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<blockquote data-quote="Bootchie!" data-source="post: 5406876" data-attributes="member: 43434"><p><strong>More of the Generic Monsters from Demons</strong></p><p></p><p>Okay, here's some more generics from Demons Set 1.</p><p></p><p><strong>Fiend</strong></p><p></p><p>Rarity: Uncommon</p><p># Appearing: 2-20</p><p>Wander Chance: 40%</p><p>Intelligence: Average of 6</p><p>Alignment: Chaotic Evil</p><p>HD: 4</p><p>THAC0: 17</p><p>Armor Class: 3</p><p># Attacks: 2 (claw, bite) or 1 (weapon)</p><p>Damage: 1-3 (claw)/1-6 (bite), or 1-8 (weapon)</p><p>Special Att: None</p><p>Special Def: +1 or better to hit; invisibility</p><p>Movement: 12" land/20" air</p><p>Magic Tolerance: None</p><p>Size: S</p><p>XP Award: 420</p><p></p><p>Combat:</p><p>In combat, most fiends fight with barbed tridents, though they are also capable of using their claws and fangs in a pinch. If possible, a lone fiend will never enter into combat. Instead, the creatures like to gang up on their enemies and swarm all over them. As many as twelve fiends can attach a single man-sized target each round.</p><p></p><p>Notes:</p><p>Fiends are newborn demons awaiting an opportunity to be reincarnated as Malniatu. Because they are relatively powerless, they are ignored by most of the inhabitants of the infernus. Consequently, the fiends tend to gather together in large hunting packs.</p><p></p><p>Special:</p><p>Fiends have all the abilities of a Skill 11 Theif and the ability to render themselves invisible once per day. Generally, they use these abilities to unbalance a party of adventurers trespassing in the Infernus. Typically, a pack of fiends will follow such a party for miles, occasionally sneaking into its midst to steal or destroy useful weapons or items.</p><p></p><p>Role Playing:</p><p>Fiends are all trying to attract the attention of their betters so they can elevate themselves to the rank of full-fledged demons. Confounding adventurers in their method of achieving this goal.</p><p></p><p>Appearance:</p><p>These fanged and barbed demonlings wee created to torment the lesser demons and the occasional mortal soul that finds ultimate rest in the Infernus.</p></blockquote><p></p>
[QUOTE="Bootchie!, post: 5406876, member: 43434"] [b]More of the Generic Monsters from Demons[/b] Okay, here's some more generics from Demons Set 1. [B]Fiend[/B] Rarity: Uncommon # Appearing: 2-20 Wander Chance: 40% Intelligence: Average of 6 Alignment: Chaotic Evil HD: 4 THAC0: 17 Armor Class: 3 # Attacks: 2 (claw, bite) or 1 (weapon) Damage: 1-3 (claw)/1-6 (bite), or 1-8 (weapon) Special Att: None Special Def: +1 or better to hit; invisibility Movement: 12" land/20" air Magic Tolerance: None Size: S XP Award: 420 Combat: In combat, most fiends fight with barbed tridents, though they are also capable of using their claws and fangs in a pinch. If possible, a lone fiend will never enter into combat. Instead, the creatures like to gang up on their enemies and swarm all over them. As many as twelve fiends can attach a single man-sized target each round. Notes: Fiends are newborn demons awaiting an opportunity to be reincarnated as Malniatu. Because they are relatively powerless, they are ignored by most of the inhabitants of the infernus. Consequently, the fiends tend to gather together in large hunting packs. Special: Fiends have all the abilities of a Skill 11 Theif and the ability to render themselves invisible once per day. Generally, they use these abilities to unbalance a party of adventurers trespassing in the Infernus. Typically, a pack of fiends will follow such a party for miles, occasionally sneaking into its midst to steal or destroy useful weapons or items. Role Playing: Fiends are all trying to attract the attention of their betters so they can elevate themselves to the rank of full-fledged demons. Confounding adventurers in their method of achieving this goal. Appearance: These fanged and barbed demonlings wee created to torment the lesser demons and the occasional mortal soul that finds ultimate rest in the Infernus. [/QUOTE]
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