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<blockquote data-quote="Bootchie!" data-source="post: 5039009" data-attributes="member: 43434"><p><strong>Court of the Soul</strong></p><p></p><p><strong>Grand Rubbibat, Prince of the Soul</strong></p><p></p><p>Str. 21</p><p>Int. 19</p><p>Wis. 3</p><p>Dex. 23</p><p>Con. 23</p><p>Cha. -3</p><p>Fighter: skill 12 Fighter </p><p>Wizard: skill 12 Magic User</p><p>Priest: NA</p><p>Thief: Skill 9 Thief</p><p>Alignment: Lawful Evil</p><p>Armor Class: -4</p><p>HP: 164</p><p>THAC0: 9</p><p># Att: 2</p><p>Special Att: Tempt; disease</p><p>Special Def: + 3 weapon or better to hit</p><p>Movement: 12" Land</p><p>Magic Tolerance: 65%</p><p>Size: M</p><p>Personality: Craven</p><p>XP Award: 16,000</p><p></p><p>Combat</p><p>In combat, Rubbibat fights with his razor sharp claws. Treat each claw as a +2 weapon that inflicts 1-12 points of damage. Whenever Rubbibat hits with a claw, his target must pass a Stamina Ability Check to avoid contracting a disease.</p><p></p><p>Sphere</p><p>Rubbibat is the prince of blasphemies. He is charged with the task of seducing mortals into turning their backs on the gods.</p><p></p><p>Diabolical Abilities: </p><p>Rubbibat wields: the lesser ability to <em>detect alignment</em> (as per the Skill 2 Priest Spell); the standard ability to <em>speak with the dead</em> (as per the Skill 3 Priest spell); and the greater ability to <em>walk on the winds</em> (as per the Skill 8 Wizard Spell).</p><p></p><p>Inquiries</p><p>Rubbibat answers only queries regarding the ultimate fate of a human soul. Although he usually answers such queries truthfully, he tries to occasionally mix in falsehoods into his predictions in order to confuse those who consult with him.</p><p></p><p>Role Playing Notes</p><p>Rubbibat is a whining sniveler who always performs his temptations through his servants and intermediaries, most of whom hate him.</p><p>Among the princes, Anthraxus, Lord of Betrayal is his truest ally and Phenex, Lord of Rage, the surest foe. Amongst his dukes, his truest ally is Marchosias and his surest foe is Malphas.</p><p></p><p>Palace</p><p>Rubbibat's palace is located in the demi-plane of Og.</p><p></p><p>Appearance</p><p>Rubbibat always appears clad in tattered black robes, the multiple eyes of asoul demon glacing out from behind their folds. Once summoned, he seems tormented by a desire to look away with all hundred eyes simultaneously.</p><p></p><p></p><p><strong>Oroas, Duke of the Soul and the Flesh</strong></p><p></p><p>Str. 19</p><p>Int. 22</p><p>Wis. 21</p><p>Dex. 19</p><p>Con. 18</p><p>Cha. 22</p><p>Fighter: skill 8 Fighter </p><p>Wizard: skill 8 Magic User</p><p>Priest: NA</p><p>Thief: Skill 11 Thief</p><p>Alignment: Lawful Evil</p><p>Armor Class: -2</p><p>HP: 125</p><p>THAC0: 13</p><p># Att: 1</p><p>Special Att: Tempt; charm</p><p>Special Def: + 2 weapon or better to hit</p><p>Movement: 15" Land</p><p>Magic Tolerance: 35%</p><p>Size: M</p><p>Personality: Seductive</p><p>XP Award: 10,000</p><p></p><p>Combat</p><p>In his left hand, Orobas wields a +5 bastard sword that strikes for 3-18 points per successful hit. In his right hand, he carries a magical pouch of glittering gems and coins. Anyone to whom he offers the pouch must save vs. magic or succumb to greed. Such characters must use all the effort they can muster to gain possessionf of the bag for 1-6 turns.</p><p></p><p>Sphere</p><p>Orobas is hte duke of corruption and bribery. His task is to tempt leaders and nobles to violate their own laws for personal benefit.</p><p></p><p>Diabolical Abilities: </p><p>Orobas wields: the lesser ability to <em>detect treasure</em> (detects all valuable items with 6"; those invoking Orobas may call upon this ability for a single turn); the standard ability to <em>animate the earth</em> (allows him to summon up an 8 HTK dice earth elemental); and the greater ability to summon a <em>creeping doom</em> (as per the Skill 7 Priest Spell).</p><p>In addition, Oroboas can <em>charm person</em> his opponents three times per day.</p><p></p><p>Inquiries</p><p>Orobas truthfully answers all inquiries regarding past history.</p><p></p><p>Role Playing Notes</p><p>Although he tries to mask his intellect, Orobas is dangerously clever. He likes to trick his targets and corrupt them slowly over the course of several years.</p><p>It is said that the canny Orobas is behind the strife between Rubbibat and Malphas and that he is waiting for them to destroy each other so he can make his own play for throne.</p><p></p><p>Palace</p><p>Orobas' place is a large, hollowed-out emerald located toward the center of the plane of Og.</p><p></p><p>Appearance</p><p>Orobas' face is split into two halves - one beautiful, the other hideous. When summoned, he always appears with a bag of gold in one hand and a sword in the other.</p><p></p><p></p><p><strong>Dantalion, Duke of the Soul and the Heart</strong></p><p></p><p>Str. 18</p><p>Int. 25</p><p>Wis. 25</p><p>Dex. 16</p><p>Con. 16</p><p>Cha. 11</p><p>Fighter: skill 8 Fighter </p><p>Wizard: skill 12 Magic User</p><p>Priest: NA</p><p>Thief: Skill 5 Thief</p><p>Alignment: Chaotic Evil</p><p>Armor Class: -3</p><p>HP: 115</p><p>THAC0: 13</p><p># Att: 1</p><p>Special Att: Tempt; fear</p><p>Special Def: + 3 weapon or better to hit</p><p>Movement: 15" Land</p><p>Magic Tolerance: 65%</p><p>Size: M</p><p>Personality: Unfathomable</p><p>XP Award: 10,000</p><p></p><p>Combat</p><p>Dantalion never wields physical weapons. Instead, he can focus his gaze to inflict 3-18 points of damage on a single target per round (automatically hits, no saving throws). Only the blind and creatures with Low Intelligence or lower are immune to this weapon.</p><p></p><p>Sphere</p><p>Dantalion is the Duke of Despair, the bane of bards and sages. He endeavours to convince mortals that their lives are without purpose.</p><p></p><p>Diabolical Abilities: </p><p>Dantalion's lesser ability allows hiim to cause <em>sleep</em> (as per the Skill 1 Wizard Spell); the standard ability allows him to <em>control the emotions</em> of a target (as per the Skill 4 Wizard spell); and the greater ability to <em>Trap the Soul</em> (as per the Skill 8 Wizard Spell).</p><p>In addition, Dantalion can <em>cause fear</em> at doulbe the range of most demons, and his gaze can force a target to save vs. magic or permanently lose a point of Insight (this ability only works once on each living being).</p><p></p><p>Inquiries</p><p>A true rarity among the diabolical ranks, Dantalion answers all queries truthfully, but he always demands a special payment in return for his answers. Typically, this payment ranges from a valuable magic item to the forfeiture of an experience skill lever or a few Insight or Intelligence Points.</p><p></p><p>Role Playing Notes</p><p>In manner, Dantalion is cold and distant. He speaks only to those who make direct eye contact with him, and even then, his utterances are confusing and barely audible. He speaks clearly when answering an inquiry.</p><p>Dantalion has watched the infighting that surrounds him for centuries with grim resigntation and is determined to remain neutral.</p><p></p><p>Palace</p><p>Dantalion maintains an empty palace carved from obsidian at the center of the demiplane of Og.</p><p></p><p>Appearance</p><p>Dantalion appears in the form of a shrouded human void with hundreds of searching eyes staring out from within.</p><p></p><p></p><p><strong>Malphas, Duke of the Soul and the Mind</strong></p><p></p><p>Str. 15</p><p>Int. 6</p><p>Wis. 6</p><p>Dex. 16</p><p>Con. 24</p><p>Cha. 9</p><p>Fighter: skill 11 Fighter </p><p>Wizard: skill 5 Magic User</p><p>Priest: NA</p><p>Thief: Skill 5 Thief</p><p>Alignment: Lawful Evil</p><p>Armor Class: -1</p><p>HP: 99</p><p>THAC0: 10</p><p># Att: 1/2</p><p>Special Att: Tempt; blind</p><p>Special Def: + 2 weapon or better to hit</p><p>Movement: 15" Land</p><p>Magic Tolerance: 35%</p><p>Size: M</p><p>Personality: Imperious</p><p>XP Award: 10,000</p><p></p><p>Combat</p><p>In combat, Malphas wields a +5 short sword that strikes for 1-10 points of damage per successful hit. Although he is incapable of lifting the +5 club he carries with him (the club requires a Strength of 24 to wield and strikes for 2-24 points of damage), he still makes constant attempts to use the club as a weapon. Every other round, Malphas must forfeit his regular attack and try in vain to wield the club.</p><p></p><p>Sphere</p><p>Malphas is the master of hubris, the sin of those mortals who elevate themselves to the ranks of the divine.</p><p></p><p>Diabolical Abilities: </p><p>Malphas wields: the lesser ability to <em>identify</em> magic items (as per the Skill 1 Wizard Spell); the standard ability to <em>create food and water</em> (as per the Skill 3 Priest spell); and the greater ability to <em>summon weather</em> (as per the Skill 6 Priest Spell).</p><p>In addition, Malphas can <em>cause blindness</em> four times per day and throw a 10-die lightning bolt twice per day.</p><p></p><p>Inquiries</p><p>Malphas never answers queries and always refuses to appear when summoned for that purpose.</p><p></p><p>Role Playing Notes</p><p>Although clumsy and oafish, Malphas tries to maintain a strictly regal demeanor. Something of an oddity amongst the infernal legions, his appearance sometimes borders on the comical.</p><p>Malphas believes himself not only worthy of the throne of his Prince, but of a seat on the Inferanl Court as well. His conviction and powers are such that he actually has a chance of unseating Rubbibat, which has forced the prince to extreme measures to keep Malphas power in check.</p><p></p><p>Palace</p><p>Malphas maintains a sprawling iron palace on the outskirts of the demi-plane of Og. Although he has no actual servants, he spends much of his time barking out instructions to imaginary valets, stewards, and wards.</p><p></p><p>Appearance</p><p>Malphas wears an impossibly large crown atop his head, and he drags behind him a jeweled sceptar he cannot lift from the ground. Frozen forever upon his visage is the grin of an idiot.</p><p></p><p></p><p><strong>Marchosias, Duke of the Soul and the Blood</strong></p><p></p><p>Str. 16</p><p>Int. 21</p><p>Wis. 7</p><p>Dex. 21</p><p>Con. 16</p><p>Cha. 17</p><p>Fighter: skill 8 Fighter </p><p>Wizard: skill 11 Magic User</p><p>Priest: NA</p><p>Thief: Skill 5 Thief</p><p>Alignment: Lawful Evil</p><p>Armor Class: -3</p><p>HP: 105</p><p>THAC0: 13</p><p># Att: 1</p><p>Special Att: Tempt; power</p><p>Special Def: + 2 weapon or better to hit, paralyze</p><p>Movement: 12" Land</p><p>Magic Tolerance: 45%</p><p>Size: M</p><p>Personality: Bestial</p><p>XP Award: 10,000</p><p></p><p>Combat</p><p>Marchosias almost never fights in physical combat. Instead he prefers to rely upon his spellcasting and diabolical abilities. When cornered, he fights with a +3 two-handed sword.</p><p></p><p>Sphere</p><p>Marchosias is the tempter of crusaders, those who vehemently assume a cause without reflection. Although he most frequently tempts the pious, his influence extends into a nearly infinite variety of venues.</p><p></p><p>Diabolical Abilities: </p><p>Marchosias wields: the lesser ability to <em>hypnotize</em> (as per the Skill 1 Wizard Spell); the standard ability to <em>project chaos</em> (as per the Skill 5 Wizard spell); and the greater ability to <em>energy drain</em> (as per the Skill 9 Wizard Spell).</p><p>In addition, Marchosias can surround himself with a powerful field of force that acts as an <em>anti-magic shell</em> and forces anyone entering its perimeter to save vs. petrification or become <em>paralyzed</em> for one full turn.</p><p>Marchosias' greatest weapon is the Tome of Urging he carries with him. Within the tome is a list of magic words, one for each being in the universe, capable fo strking responsive chords in the targeted soul. Any being who hears his or her special word is effected as though he or she heard a <em>power word stun</em>. Locating a being's magic word takes Marchosias 1-8 rounds. The tome will affect a creature only once per day.</p><p></p><p>Inquiries</p><p>Marchosias answers inquiries into hatred truthfully.</p><p></p><p>Role Playing Notes</p><p>Marchosias is gruff, savage, and unyielding. He enjoys sizing up the wits and intellect of his victims.</p><p>Marchosias spends most of his time harrassing Malphas on his master's behalf and is a loyal servant of his Prince.</p><p></p><p>Palace</p><p>Marchosias maintains a palace on the demi-plane of Og.</p><p></p><p>Appearance</p><p>When summoned, Malphas appears holding a scale in one hand and a large tome, boudn with locks and chains in the other. <the drawing is more evocative, giving him the appearance of being clad in black full-plate armor, with his body dwindling into either a)nothingness, or b) a serpent's tail; this could be worked into his description.></p></blockquote><p></p>
[QUOTE="Bootchie!, post: 5039009, member: 43434"] [b]Court of the Soul[/b] [B]Grand Rubbibat, Prince of the Soul[/B] Str. 21 Int. 19 Wis. 3 Dex. 23 Con. 23 Cha. -3 Fighter: skill 12 Fighter Wizard: skill 12 Magic User Priest: NA Thief: Skill 9 Thief Alignment: Lawful Evil Armor Class: -4 HP: 164 THAC0: 9 # Att: 2 Special Att: Tempt; disease Special Def: + 3 weapon or better to hit Movement: 12" Land Magic Tolerance: 65% Size: M Personality: Craven XP Award: 16,000 Combat In combat, Rubbibat fights with his razor sharp claws. Treat each claw as a +2 weapon that inflicts 1-12 points of damage. Whenever Rubbibat hits with a claw, his target must pass a Stamina Ability Check to avoid contracting a disease. Sphere Rubbibat is the prince of blasphemies. He is charged with the task of seducing mortals into turning their backs on the gods. Diabolical Abilities: Rubbibat wields: the lesser ability to [I]detect alignment[/I] (as per the Skill 2 Priest Spell); the standard ability to [I]speak with the dead[/I] (as per the Skill 3 Priest spell); and the greater ability to [I]walk on the winds[/I] (as per the Skill 8 Wizard Spell). Inquiries Rubbibat answers only queries regarding the ultimate fate of a human soul. Although he usually answers such queries truthfully, he tries to occasionally mix in falsehoods into his predictions in order to confuse those who consult with him. Role Playing Notes Rubbibat is a whining sniveler who always performs his temptations through his servants and intermediaries, most of whom hate him. Among the princes, Anthraxus, Lord of Betrayal is his truest ally and Phenex, Lord of Rage, the surest foe. Amongst his dukes, his truest ally is Marchosias and his surest foe is Malphas. Palace Rubbibat's palace is located in the demi-plane of Og. Appearance Rubbibat always appears clad in tattered black robes, the multiple eyes of asoul demon glacing out from behind their folds. Once summoned, he seems tormented by a desire to look away with all hundred eyes simultaneously. [B]Oroas, Duke of the Soul and the Flesh[/B] Str. 19 Int. 22 Wis. 21 Dex. 19 Con. 18 Cha. 22 Fighter: skill 8 Fighter Wizard: skill 8 Magic User Priest: NA Thief: Skill 11 Thief Alignment: Lawful Evil Armor Class: -2 HP: 125 THAC0: 13 # Att: 1 Special Att: Tempt; charm Special Def: + 2 weapon or better to hit Movement: 15" Land Magic Tolerance: 35% Size: M Personality: Seductive XP Award: 10,000 Combat In his left hand, Orobas wields a +5 bastard sword that strikes for 3-18 points per successful hit. In his right hand, he carries a magical pouch of glittering gems and coins. Anyone to whom he offers the pouch must save vs. magic or succumb to greed. Such characters must use all the effort they can muster to gain possessionf of the bag for 1-6 turns. Sphere Orobas is hte duke of corruption and bribery. His task is to tempt leaders and nobles to violate their own laws for personal benefit. Diabolical Abilities: Orobas wields: the lesser ability to [I]detect treasure[/I] (detects all valuable items with 6"; those invoking Orobas may call upon this ability for a single turn); the standard ability to [I]animate the earth[/I] (allows him to summon up an 8 HTK dice earth elemental); and the greater ability to summon a [I]creeping doom[/I] (as per the Skill 7 Priest Spell). In addition, Oroboas can [I]charm person[/I] his opponents three times per day. Inquiries Orobas truthfully answers all inquiries regarding past history. Role Playing Notes Although he tries to mask his intellect, Orobas is dangerously clever. He likes to trick his targets and corrupt them slowly over the course of several years. It is said that the canny Orobas is behind the strife between Rubbibat and Malphas and that he is waiting for them to destroy each other so he can make his own play for throne. Palace Orobas' place is a large, hollowed-out emerald located toward the center of the plane of Og. Appearance Orobas' face is split into two halves - one beautiful, the other hideous. When summoned, he always appears with a bag of gold in one hand and a sword in the other. [B]Dantalion, Duke of the Soul and the Heart[/B] Str. 18 Int. 25 Wis. 25 Dex. 16 Con. 16 Cha. 11 Fighter: skill 8 Fighter Wizard: skill 12 Magic User Priest: NA Thief: Skill 5 Thief Alignment: Chaotic Evil Armor Class: -3 HP: 115 THAC0: 13 # Att: 1 Special Att: Tempt; fear Special Def: + 3 weapon or better to hit Movement: 15" Land Magic Tolerance: 65% Size: M Personality: Unfathomable XP Award: 10,000 Combat Dantalion never wields physical weapons. Instead, he can focus his gaze to inflict 3-18 points of damage on a single target per round (automatically hits, no saving throws). Only the blind and creatures with Low Intelligence or lower are immune to this weapon. Sphere Dantalion is the Duke of Despair, the bane of bards and sages. He endeavours to convince mortals that their lives are without purpose. Diabolical Abilities: Dantalion's lesser ability allows hiim to cause [I]sleep[/I] (as per the Skill 1 Wizard Spell); the standard ability allows him to [I]control the emotions[/I] of a target (as per the Skill 4 Wizard spell); and the greater ability to [I]Trap the Soul[/I] (as per the Skill 8 Wizard Spell). In addition, Dantalion can [I]cause fear[/I] at doulbe the range of most demons, and his gaze can force a target to save vs. magic or permanently lose a point of Insight (this ability only works once on each living being). Inquiries A true rarity among the diabolical ranks, Dantalion answers all queries truthfully, but he always demands a special payment in return for his answers. Typically, this payment ranges from a valuable magic item to the forfeiture of an experience skill lever or a few Insight or Intelligence Points. Role Playing Notes In manner, Dantalion is cold and distant. He speaks only to those who make direct eye contact with him, and even then, his utterances are confusing and barely audible. He speaks clearly when answering an inquiry. Dantalion has watched the infighting that surrounds him for centuries with grim resigntation and is determined to remain neutral. Palace Dantalion maintains an empty palace carved from obsidian at the center of the demiplane of Og. Appearance Dantalion appears in the form of a shrouded human void with hundreds of searching eyes staring out from within. [B]Malphas, Duke of the Soul and the Mind[/B] Str. 15 Int. 6 Wis. 6 Dex. 16 Con. 24 Cha. 9 Fighter: skill 11 Fighter Wizard: skill 5 Magic User Priest: NA Thief: Skill 5 Thief Alignment: Lawful Evil Armor Class: -1 HP: 99 THAC0: 10 # Att: 1/2 Special Att: Tempt; blind Special Def: + 2 weapon or better to hit Movement: 15" Land Magic Tolerance: 35% Size: M Personality: Imperious XP Award: 10,000 Combat In combat, Malphas wields a +5 short sword that strikes for 1-10 points of damage per successful hit. Although he is incapable of lifting the +5 club he carries with him (the club requires a Strength of 24 to wield and strikes for 2-24 points of damage), he still makes constant attempts to use the club as a weapon. Every other round, Malphas must forfeit his regular attack and try in vain to wield the club. Sphere Malphas is the master of hubris, the sin of those mortals who elevate themselves to the ranks of the divine. Diabolical Abilities: Malphas wields: the lesser ability to [I]identify[/I] magic items (as per the Skill 1 Wizard Spell); the standard ability to [I]create food and water[/I] (as per the Skill 3 Priest spell); and the greater ability to [I]summon weather[/I] (as per the Skill 6 Priest Spell). In addition, Malphas can [I]cause blindness[/I] four times per day and throw a 10-die lightning bolt twice per day. Inquiries Malphas never answers queries and always refuses to appear when summoned for that purpose. Role Playing Notes Although clumsy and oafish, Malphas tries to maintain a strictly regal demeanor. Something of an oddity amongst the infernal legions, his appearance sometimes borders on the comical. Malphas believes himself not only worthy of the throne of his Prince, but of a seat on the Inferanl Court as well. His conviction and powers are such that he actually has a chance of unseating Rubbibat, which has forced the prince to extreme measures to keep Malphas power in check. Palace Malphas maintains a sprawling iron palace on the outskirts of the demi-plane of Og. Although he has no actual servants, he spends much of his time barking out instructions to imaginary valets, stewards, and wards. Appearance Malphas wears an impossibly large crown atop his head, and he drags behind him a jeweled sceptar he cannot lift from the ground. Frozen forever upon his visage is the grin of an idiot. [B]Marchosias, Duke of the Soul and the Blood[/B] Str. 16 Int. 21 Wis. 7 Dex. 21 Con. 16 Cha. 17 Fighter: skill 8 Fighter Wizard: skill 11 Magic User Priest: NA Thief: Skill 5 Thief Alignment: Lawful Evil Armor Class: -3 HP: 105 THAC0: 13 # Att: 1 Special Att: Tempt; power Special Def: + 2 weapon or better to hit, paralyze Movement: 12" Land Magic Tolerance: 45% Size: M Personality: Bestial XP Award: 10,000 Combat Marchosias almost never fights in physical combat. Instead he prefers to rely upon his spellcasting and diabolical abilities. When cornered, he fights with a +3 two-handed sword. Sphere Marchosias is the tempter of crusaders, those who vehemently assume a cause without reflection. Although he most frequently tempts the pious, his influence extends into a nearly infinite variety of venues. Diabolical Abilities: Marchosias wields: the lesser ability to [I]hypnotize[/I] (as per the Skill 1 Wizard Spell); the standard ability to [I]project chaos[/I] (as per the Skill 5 Wizard spell); and the greater ability to [I]energy drain[/I] (as per the Skill 9 Wizard Spell). In addition, Marchosias can surround himself with a powerful field of force that acts as an [I]anti-magic shell[/I] and forces anyone entering its perimeter to save vs. petrification or become [I]paralyzed[/I] for one full turn. Marchosias' greatest weapon is the Tome of Urging he carries with him. Within the tome is a list of magic words, one for each being in the universe, capable fo strking responsive chords in the targeted soul. Any being who hears his or her special word is effected as though he or she heard a [I]power word stun[/I]. Locating a being's magic word takes Marchosias 1-8 rounds. The tome will affect a creature only once per day. Inquiries Marchosias answers inquiries into hatred truthfully. Role Playing Notes Marchosias is gruff, savage, and unyielding. He enjoys sizing up the wits and intellect of his victims. Marchosias spends most of his time harrassing Malphas on his master's behalf and is a loyal servant of his Prince. Palace Marchosias maintains a palace on the demi-plane of Og. Appearance When summoned, Malphas appears holding a scale in one hand and a large tome, boudn with locks and chains in the other. <the drawing is more evocative, giving him the appearance of being clad in black full-plate armor, with his body dwindling into either a)nothingness, or b) a serpent's tail; this could be worked into his description.> [/QUOTE]
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