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<blockquote data-quote="GrimCo" data-source="post: 9325696" data-attributes="member: 7044462"><p>DMing is skill. And like any skill, you get better with practice. Try, fail, learn from your mistakes, do better on next try. Only problem is, you need group that is willing to go through learning process with gm, give good constructive feedback when shtf situations ocur ( like unintentional tpk). On top of that, gm and players need to be aligned about their expectations from the game and what play style they want. </p><p></p><p>Back in a day, my first few attempts to dm were abyssmal. Tpks, railroading, DMpcs stealing spotlight. Good thing is i played with friends and we were young enough to have lots of free time to play ( every week for about 6-8 hours on saturday, every other week extra 4 hour long session during school week). If you are working adult and you play with people you are not really familiar, i get it that you dont have lots of time to suck. </p><p></p><p>Someone mentioned failiures other than death. Imho, they aren't realy more interesting. Loosing all your hard earned stuff sucks. Level drain sucks even more. Loosing limbs? That one is my personal worst. Happened to my second ever dnd character back in 3.5. My helf barbarian lost a leg due to failed save on trap. Mechanical penalties made him very hard to play. First thing i did when we got to town was sell all my magic items, open a bar and retire. Why would i continue adventuring after getting crippled?</p></blockquote><p></p>
[QUOTE="GrimCo, post: 9325696, member: 7044462"] DMing is skill. And like any skill, you get better with practice. Try, fail, learn from your mistakes, do better on next try. Only problem is, you need group that is willing to go through learning process with gm, give good constructive feedback when shtf situations ocur ( like unintentional tpk). On top of that, gm and players need to be aligned about their expectations from the game and what play style they want. Back in a day, my first few attempts to dm were abyssmal. Tpks, railroading, DMpcs stealing spotlight. Good thing is i played with friends and we were young enough to have lots of free time to play ( every week for about 6-8 hours on saturday, every other week extra 4 hour long session during school week). If you are working adult and you play with people you are not really familiar, i get it that you dont have lots of time to suck. Someone mentioned failiures other than death. Imho, they aren't realy more interesting. Loosing all your hard earned stuff sucks. Level drain sucks even more. Loosing limbs? That one is my personal worst. Happened to my second ever dnd character back in 3.5. My helf barbarian lost a leg due to failed save on trap. Mechanical penalties made him very hard to play. First thing i did when we got to town was sell all my magic items, open a bar and retire. Why would i continue adventuring after getting crippled? [/QUOTE]
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Matt Colville on adventure length
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