfortable the spider begins to tell an exciting tale filled with evil, heroism, romance, and intrigue. </p><p></p><p>The tale is so bewltching that Characters under Skill Level 6 don't realize they are falling under a spell. Characters who are o fSkill 6 or higher must </p><p>save vs Spell, to negate tbe "Charm" effect. Once a successful save is made, Characters realize they are being perceived as food raiher than as friends. </p><p>Anansi's underbelly secretes an extremely sticky resin, which can be shot up to 10' in any direction. The resin may be aimed al the ground to cause the Character's boots to adhere to the earth, or it could be used to hold a Character's limbs together. (The intent is at GM's discretion.) Once a Character 1s stuck to the resin, he or she can move no affected body part or limb. </p><p></p><p>Stuck to its bell is a +2 short sword for more "sticky" situations. The sword does 2D4+1 damage witb each hit. Anansi wields the sword with one of its many legs. This action does not prevent the creature from spinning a web at the same time. As soon as the victim is helpless. a web is spun around it in 2 rounds. </p><p></p><p>LEGEND </p><p></p><p>Anansi wanted to learn the best stories to enchant people so that they would fall into a listening trance. So, he prayed to the god Nyankopon, who told him that the price for leaming the stories was a python, a hornet, a leopard, and a nature spirit (elementsl). Anansi quickly agreed to the conditions, and even offered his own mother in addition to the other gifts. </p><p></p><p>In his quest for the python, Anansi first cut a long branch from a tree and </p><p>brashly walked up to the python's home, pretending to be arguing with someone. Curious, the python appeared and asked what was happening. Anansi toid the python he was having a disagreement with his wife over whether the stick was longer than the python. To resolve the issue, the </p><p>python stretched his body against the branch to measure which was longer. </p><p>Quickly, Anansi gpun a web around the snake and branch and offered the captured python to lhe god. </p><p></p><p>Next, Anansi took a water gourd and went searching tor lhe hornets. As soon as he saw them, he poured sorne of the watcr over himseif and the hornets, pretending that it had begun to rain. Graciously, Anansi offered the hornets shelter in the gourd. As soon as they entered, he plugged the hole and delivered the captured hornets to his god.</p><p> </p><p>To capture lhe leopard, Anansi dug a pit near a frequented water hole. As </p><p>planned, the animal fell into the pit and Anansi offered lo help it out by instructing the animal to put ils front paws on two large sticks that Anansi straddled over the pit. As soon as Lhe leopard stretched out into this vulnerable position, Anansi drew his sword and sliced open the leopard's </p><p>skul!. </p><p></p><p>To capture a nature spirit, Anansi made a large, life-size doll of wood, which </p><p>he smeared with slicky resin from his own underbelly. Then, he attached a string to the doll so it operated like a puppet. Setting the doll where the spiritl would find it, he put a bowl of food nearby and hid himself. </p><p>As a nature spirit passed, he asked the doll to sampIe the food. Anansi pulled the string, making the doll nod. The elemental ate the food and thanked the doll, but the doll didn't respond. After numerous attempts to elicit an answer from the doll, the spirit, became angry with the doll's lack of response and struck it. Tbe spirit's hand stuck to the resin-covered dol!. The spirit then struck with the other hand, which also stuck. </p><p></p><p>Then, the spirit swung her body against the doll. Anansi then came out of hiding and spun a web around the struggling elemental. He offered the spirit and his own mother to the god. who gave Anansi all the stories and declared that, in the future, these stories would be known as "The Spider's Stories."</p></blockquote><p></p>
[QUOTE="Bootchie!, post: 5455032, member: 43434"] [b]Monsters of Myths & Legends II[/b] Starting out with the African beasts: [B]Anansi[/B] Exp: 225+6/HTK STR: 16 (0, +1). [NT: 14, INS:14 STA: 14, DEX: 18 (+3, -4), APL: 3 HTK: 46, AC: 4 MV: 12", AL: C. Evil AT: 1 DM: 2D4+1 (short sword) THACO: 13 SZ: M Weapons: +2 short sword. Special: Stories act as [I]Charm Person[/I] spell (see following), Adhesive rosin (see following). Anansi, the spider trickster, has a large head and protruding eyes. His backside is dull green and brown, making him hard lo distinguish from the surrounding trees and brush in which he bides. He has a bright red underbelly and a large, wide moulh which, when opened, appears to be smiling. This creature is extromely clever and loves to outwit his prey before killing it. Anansl can be encountered during any forest or jungle excursion. When making his presence known, he appears to be wandering clown a path, unaware of a passing party, relating stories of monumental deeds to no one in particular. When seeing the party, he acts embarrassed about talking to himself and apologizes, cxplaimng that he is memorizmg ancestral stories for future generations. Anansi appears to be quite friendly, even offering Characters food or help. Once the party ls comfortable the spider begins to tell an exciting tale filled with evil, heroism, romance, and intrigue. The tale is so bewltching that Characters under Skill Level 6 don't realize they are falling under a spell. Characters who are o fSkill 6 or higher must save vs Spell, to negate tbe "Charm" effect. Once a successful save is made, Characters realize they are being perceived as food raiher than as friends. Anansi's underbelly secretes an extremely sticky resin, which can be shot up to 10' in any direction. The resin may be aimed al the ground to cause the Character's boots to adhere to the earth, or it could be used to hold a Character's limbs together. (The intent is at GM's discretion.) Once a Character 1s stuck to the resin, he or she can move no affected body part or limb. Stuck to its bell is a +2 short sword for more "sticky" situations. The sword does 2D4+1 damage witb each hit. Anansi wields the sword with one of its many legs. This action does not prevent the creature from spinning a web at the same time. As soon as the victim is helpless. a web is spun around it in 2 rounds. LEGEND Anansi wanted to learn the best stories to enchant people so that they would fall into a listening trance. So, he prayed to the god Nyankopon, who told him that the price for leaming the stories was a python, a hornet, a leopard, and a nature spirit (elementsl). Anansi quickly agreed to the conditions, and even offered his own mother in addition to the other gifts. In his quest for the python, Anansi first cut a long branch from a tree and brashly walked up to the python's home, pretending to be arguing with someone. Curious, the python appeared and asked what was happening. Anansi toid the python he was having a disagreement with his wife over whether the stick was longer than the python. To resolve the issue, the python stretched his body against the branch to measure which was longer. Quickly, Anansi gpun a web around the snake and branch and offered the captured python to lhe god. Next, Anansi took a water gourd and went searching tor lhe hornets. As soon as he saw them, he poured sorne of the watcr over himseif and the hornets, pretending that it had begun to rain. Graciously, Anansi offered the hornets shelter in the gourd. As soon as they entered, he plugged the hole and delivered the captured hornets to his god. To capture lhe leopard, Anansi dug a pit near a frequented water hole. As planned, the animal fell into the pit and Anansi offered lo help it out by instructing the animal to put ils front paws on two large sticks that Anansi straddled over the pit. As soon as Lhe leopard stretched out into this vulnerable position, Anansi drew his sword and sliced open the leopard's skul!. To capture a nature spirit, Anansi made a large, life-size doll of wood, which he smeared with slicky resin from his own underbelly. Then, he attached a string to the doll so it operated like a puppet. Setting the doll where the spiritl would find it, he put a bowl of food nearby and hid himself. As a nature spirit passed, he asked the doll to sampIe the food. Anansi pulled the string, making the doll nod. The elemental ate the food and thanked the doll, but the doll didn't respond. After numerous attempts to elicit an answer from the doll, the spirit, became angry with the doll's lack of response and struck it. Tbe spirit's hand stuck to the resin-covered dol!. The spirit then struck with the other hand, which also stuck. Then, the spirit swung her body against the doll. Anansi then came out of hiding and spun a web around the struggling elemental. He offered the spirit and his own mother to the god. who gave Anansi all the stories and declared that, in the future, these stories would be known as "The Spider's Stories." [/QUOTE]
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