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<blockquote data-quote="Bootchie!" data-source="post: 5406796" data-attributes="member: 43434"><p><strong>Even more demons!</strong></p><p></p><p>More of the Big Bads from set 1 of Demons.</p><p></p><p><strong>Thanis - Realm of the Flesh</strong></p><p>When Grand Decarabia was granted dominion by Amdosias, he sought to complete the work the gods began when the Infernus was first forged. The prince of lust and the lesser powers in his service took up the mantle of creation and remade the shattered fragment of land.</p><p>To mortals, Thanis seems a paradise found, but only because the demonic taint is far more subtle than that evidenced in other realms. Behind every wonder lurks temptation enough to attempt a journey beyond the veil.</p><p>Decarabia's domain is, in many ways, far more pleasant than the afterlife offered by many of the gods of light and law, thus its allure. Lulled into a false sense of security, many mortals fall prey to the corrupting influence of Thanis and the seducers who dwell there, finding themselves trapped by their actions, doomed to eternal damnation.</p><p>In addition to Decarabia, all the Dukes of the Flesh inhabit Thanis as well. </p><p></p><p></p><p><strong></strong></p><p><strong>Grand Decarabia - Duke of the Flesh</strong></p><p></p><p>Str. 18(88)</p><p>Int. 21</p><p>Wis. 21</p><p>Dex. 24</p><p>Con. 20</p><p>Cha. 25</p><p>Fighter: skill 13 Fighter </p><p>Wizard: skill 13 Magic User</p><p>Priest: NA</p><p>Thief: Skill 12 Thief</p><p>Alignment: Lawful Evil</p><p>Armor Class: -5</p><p>HP: 188</p><p>THAC0: 8</p><p># Att: 2</p><p>Special Att: Tempt; berserk</p><p>Special Def: + 3 weapon or better to hit</p><p>Movement: 15" Land</p><p>Magic Tolerance: 70%</p><p>Size: M</p><p>Personality: Bestial</p><p>XP Award: 10,000</p><p></p><p>Combat</p><p>Decarabia holds and ever changing assortment of items in each of his hands. In combat, he can change these items into weapons. Each round, the weapons he wields metamorphose into new weapons. To determine his exact armament in any given round, you can make two rolls on the following table:</p><p><strong>Roll D6 Weapon</strong></p><p>1 +4 Axe</p><p>2 +3 Long Sword</p><p>3 short sword, flame tongue</p><p>4 long sword, frost brand</p><p>5 +4 mace</p><p>6 +4 club</p><p></p><p>The weapons listed on this table are not exemplary. Many other combinations are possible.</p><p>If Decarabia is separated from one of his weapons, he can easily create a new one. Separated weapons dissolve into nothingness after 1-8 turns unless a permanency spell is cast on them.</p><p></p><p>Sphere</p><p>Decarabia is the Prince of the Flesh and Lord of Emptiness, charged with the spread of lust.</p><p></p><p>Diabolical Abilities: </p><p>Decarabia wields: the lesser ability to <em>shatter</em> (Level 2 Wizard Spell); the standard ability to <em>transmute iron to gold</em> (affects 5 pounds per level of teh invoker, or 75 pounds for Decarabia); and the greater ability to <em>raise the dead</em>.</p><p></p><p>Inquiries</p><p>Decarabia truthfully answers queries about the environment.</p><p></p><p>Role Playing Notes</p><p>Decarabia is savage and unforgiving. Among the other princes, Phenex, Lord of Rage, is his truest ally and Anthraxus, Lord of Betrayal, his surest foe. Of Prince Decarabia's four dukes (Vapula, Gremory, Rofocale, and Agares), his truest ally is Rofocale, and his truest foe is Vapula.</p><p></p><p>Palace</p><p>Decarabia's vast palace is located in Thanis.</p><p></p><p>Appearance</p><p>Though Decarabia appears human, it manifests no facial features or signs of gender. On each hand it holds ever-changing objects - one moment the objects might be a gem or a crown, the next moment they mystically transform into a dagger and looking glass.</p><p></p><p></p><p></p><p><strong>Vapula, Duke of the Flesh and the Heart</strong></p><p></p><p>Str. 9</p><p>Int. 14</p><p>Wis. 13</p><p>Dex. 21</p><p>Con. 18</p><p>Cha. 11</p><p>Fighter: skill 5 Fighter </p><p>Wizard: skill 13 Magic User</p><p>Priest: NA</p><p>Thief: Skill 5 Thief</p><p>Alignment: Chaotic Evil</p><p>Armor Class: -1</p><p>HP: 99</p><p>THAC0: 16</p><p># Att: 1</p><p>Special Att: Tempt</p><p>Special Def: +2 weapon or better to hit</p><p>Movement: 15" Land</p><p>Magic Tolerance: 45%</p><p>Size: M</p><p>Personality: Craven</p><p>XP Award: 10,000</p><p></p><p>Combat</p><p>Vapula only becomes involved in physical combat when forced. If threatened with physical harm and his spell-casting abilities do not allow him to extricate himself, he flees.</p><p>When forced to defend himself, Vapula fights wth a normal, rusted dagger (1d4 points of damage per hit).</p><p></p><p>Sphere</p><p>Vapula is the Duke of Greed. He and his followers endeavour to sway mortals into the unnatural pursuit of wealther over all else.</p><p></p><p>Diabolical Abilities: </p><p>Vapula's lesser ability allows him to <em>knock</em> (Wizard 2 spell); his standard ability allows him to throw an 8-die <em>fireball</em>; and his greater ability allows him to call down a <em>creeping doom</em> (Priest 7 spell).</p><p>In addition, Vapula can create small treasures (up to 100 gp value) at will at a rate of one per round. Under normal circumstances, he will only give these treasures to mortals who agree to perform services for him.</p><p> </p><p>Inquiries</p><p>Vapula truthfully answers all inquiries regarding mortal emotion.</p><p></p><p>Role Playing Notes</p><p>Although Vapula comes across as an idiotic whining sniveler, he possesses a strange sort of cunning that sometimes expresses itself in his actions. He himself is often guilty of underestimating his own intellect.</p><p>Because of his shortcomings, Vapula is something of an outcast amongst his peers. If presented with an opportunity to impress his diabolic fellows, he will almost certainly seize it.</p><p>Vapula has been at war with Decarabia for eons, but never openly. He simply eats away his master's power and influence slowly, hoping that one day he will have consumed enough to defeat whatever remains.</p><p></p><p>Palace</p><p>Vapula maintains a small wooden palace on the demi-plane of Thanis.</p><p>More of the Big Bads from set 1 of Demons.</p><p></p><p>Appearance:</p><p>Human in appearance, like all demons of the flesh, Vapula resembles a starved and sniveling pauper with wild eyes. When he appears, he is never without his tin begging cup.</p><p></p><p><strong>Gremory, Duke of the Flesh and the Mind</strong></p><p></p><p>Str. 13</p><p>Int. 13</p><p>Wis. 12</p><p>Dex. 21</p><p>Con. 22</p><p>Cha. 16</p><p>Fighter: skill 9 Fighter </p><p>Wizard: skill 7 Magic User</p><p>Priest: NA</p><p>Thief: Skill 5 Thief</p><p>Alignment: Chaotic Evil</p><p>Armor Class: -2</p><p>HP: 111</p><p>THAC0: 12</p><p># Att: 1</p><p>Special Att: Tempt; paralyze</p><p>Special Def: + 2 weapon or better to hit</p><p>Movement: 15" Land</p><p>Magic Tolerance: 40%</p><p>Size: M</p><p>Personality: Bestial</p><p>XP Award: 10,000</p><p></p><p>Combat</p><p>Gremory fights with a fiery lash that inflicts 1d12 points of damage per hit (treat the lash as a +2 weapon) and forces any target it strikes to save verus paralyzation. His favorite tactic is to appear as an elderly beggar to his enemies, hoping to catch them off guard.</p><p></p><p>Sphere</p><p>Gremory is the Duke of Envy. He tempts mortals into coveting the property of others.</p><p></p><p>Diabolical Abilities: </p><p>Gremory wields: the lesser ability to <em>entangle</em> his enemies (Priest 1); the standard ability to <em>animate the dead</em> (Priest 3); and the greater ability to erect a <em>wall of impenetrable force</em> - this barrier acts as a standard <em>wall of force</em> save for the fact that disintegrate spells and rods of cancellation have no effect upon it.</p><p>In addition, Gremory can <em>speak with plants and animals</em> at will.</p><p></p><p>Inquiries</p><p>Gremory answers truthfully any query regarding the true nature of magic.</p><p></p><p>Role Playing Notes</p><p>Among Demons, Gremory is known for his lack of subtlety. When he and his followers interact with mortals, they tend to carry out their temptations from behind a volly of threats and intimidation. Althogh he is no rogue, Gremory frequently pushes the Compact to its very limit.</p><p>On a whim, Gremory has taken a fancy to plants and the lower orders of animal life.</p><p>Gremory watches the struggle between Vapula and Decarabia with jealous fascination. Unable to formulate a plan of his own, he hopes the Duke of Greed will ask for assistance, though Vapula remains uninterested.</p><p></p><p>Palace</p><p>Gremory maintains a large emerald palace on the Demi-plane of Thanis. Within this palace, he maintains a large menagerie/arboretum.</p><p></p><p>Appearance</p><p>Gremory appears as a stocky man wearing a long green robe. The robe's pockets bulge with riches and he carries an ornate, empty chest in each hand.</p><p></p><p></p><p><strong>Great Rofocale, Duke of the Flesh and the Soul</strong></p><p></p><p>Str. 24</p><p>Int. 11</p><p>Wis. 17</p><p>Dex. 9</p><p>Con. 25</p><p>Cha. 8</p><p>Fighter: skill 12 Fighter </p><p>Wizard: skill 9 Magic User</p><p>Priest: NA</p><p>Thief: Skill 7 Thief</p><p>Alignment: Lawful Evil</p><p>Armor Class: -3</p><p>HP: 144</p><p>THAC0: 9</p><p># Att: 2</p><p>Special Att: Tempt; acid</p><p>Special Def: + 2 weapon or better to hit</p><p>Movement: 6" Land</p><p>Magic Tolerance: 40%</p><p>Size: M</p><p>Personality: Bestial</p><p>XP Award: 10,000</p><p></p><p>Combat</p><p>When he becomes embroiled in battle, Rofocale pauses to draw a magic weapon from one of the hundreds contained in the <em>chest of holding</em> he carries on his ack. Each time Rofocale does so, use the treasures charts in the standard rulebook to determine the weapon he has drawn.</p><p>In addition to his scores of magic weapons, Rofocale's chest also holds dozens of miscellaneous magic items, piles of food, thousands of gold and platinum pieces, and hundreds of gems.</p><p></p><p>Sphere</p><p>Rofocale is the duke of gluttony. He temps mortals to commit the sin of craving.</p><p></p><p>Diabolical Abilities: </p><p>Rofocale wields: the lesser ability to <em>resist fire</em> (per a ring of fire resistance); the standard ability to <em>speak with plants</em> (Priest 4); and the greater ability to <em>assume astral form</em> (Priest 7 spell <em>astral spell</em>)</p><p></p><p>Inquiries</p><p>Rofocale answers truthfully all inquiries concerning nobility.</p><p></p><p>Role Playing Notes</p><p>Rofocale is a brutish lout. He is rarely seen without a leg of mutton or a cask of ale close at hand. Rofocale's unearthly passions can only be fulfilled by Decarabia, ensuring his unflagging loyalty.</p><p></p><p>Palace</p><p>Rofocale maintains a huge palace of bone on the outskirts of the Demi-Plane of Thanis.</p><p></p><p>Appearance</p><p>Rofocale is the demon of Gluttony. He appears as an enormously fat man who carries an unimaginably burdensome chest on his back.</p><p></p><p><strong>Great Agares, Duke of the Flesh and the Blood</strong></p><p></p><p>Str. 14</p><p>Int. 22</p><p>Wis. 21</p><p>Dex. 24</p><p>Con. 20</p><p>Cha. 22</p><p>Fighter: skill 8 Fighter </p><p>Wizard: skill 11 Magic User</p><p>Priest: NA</p><p>Thief: Skill 11 Thief</p><p>Alignment: Lawful Evil</p><p>Armor Class: -4</p><p>HP: 99</p><p>THAC0: 13</p><p># Att: 1</p><p>Special Att: Tempt</p><p>Special Def: + 2 weapon or better to hit</p><p>Movement: 15" Land</p><p>Magic Tolerance: 45%</p><p>Size: M</p><p>Personality: Imperious</p><p>XP Award: 10,000</p><p></p><p>Combat</p><p>In battle, Agares fights with an intelligent +5 two-handed sword. While holding his sword, Agares' Magic Resistance is boosted to 65% and he is able to <em>dispel magic</em> at will.</p><p>Agares' favorite tactic is to lure his opponents close so he can attack them with a +2 barbed and venomous dagger he keeps concealed beneath his cloak. The dagger strikes for 1d12 ponts of damage per hit and forces its target to save vs. poison at -3 or die.</p><p></p><p>Sphere</p><p>Agares is the Duke of villainy. He tries to tempt mortal spirits into preying upon the shortcomings of their fellows.</p><p></p><p>Diabolical Abilities: </p><p>Agares' lesser ability allows him to <em>increase morale</em> (adds +1 to morale levels of any creature with Skill Levels or HD less than or equal to 20 at a range of 12'); his standard ability allows him to throw a 7-die <em>lightning bolt</em>; and his greater ability allows him to <em>teleport without error</em> (Wizard 7).</p><p></p><p>Inquiries</p><p>Agares always lies when answering inquiries regarding the dead.</p><p></p><p>Role Playing Notes</p><p>Agares is boastful and envious. His temptations frequently revolve around elaborate and complex schemes aimed at tricking his targets.</p><p>Agares is usually too busy amusing himself with practicing his vile arts on mortal thralls to concern himself with infernal politics.</p><p></p><p>Palace</p><p>Agares lives in an ivory palace on the plane of Thanis.</p><p></p><p>Appearance</p><p>Agares is the lord of villains and blackhearts. He appeas clad in black mail augmented with sack and pouches full of riches. On his hand is a barbed and enormous dagger.</p></blockquote><p></p>
[QUOTE="Bootchie!, post: 5406796, member: 43434"] [b]Even more demons![/b] More of the Big Bads from set 1 of Demons. [B]Thanis - Realm of the Flesh[/B] When Grand Decarabia was granted dominion by Amdosias, he sought to complete the work the gods began when the Infernus was first forged. The prince of lust and the lesser powers in his service took up the mantle of creation and remade the shattered fragment of land. To mortals, Thanis seems a paradise found, but only because the demonic taint is far more subtle than that evidenced in other realms. Behind every wonder lurks temptation enough to attempt a journey beyond the veil. Decarabia's domain is, in many ways, far more pleasant than the afterlife offered by many of the gods of light and law, thus its allure. Lulled into a false sense of security, many mortals fall prey to the corrupting influence of Thanis and the seducers who dwell there, finding themselves trapped by their actions, doomed to eternal damnation. In addition to Decarabia, all the Dukes of the Flesh inhabit Thanis as well. [B] Grand Decarabia - Duke of the Flesh[/B] Str. 18(88) Int. 21 Wis. 21 Dex. 24 Con. 20 Cha. 25 Fighter: skill 13 Fighter Wizard: skill 13 Magic User Priest: NA Thief: Skill 12 Thief Alignment: Lawful Evil Armor Class: -5 HP: 188 THAC0: 8 # Att: 2 Special Att: Tempt; berserk Special Def: + 3 weapon or better to hit Movement: 15" Land Magic Tolerance: 70% Size: M Personality: Bestial XP Award: 10,000 Combat Decarabia holds and ever changing assortment of items in each of his hands. In combat, he can change these items into weapons. Each round, the weapons he wields metamorphose into new weapons. To determine his exact armament in any given round, you can make two rolls on the following table: [B]Roll D6 Weapon[/B] 1 +4 Axe 2 +3 Long Sword 3 short sword, flame tongue 4 long sword, frost brand 5 +4 mace 6 +4 club The weapons listed on this table are not exemplary. Many other combinations are possible. If Decarabia is separated from one of his weapons, he can easily create a new one. Separated weapons dissolve into nothingness after 1-8 turns unless a permanency spell is cast on them. Sphere Decarabia is the Prince of the Flesh and Lord of Emptiness, charged with the spread of lust. Diabolical Abilities: Decarabia wields: the lesser ability to [I]shatter[/I] (Level 2 Wizard Spell); the standard ability to [I]transmute iron to gold[/I] (affects 5 pounds per level of teh invoker, or 75 pounds for Decarabia); and the greater ability to [I]raise the dead[/I]. Inquiries Decarabia truthfully answers queries about the environment. Role Playing Notes Decarabia is savage and unforgiving. Among the other princes, Phenex, Lord of Rage, is his truest ally and Anthraxus, Lord of Betrayal, his surest foe. Of Prince Decarabia's four dukes (Vapula, Gremory, Rofocale, and Agares), his truest ally is Rofocale, and his truest foe is Vapula. Palace Decarabia's vast palace is located in Thanis. Appearance Though Decarabia appears human, it manifests no facial features or signs of gender. On each hand it holds ever-changing objects - one moment the objects might be a gem or a crown, the next moment they mystically transform into a dagger and looking glass. [B]Vapula, Duke of the Flesh and the Heart[/B] Str. 9 Int. 14 Wis. 13 Dex. 21 Con. 18 Cha. 11 Fighter: skill 5 Fighter Wizard: skill 13 Magic User Priest: NA Thief: Skill 5 Thief Alignment: Chaotic Evil Armor Class: -1 HP: 99 THAC0: 16 # Att: 1 Special Att: Tempt Special Def: +2 weapon or better to hit Movement: 15" Land Magic Tolerance: 45% Size: M Personality: Craven XP Award: 10,000 Combat Vapula only becomes involved in physical combat when forced. If threatened with physical harm and his spell-casting abilities do not allow him to extricate himself, he flees. When forced to defend himself, Vapula fights wth a normal, rusted dagger (1d4 points of damage per hit). Sphere Vapula is the Duke of Greed. He and his followers endeavour to sway mortals into the unnatural pursuit of wealther over all else. Diabolical Abilities: Vapula's lesser ability allows him to [I]knock[/I] (Wizard 2 spell); his standard ability allows him to throw an 8-die [I]fireball[/I]; and his greater ability allows him to call down a [I]creeping doom[/I] (Priest 7 spell). In addition, Vapula can create small treasures (up to 100 gp value) at will at a rate of one per round. Under normal circumstances, he will only give these treasures to mortals who agree to perform services for him. Inquiries Vapula truthfully answers all inquiries regarding mortal emotion. Role Playing Notes Although Vapula comes across as an idiotic whining sniveler, he possesses a strange sort of cunning that sometimes expresses itself in his actions. He himself is often guilty of underestimating his own intellect. Because of his shortcomings, Vapula is something of an outcast amongst his peers. If presented with an opportunity to impress his diabolic fellows, he will almost certainly seize it. Vapula has been at war with Decarabia for eons, but never openly. He simply eats away his master's power and influence slowly, hoping that one day he will have consumed enough to defeat whatever remains. Palace Vapula maintains a small wooden palace on the demi-plane of Thanis. More of the Big Bads from set 1 of Demons. Appearance: Human in appearance, like all demons of the flesh, Vapula resembles a starved and sniveling pauper with wild eyes. When he appears, he is never without his tin begging cup. [B]Gremory, Duke of the Flesh and the Mind[/B] Str. 13 Int. 13 Wis. 12 Dex. 21 Con. 22 Cha. 16 Fighter: skill 9 Fighter Wizard: skill 7 Magic User Priest: NA Thief: Skill 5 Thief Alignment: Chaotic Evil Armor Class: -2 HP: 111 THAC0: 12 # Att: 1 Special Att: Tempt; paralyze Special Def: + 2 weapon or better to hit Movement: 15" Land Magic Tolerance: 40% Size: M Personality: Bestial XP Award: 10,000 Combat Gremory fights with a fiery lash that inflicts 1d12 points of damage per hit (treat the lash as a +2 weapon) and forces any target it strikes to save verus paralyzation. His favorite tactic is to appear as an elderly beggar to his enemies, hoping to catch them off guard. Sphere Gremory is the Duke of Envy. He tempts mortals into coveting the property of others. Diabolical Abilities: Gremory wields: the lesser ability to [I]entangle[/I] his enemies (Priest 1); the standard ability to [I]animate the dead[/I] (Priest 3); and the greater ability to erect a [I]wall of impenetrable force[/I] - this barrier acts as a standard [I]wall of force[/I] save for the fact that disintegrate spells and rods of cancellation have no effect upon it. In addition, Gremory can [I]speak with plants and animals[/I] at will. Inquiries Gremory answers truthfully any query regarding the true nature of magic. Role Playing Notes Among Demons, Gremory is known for his lack of subtlety. When he and his followers interact with mortals, they tend to carry out their temptations from behind a volly of threats and intimidation. Althogh he is no rogue, Gremory frequently pushes the Compact to its very limit. On a whim, Gremory has taken a fancy to plants and the lower orders of animal life. Gremory watches the struggle between Vapula and Decarabia with jealous fascination. Unable to formulate a plan of his own, he hopes the Duke of Greed will ask for assistance, though Vapula remains uninterested. Palace Gremory maintains a large emerald palace on the Demi-plane of Thanis. Within this palace, he maintains a large menagerie/arboretum. Appearance Gremory appears as a stocky man wearing a long green robe. The robe's pockets bulge with riches and he carries an ornate, empty chest in each hand. [B]Great Rofocale, Duke of the Flesh and the Soul[/B] Str. 24 Int. 11 Wis. 17 Dex. 9 Con. 25 Cha. 8 Fighter: skill 12 Fighter Wizard: skill 9 Magic User Priest: NA Thief: Skill 7 Thief Alignment: Lawful Evil Armor Class: -3 HP: 144 THAC0: 9 # Att: 2 Special Att: Tempt; acid Special Def: + 2 weapon or better to hit Movement: 6" Land Magic Tolerance: 40% Size: M Personality: Bestial XP Award: 10,000 Combat When he becomes embroiled in battle, Rofocale pauses to draw a magic weapon from one of the hundreds contained in the [I]chest of holding[/I] he carries on his ack. Each time Rofocale does so, use the treasures charts in the standard rulebook to determine the weapon he has drawn. In addition to his scores of magic weapons, Rofocale's chest also holds dozens of miscellaneous magic items, piles of food, thousands of gold and platinum pieces, and hundreds of gems. Sphere Rofocale is the duke of gluttony. He temps mortals to commit the sin of craving. Diabolical Abilities: Rofocale wields: the lesser ability to [I]resist fire[/I] (per a ring of fire resistance); the standard ability to [I]speak with plants[/I] (Priest 4); and the greater ability to [I]assume astral form[/I] (Priest 7 spell [I]astral spell[/I]) Inquiries Rofocale answers truthfully all inquiries concerning nobility. Role Playing Notes Rofocale is a brutish lout. He is rarely seen without a leg of mutton or a cask of ale close at hand. Rofocale's unearthly passions can only be fulfilled by Decarabia, ensuring his unflagging loyalty. Palace Rofocale maintains a huge palace of bone on the outskirts of the Demi-Plane of Thanis. Appearance Rofocale is the demon of Gluttony. He appears as an enormously fat man who carries an unimaginably burdensome chest on his back. [B]Great Agares, Duke of the Flesh and the Blood[/B] Str. 14 Int. 22 Wis. 21 Dex. 24 Con. 20 Cha. 22 Fighter: skill 8 Fighter Wizard: skill 11 Magic User Priest: NA Thief: Skill 11 Thief Alignment: Lawful Evil Armor Class: -4 HP: 99 THAC0: 13 # Att: 1 Special Att: Tempt Special Def: + 2 weapon or better to hit Movement: 15" Land Magic Tolerance: 45% Size: M Personality: Imperious XP Award: 10,000 Combat In battle, Agares fights with an intelligent +5 two-handed sword. While holding his sword, Agares' Magic Resistance is boosted to 65% and he is able to [I]dispel magic[/I] at will. Agares' favorite tactic is to lure his opponents close so he can attack them with a +2 barbed and venomous dagger he keeps concealed beneath his cloak. The dagger strikes for 1d12 ponts of damage per hit and forces its target to save vs. poison at -3 or die. Sphere Agares is the Duke of villainy. He tries to tempt mortal spirits into preying upon the shortcomings of their fellows. Diabolical Abilities: Agares' lesser ability allows him to [I]increase morale[/I] (adds +1 to morale levels of any creature with Skill Levels or HD less than or equal to 20 at a range of 12'); his standard ability allows him to throw a 7-die [I]lightning bolt[/I]; and his greater ability allows him to [I]teleport without error[/I] (Wizard 7). Inquiries Agares always lies when answering inquiries regarding the dead. Role Playing Notes Agares is boastful and envious. His temptations frequently revolve around elaborate and complex schemes aimed at tricking his targets. Agares is usually too busy amusing himself with practicing his vile arts on mortal thralls to concern himself with infernal politics. Palace Agares lives in an ivory palace on the plane of Thanis. Appearance Agares is the lord of villains and blackhearts. He appeas clad in black mail augmented with sack and pouches full of riches. On his hand is a barbed and enormous dagger. [/QUOTE]
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