Masterplan vs Roll20 vs Fantasy Grounds, etc.

Does anyone use Masterplan, Roll20, or Fantasy Grounds? Which one would be best for the casual DM?
Which would be best for someone wanting to DM at an actual table, and which would be best for running an online game (either play-by-post or a Skype-type game)?

From what I can tell, Masterplan is a pretty good resource, and would make running a game fairly simple, but setting up an adventure would take some work.

Roll20 is what some group that posts their play sessions on Youtube use, and the DM said he really liked it.

Fantasy Grounds appears to be the best of the three, but requires an investment of up to $120 or so for the DM.

Are there any others?
I'm way too lazy to use Maptools, but I'm willing to listen to a sales pitch, if someone feels the impetus to make one.
 

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Also consider MapTools which is free, but takes a little coding experience to make the most of it. Roll20 is free, Fantasy Grounds is not, though the latter is rich in features. I've never heard of Masterplan, so I couldn't say much about it. I generally don't use virtual tabletop apps, but as a cartographer, I am familiar with them.
 

What I would want for online play is a very, VERY basic interactive gridmap that allows one to drag and drop rooms and corridors, then place objects and tokens on top of it. Something "turn-key", as they say.

There is a program called Dungeonographer (or something like that) that gets close.

Masterplan is an adventure creating program. You set up flow charts for the adventure, place maps, create encounters. It's a lot of work initially, but once you have the information input (monster stats, etc.), then it should run fairly quickly and easily. I can see a DM using it at the table. I downloaded the free version of "Keep on the Shadowfell", and started to put it together in Masterplan, but my problem, as with Maptools, is that I don't have the time or patience to create a full adventure at present.
 

The great failure of Masterplan is WotC's position on shared content - i.e. NO.

Had it had the possibility to share its creations easily as it had in its first steps, I would be ready to wager a great deal that adventure files and campaign files would be abundant and of great use to time-pressed DMs.

Alas, it was not so - note that I understand the reasons and don't fault WotC for being twitchy around these kinds of tools that could have completely invalidated their subscription-based revenue stream. But, as a fan, it would have been so awesome... so awesome...

I would probably look into using MapTools or Roll20 - Masterplan is great at the table, but as a VTT... I'm not seeing it.
 

WotC should have bought Masterplan and made it the official DM tool.

WotC could still do that, too; update it so that the program supports all editions of D&D, and allow content to be uploaded to it, then set up an online easy-to-use VTT based of Masterplan and thus expand their subscriber base.
 

WotC should have bought Masterplan and made it the official DM tool.

WotC could still do that, too; update it so that the program supports all editions of D&D, and allow content to be uploaded to it, then set up an online easy-to-use VTT based of Masterplan and thus expand their subscriber base.

Good dream, never going to happen.
 

You might consider the subscription option for Fantasy Grounds. It's either $9.99 a month for the GM and the players all join for free or $3.99 for each person if they each want the ability to GM.

If you have a DDI subscription, you can run a parser tool that will pull down the info from the various sources and package it for easy entry into Fantasy Grounds. You can then drag and drop NPCs and monsters into combats as a GM prep tool for combats and encounter and then kick off those encounters as the players reach the area. Encounters and story entries (including boxed text) can be prepped in advance and dragged to where they occur on the map. Initiative tracking, effects, hit points, etc can all be handled easily in the combat tracker.

https://www.fantasygrounds.com/forums/showthread.php?17485-4E-Item-Parser

If you don't want to use the parser, you can just copy and paste the text of powers into FG and ask it to parse them. It will automatically recognize most items, roll the attack against the proper defense, apply damage and effects and take into account resistances and immunities of the defender.

Here is a user created video of combat in 4E and how it runs much more smoothly than in person:

[video=youtube;6QAJzGKMEZA]https://www.youtube.com/watch?v=6QAJzGKMEZA[/video]
 

I use Masterplan to keep track of details and quick design encounters. Mostly it's my playing aid, not as an online tabletop. I know it has capabilities to run sessions, but haven't tried it yet. I love the Encyclopedia feature.

Maptool worked for a long time, but recently I've been having -a lot- of issues with it crashing. Mostly when we have the full 5 party and 1 DM.
I'm just scratching the surface of Roll20, but I'm enjoying it. Seems more stable than Maptool, though without a paid subscription you can't do lighting effects etc. Not a huge loss, considering my group just wants a platform that lets us play.

Trit
 

Another option might be Battlegrounds RPG, home page here. You have to pay for it, but it's a bit less than FG with less "system built into the interface". If you get the artpacks for dungeon tiles, characters and monsters you'll be all set. Players can buy their own client license, of the GM can get a "floating license" pack to allow others to join a session with just the demo download. Oh, and it has a demo download that you can try before you buy, obviously.
 

Does anyone use Masterplan, Roll20, or Fantasy Grounds? Which one would be best for the casual DM?
Which would be best for someone wanting to DM at an actual table, and which would be best for running an online game (either play-by-post or a Skype-type game)?

From what I can tell, Masterplan is a pretty good resource, and would make running a game fairly simple, but setting up an adventure would take some work.

Roll20 is what some group that posts their play sessions on Youtube use, and the DM said he really liked it.

Fantasy Grounds appears to be the best of the three, but requires an investment of up to $120 or so for the DM.

Are there any others?
I'm way too lazy to use Maptools, but I'm willing to listen to a sales pitch, if someone feels the impetus to make one.

I think the first thing to understand is the different types of tools that are out there.

Roll20, Fantasy Grounds, and Maptool are all VTTs. There are also a few others in this category, including the original WotC VTT, which is still available (they sold it to a 3rd party, you can use it free though they charge for access to premium features).

The other tools are more various, they are 'management tools' and play aids of other types. Masterplan for instance lets you manage your campaign, track combats, and a whole slew of other things. Various other tools are things like character generators/character sheets, etc. Honestly AFAIK Masterplan pretty well subsumes the functions of all except character generation in this category. Maybe there are some other tools that are better at a specific thing, but it does most all of it well enough and is 4e specific.

There are of course also cartography programs, of which 100's exist of all sorts. These do ONLY map generation, again Maptool, Fantasy Grounds, and other VTTs incorporate this type of functionality by necessity, but something like Campaign Cartographer might be more useful.

Honestly, as far as VTTs go, Maptool and Fantasy Grounds stand head and shoulders above all the competition. Roll20 is good enough to be useful, but it basically doesn't know anything about the rules, it just displays maps with some FOW, lets you roll dice, chat, and display a few numbers of your choice on character tokens you can move around.

Maptool is a fully programmable environment of one might say vast complexity. It CAN do anything, and people have written macro sets for it for practically every RPG in existence that will do as much or little as you desire. Its map display technology is unrivaled. Each character's view of the world can be independently displayed with FOW line of site blocking, layers of visibility, specific visibility of individual elements to different characters, and numerous other tricks. Of course laying out a map to use all this, and for instance importing a 4e character into an MT macro set, and understanding how the macro set works, learning its UI, etc is not a small task. For simpler games it is more approachable. For 4e you really need to be wanting to use it in a big way. I ran an online game with it for over 4 years, it was fun, but it was also challenging.

FG is also very sophisticated, but as a commercial product it is much more consumer-oriented. I haven't played with it much, the price was just too steep for me, but it has full support for 4e. The advantage is that support is not just scripting language, its somewhat deeper and has had some professional work done on it. I'm not entirely sure where it falls in terms of functions vs some of the Maptool macro sets, but it handles a lot of the tracking stuff that Masterplan does, though perhaps not as well or in quite the same detail (I don't really know). FG is intended to allow you run your entire campaign out of it though, so it does have a lot of functions of that sort.

So the question is what sort of thing do you want to do? You should really decide if you are running a game or not and what kind and then select the right tools.
 

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