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<blockquote data-quote="Bootchie!" data-source="post: 5453901" data-attributes="member: 43434"><p><strong>Denizens of Og - Aballigor, Marshal of Rubbibat</strong></p><p></p><p>Here's the court of the Soul!</p><p></p><p><strong>Aballigar (Marshall of Grand Rubibbat)</strong></p><p></p><p>Strength: 16</p><p>Dexterity: 18</p><p>Constitution: 20</p><p>Intelligence: 13</p><p>Wisdom: 15</p><p>Charisma: 18</p><p>Fighter: 12</p><p>Wizard: 7</p><p>Priest: 5</p><p>Thief: 12</p><p>Alignment: Chaotic Evil</p><p>Armor Class: 0</p><p>HP: 100</p><p>THAC0: 8</p><p># Attacks: 3 </p><p>Special Att: See Below</p><p>Special Def: #3 or Better to Hit</p><p>Movement: 12"</p><p>Magic Tolerance: 60% </p><p>Size: M</p><p>Personality: Personable</p><p>XP Award: 13,000</p><p></p><p><strong>Combat:</strong></p><p>When Aballigar enters melee combat, he reverts to his true form, that of a fearsome demon warrior who attacks with claws and fangsfor 2-12/2-12/1-10 pointsof damage. His bite is venomous and will stop the heart of any mortal who fails a save vs. death. Once per turn this Marshal can vomit a plague of vermin which will attack all living creatures in a 15" radius, doing 1-8 points of damage per round for 3 rounds. Apowerful burst of flame such as that caused by the fireball spell will force the creatures to disperse.</p><p></p><p><strong>Diabolical Abilities:</strong></p><p>This Marshal delights in the evils that fester in mortal cities. He knows much of what goes on in the largest human settlements and will use this knowledge to sew the seeds of dissent and despair which he carries in a small pouch at his hip. Many criminal organizations were inspired by this demon or one of his mortal allies.</p><p></p><p><strong>Pacts:</strong></p><p>Aballigar can only be summoned in a large town or city at the stroke of midnight. Vermin gather where he is called and he often leaves the gift of famine when he returns to the Infernus. Mortal sorcerers call upon this Marshal to gain political poweror to curse a settlement with visitations from each of his Generals. </p><p></p><p><strong>Role Playing:</strong></p><p>Inhuman form Aballigar is outgoing and pleasant, a charming everyman whose accommodating personality make him everyone'sfriend. He is well known in many cities by many names and is trusted by heroes and kings. In his true form the Marshal becomes abusive and cruel, a wicked bastard who is the shadowy reflection of the man he pretends to be. </p><p></p><p><strong>Palace:</strong></p><p>Galliowmoor is a twisted parody of a human city, populated by bureaucrats and fools (It isoften difficult to tell one from the next.) The Marshal serves as both Mayor and Justice, dispensing law with an iron gauntlet. He will sometimes loan this gauntlet to a trusted minion. It is a +3 weapon which does 5-11 (2D4+3) points of damage and gives the wearer the power to cast <em>charm person</em> and <em>cause serious</em> wounds at will.</p><p></p><p></p><p><strong>Culdra - General of Aballigor</strong></p><p></p><p>Rarity: Unique</p><p>Strength: 13</p><p>Dexterity: 14</p><p>Constitution: 13</p><p>Intelligence: 16</p><p>Wisdom: 13</p><p>Charisma: 8</p><p>Fighter: Na</p><p>Wizard: 9</p><p>Priest: 9</p><p>Thief: 9</p><p>Alignment: Chaotic Evil </p><p>Armor Class: 1</p><p>HP: 83</p><p>THAC0: 12</p><p># Attacks: 2 (3)</p><p>Special Att: See Below</p><p>Special Def: +2 or Better weapon to Hit</p><p>Movement: 12" land / 18" air</p><p>Magic Tolerance: 55%</p><p>Size: M</p><p>Personality: Tolerant</p><p>XP Award: 9,000</p><p></p><p><strong>Combat:</strong></p><p>Culdra will only attack physically if her flock is threatened somehow. As she strikes, her hands twist into talons. She may attack twice per round for 2-8 points of damage. If she hits with both talons, she will manifest a beak and try to peck out her victim's eyes, which requires a successful to-hit roll.</p><p></p><p><strong>Diabolical Abilities:</strong></p><p>This General commands the avian pests which infest the cities of man. Her pouch contains the seeds of wicked thoughts that attract the unclean beasts. She may call as many or as few as she pleases. As an attack, her feathered friends will tear at any mortal targets she designates, doing 1-3 points of damage to her chosen victims every round. Once a week, she may call up a flock so large that it forms a cloud which blocks out the sun for a full day.</p><p></p><p><strong>Lieutenants:</strong></p><p>Culdra's chosen look like blind children with fetid wings. Dathmirax can cast spells like a skill 5 wizard and has a poison bite lethal to characters of skill 5 or less. Balamarid wields a snakestaff that does 3-18 points of damage to mortals wearing magic armor. Duredarin has truesight and a smile which causes fear in children and animals. Avardurian has giant strength and can beat his wings so mightily that he can create a <strong>gustof wind</strong> at will. Vorteregon can cast spells with the ability of a skill 6 priest and wields a +3 knife that does double damage to paladins.</p><p></p><p></p><p><strong>Arzex - General of Aballigor</strong></p><p></p><p>Strength: 15</p><p>Dexterity: 13</p><p>Constitution: 14</p><p>Intelligence: 17</p><p>Wisdom: 15</p><p>Charisma: 11</p><p>Fighter: 8</p><p>Wizard: NA</p><p>Priest: NA</p><p>Thief: 11</p><p>Alignment: Chaotic Evil</p><p>Armor Class: 1</p><p>HP: 91</p><p>THAC0: 13</p><p># Attacks: 2 </p><p>Special Att: See Below</p><p>Special Def: +2 or Better Weapon to Hit</p><p>Movement: 14</p><p>Magic Tolerance: 55%</p><p>Size: M</p><p>Personality: Personable</p><p>XP Award: 9,000</p><p></p><p></p><p><strong>Combat:</strong></p><p>Though he tries to avoid becoming personally involved in melee combat, Arzex is sometimes forced to resort to the retractable razorsharp spurs hiddenon the leading edge of his forearms. He may attack twice per round with these weapons, which do 2-8 points of damage.</p><p></p><p><strong>Diabolical Abilities:</strong></p><p>The demon-dogs of Arzex are flawless trackers that can outrun any mortal creature. Their howling will paralyze any mortal of skill 3 or less who hears it. If the pack descend on an opponent whom they have paralyzed, the victim is reduced to 0 hit points in the first round, killed the second, and torn to shreds in the third. The General's power over feral creatures is not limited to his pack. He may charm any number of hound or wolves at will and may polymorph a charmed creature into a demon dog by touch. </p><p></p><p><strong>Lieutenants:</strong></p><p>Arzex has five special dogs who serve as his lieutenants. Garell has a steel hide which repels all but the stoutest mortal weapons (AC 0, +2 or better weapons to hit). Marikk's bite sucks the vital essence of his victims, draining a life level on every successful attack. Dulenn has the fortitude of darkness and may regenerate 0-7 (1d8-1) HTK points per round. Vasatt's gaze withers living things and causes 2-16 points of damage when used as an attack. Furnarr must be killed twice to drive him from the plane prime. </p><p></p><p></p><p><strong>Belmeera - General of Aballigor</strong></p><p></p><p>Strength: (not given)</p><p>Dexterity: 16</p><p>Constitution: 16</p><p>Intelligence: 15</p><p>Wisdom: 15</p><p>Charisma: 8</p><p>Fighter: NA</p><p>Wizard: 7</p><p>Priest: 9</p><p>Thief: 11</p><p>Alignment: Chaotic Evil</p><p>Armor Class: 1</p><p>HP: 89</p><p>THAC0: 15</p><p># Attacks: 2(3)</p><p>Special Att: See Below</p><p>Special Def: +2 or Better to Hit</p><p>Movement: 10</p><p>Magic Tolerance: 65%</p><p>Size: M</p><p>Personality: Bestial</p><p>XP Award: 9,000</p><p></p><p></p><p><strong>Combat:</strong></p><p>This demoness seldom enters melee combat, but can attack twice per round with her clawlike hands for 1-4 points of damage, and if both hit the same opponent in the same round, she may try to bite for 1-6 damage.</p><p></p><p><strong>Diabolical Abilities:</strong></p><p>Belmeera's basket contains a plague of demonic rodents that ache to obey her wicked will. There are enough to infest an entire town, bringing filth and disease in their wake. At her command, entire kingdoms have fallen. As an attack, the swarm will cause 1 point of damage per round to any mortal within 100' of their mistress. She may direct the creatures to limit their aggression to a single target, in which case they do 6-24 points of damage per round. If the victim survives, he must save vs. poison or contract a disease which will kill himin 3 days. The swarm is endlessand cannot be stopped.</p><p></p><p><strong>Lieutenants:</strong></p><p>Belmeera's minions are fairly straightforward demon warriors, but all may assume rodent form at will. Raskret can unhinge his jaw to devour anything regardless of shape or size. Buflegor's breath is poisonous and can kill any mortal of skill 3 or lower who fails a save. Jalkrek can only fly at night and can see the invisible. Asheer is an infallible tracker but leaves a trail of blood which anyone could follow. Eeshkree's squeal can transform men into animals unless they save vs. death.</p><p></p><p></p><p><strong>Duxarid - General of Aballigor</strong></p><p></p><p>Strength: 11</p><p>Dexterity: 13</p><p>Constitution: 15</p><p>Intelligence: 9</p><p>Wisdom: 14</p><p>Charisma: 8</p><p>Fighter: 7</p><p>Wizard: 7</p><p>Priest: 7</p><p>Thief: 7</p><p>Alignment: Chaotic Evil </p><p>Armor Class: 1</p><p>HP: 93</p><p>THAC0: 14</p><p># Attacks: 1</p><p>Special Att: See Below</p><p>Special Def: +2 or Better to Hit</p><p>Movement: 9</p><p>Magic Tolerance: 60%</p><p>Size: M</p><p>Personality: Craven</p><p>XP Award: 9,000</p><p></p><p></p><p><strong>Combat:</strong></p><p>When he attacks in melee combat, Duxarid uses his crutch, which is a +3 weapon in his hands and does 2-12 points of damage. He sometimes assumes human form to beg on the planeprime. If he is denied alms, his crutch does double damage to the offending penny pincher.</p><p></p><p><strong>Diabolical Abilities:</strong></p><p>Duxarid commands the insects that infest mortal settlements. His tiny minions see and hear many things that transpire in the shadows. When the demon wills it, his spies watch the plane prime for him, making him privy to many secrets. The demon may cast <em>Insect Swarm</em> at will and summon insects of immense size to him by reciting ancient blasphemies which leave his lips crusted with blood.</p><p></p><p><strong>Lieutenants:</strong></p><p>Xiraxirao has four extra arms and is covered with black bristling hair, giving him a spider-like appearance. His multi-faceted eyes can see six places at once, at any distance. Veroxx the Foul wears a greasy carapace and can spit an acidic secretion up to 20" that does 1-20 points of damage. Aliaxisis has the wings of a fly and breath so fetid it can be used as a <em>Creeping Doom</em> spell once per day. Zojalex is tiny for a noble demon of the Infernus, but his ant-like body has the strength of a titan. Balbrjalixax is part maggot, part man. Its leech-like mouth does 1-12 points of damage, and if it rolls a natural 20 in melee combat, it swallows its victim whole unless they save vs.death.</p></blockquote><p></p>
[QUOTE="Bootchie!, post: 5453901, member: 43434"] [b]Denizens of Og - Aballigor, Marshal of Rubbibat[/b] Here's the court of the Soul! [B]Aballigar (Marshall of Grand Rubibbat)[/B] Strength: 16 Dexterity: 18 Constitution: 20 Intelligence: 13 Wisdom: 15 Charisma: 18 Fighter: 12 Wizard: 7 Priest: 5 Thief: 12 Alignment: Chaotic Evil Armor Class: 0 HP: 100 THAC0: 8 # Attacks: 3 Special Att: See Below Special Def: #3 or Better to Hit Movement: 12" Magic Tolerance: 60% Size: M Personality: Personable XP Award: 13,000 [B]Combat:[/B] When Aballigar enters melee combat, he reverts to his true form, that of a fearsome demon warrior who attacks with claws and fangsfor 2-12/2-12/1-10 pointsof damage. His bite is venomous and will stop the heart of any mortal who fails a save vs. death. Once per turn this Marshal can vomit a plague of vermin which will attack all living creatures in a 15" radius, doing 1-8 points of damage per round for 3 rounds. Apowerful burst of flame such as that caused by the fireball spell will force the creatures to disperse. [B]Diabolical Abilities:[/B] This Marshal delights in the evils that fester in mortal cities. He knows much of what goes on in the largest human settlements and will use this knowledge to sew the seeds of dissent and despair which he carries in a small pouch at his hip. Many criminal organizations were inspired by this demon or one of his mortal allies. [B]Pacts:[/B] Aballigar can only be summoned in a large town or city at the stroke of midnight. Vermin gather where he is called and he often leaves the gift of famine when he returns to the Infernus. Mortal sorcerers call upon this Marshal to gain political poweror to curse a settlement with visitations from each of his Generals. [B]Role Playing:[/B] Inhuman form Aballigar is outgoing and pleasant, a charming everyman whose accommodating personality make him everyone'sfriend. He is well known in many cities by many names and is trusted by heroes and kings. In his true form the Marshal becomes abusive and cruel, a wicked bastard who is the shadowy reflection of the man he pretends to be. [B]Palace:[/B] Galliowmoor is a twisted parody of a human city, populated by bureaucrats and fools (It isoften difficult to tell one from the next.) The Marshal serves as both Mayor and Justice, dispensing law with an iron gauntlet. He will sometimes loan this gauntlet to a trusted minion. It is a +3 weapon which does 5-11 (2D4+3) points of damage and gives the wearer the power to cast [I]charm person[/I] and [I]cause serious[/I] wounds at will. [B]Culdra - General of Aballigor[/B] Rarity: Unique Strength: 13 Dexterity: 14 Constitution: 13 Intelligence: 16 Wisdom: 13 Charisma: 8 Fighter: Na Wizard: 9 Priest: 9 Thief: 9 Alignment: Chaotic Evil Armor Class: 1 HP: 83 THAC0: 12 # Attacks: 2 (3) Special Att: See Below Special Def: +2 or Better weapon to Hit Movement: 12" land / 18" air Magic Tolerance: 55% Size: M Personality: Tolerant XP Award: 9,000 [B]Combat:[/B] Culdra will only attack physically if her flock is threatened somehow. As she strikes, her hands twist into talons. She may attack twice per round for 2-8 points of damage. If she hits with both talons, she will manifest a beak and try to peck out her victim's eyes, which requires a successful to-hit roll. [B]Diabolical Abilities:[/B] This General commands the avian pests which infest the cities of man. Her pouch contains the seeds of wicked thoughts that attract the unclean beasts. She may call as many or as few as she pleases. As an attack, her feathered friends will tear at any mortal targets she designates, doing 1-3 points of damage to her chosen victims every round. Once a week, she may call up a flock so large that it forms a cloud which blocks out the sun for a full day. [B]Lieutenants:[/B] Culdra's chosen look like blind children with fetid wings. Dathmirax can cast spells like a skill 5 wizard and has a poison bite lethal to characters of skill 5 or less. Balamarid wields a snakestaff that does 3-18 points of damage to mortals wearing magic armor. Duredarin has truesight and a smile which causes fear in children and animals. Avardurian has giant strength and can beat his wings so mightily that he can create a [B]gustof wind[/B] at will. Vorteregon can cast spells with the ability of a skill 6 priest and wields a +3 knife that does double damage to paladins. [B]Arzex - General of Aballigor[/B] Strength: 15 Dexterity: 13 Constitution: 14 Intelligence: 17 Wisdom: 15 Charisma: 11 Fighter: 8 Wizard: NA Priest: NA Thief: 11 Alignment: Chaotic Evil Armor Class: 1 HP: 91 THAC0: 13 # Attacks: 2 Special Att: See Below Special Def: +2 or Better Weapon to Hit Movement: 14 Magic Tolerance: 55% Size: M Personality: Personable XP Award: 9,000 [B]Combat:[/B] Though he tries to avoid becoming personally involved in melee combat, Arzex is sometimes forced to resort to the retractable razorsharp spurs hiddenon the leading edge of his forearms. He may attack twice per round with these weapons, which do 2-8 points of damage. [B]Diabolical Abilities:[/B] The demon-dogs of Arzex are flawless trackers that can outrun any mortal creature. Their howling will paralyze any mortal of skill 3 or less who hears it. If the pack descend on an opponent whom they have paralyzed, the victim is reduced to 0 hit points in the first round, killed the second, and torn to shreds in the third. The General's power over feral creatures is not limited to his pack. He may charm any number of hound or wolves at will and may polymorph a charmed creature into a demon dog by touch. [B]Lieutenants:[/B] Arzex has five special dogs who serve as his lieutenants. Garell has a steel hide which repels all but the stoutest mortal weapons (AC 0, +2 or better weapons to hit). Marikk's bite sucks the vital essence of his victims, draining a life level on every successful attack. Dulenn has the fortitude of darkness and may regenerate 0-7 (1d8-1) HTK points per round. Vasatt's gaze withers living things and causes 2-16 points of damage when used as an attack. Furnarr must be killed twice to drive him from the plane prime. [B]Belmeera - General of Aballigor[/B] Strength: (not given) Dexterity: 16 Constitution: 16 Intelligence: 15 Wisdom: 15 Charisma: 8 Fighter: NA Wizard: 7 Priest: 9 Thief: 11 Alignment: Chaotic Evil Armor Class: 1 HP: 89 THAC0: 15 # Attacks: 2(3) Special Att: See Below Special Def: +2 or Better to Hit Movement: 10 Magic Tolerance: 65% Size: M Personality: Bestial XP Award: 9,000 [B]Combat:[/B] This demoness seldom enters melee combat, but can attack twice per round with her clawlike hands for 1-4 points of damage, and if both hit the same opponent in the same round, she may try to bite for 1-6 damage. [B]Diabolical Abilities:[/B] Belmeera's basket contains a plague of demonic rodents that ache to obey her wicked will. There are enough to infest an entire town, bringing filth and disease in their wake. At her command, entire kingdoms have fallen. As an attack, the swarm will cause 1 point of damage per round to any mortal within 100' of their mistress. She may direct the creatures to limit their aggression to a single target, in which case they do 6-24 points of damage per round. If the victim survives, he must save vs. poison or contract a disease which will kill himin 3 days. The swarm is endlessand cannot be stopped. [B]Lieutenants:[/B] Belmeera's minions are fairly straightforward demon warriors, but all may assume rodent form at will. Raskret can unhinge his jaw to devour anything regardless of shape or size. Buflegor's breath is poisonous and can kill any mortal of skill 3 or lower who fails a save. Jalkrek can only fly at night and can see the invisible. Asheer is an infallible tracker but leaves a trail of blood which anyone could follow. Eeshkree's squeal can transform men into animals unless they save vs. death. [B]Duxarid - General of Aballigor[/B] Strength: 11 Dexterity: 13 Constitution: 15 Intelligence: 9 Wisdom: 14 Charisma: 8 Fighter: 7 Wizard: 7 Priest: 7 Thief: 7 Alignment: Chaotic Evil Armor Class: 1 HP: 93 THAC0: 14 # Attacks: 1 Special Att: See Below Special Def: +2 or Better to Hit Movement: 9 Magic Tolerance: 60% Size: M Personality: Craven XP Award: 9,000 [B]Combat:[/B] When he attacks in melee combat, Duxarid uses his crutch, which is a +3 weapon in his hands and does 2-12 points of damage. He sometimes assumes human form to beg on the planeprime. If he is denied alms, his crutch does double damage to the offending penny pincher. [B]Diabolical Abilities:[/B] Duxarid commands the insects that infest mortal settlements. His tiny minions see and hear many things that transpire in the shadows. When the demon wills it, his spies watch the plane prime for him, making him privy to many secrets. The demon may cast [I]Insect Swarm[/I] at will and summon insects of immense size to him by reciting ancient blasphemies which leave his lips crusted with blood. [B]Lieutenants:[/B] Xiraxirao has four extra arms and is covered with black bristling hair, giving him a spider-like appearance. His multi-faceted eyes can see six places at once, at any distance. Veroxx the Foul wears a greasy carapace and can spit an acidic secretion up to 20" that does 1-20 points of damage. Aliaxisis has the wings of a fly and breath so fetid it can be used as a [I]Creeping Doom[/I] spell once per day. Zojalex is tiny for a noble demon of the Infernus, but his ant-like body has the strength of a titan. Balbrjalixax is part maggot, part man. Its leech-like mouth does 1-12 points of damage, and if it rolls a natural 20 in melee combat, it swallows its victim whole unless they save vs.death. [/QUOTE]
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