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<blockquote data-quote="B4cchus" data-source="post: 3720792" data-attributes="member: 35026"><p>Yes! He's back!</p><p>I'm picking up this design again and all comments are still welcome.</p><p></p><p>For now i am going to focus on a replacement of the imbue item ability, namely spells and powers.</p><p>This will consist of two parts</p><p>1: adding spells/powers to the spell list of the MC</p><p>2: adding some new spells/powers.</p><p></p><p>I'll first run through several options before i go into the exact details such as spell level.</p><p></p><p>I want to add the following spells/powers to spellists/powers list of the caster/manifester class a MC had previous to becoming a MC:</p><p>magic weapon</p><p>greater magic weapon</p><p>align weapon</p><p>bless weapon</p><p>disrupting weapon</p><p>keen edge</p><p>magic vestment</p><p>Shillelagh</p><p>magic stone</p><p></p><p>powers:</p><p>Bolt</p><p>call weaponry</p><p>dissolving weapon</p><p>keen edge, psionic</p><p>metaphysicial weapon</p><p>prevenom wepaon</p><p>truevenom weapon</p><p>vampiric blade</p><p>weapon of energy</p><p></p><p>I'm very much in doubt wheter the spells should be added as powers and vise versa.</p><p></p><p>Furtermore, i think of adding the following `new spells/powers (as both):</p><p></p><p>-Energy weapon, add 1d6 energy damage to weapon</p><p></p><p>-Ghost touch weapon</p><p></p><p>-Holy/unholy weapon</p><p></p><p>-Weapon of speed (speed anchantment)</p><p></p><p>-Resiliant armor(lesser normal and greater), add energy resistance 10, 20 or 30 to armor </p><p></p><p>-Fortify Armor (lesser, normal and greater) add light, medium or greater fortification to armor </p><p></p><p>Looking forward to your comment.</p><p>Maybe we can get this PrC done before 4th ed conqueres the boards <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" /></p></blockquote><p></p>
[QUOTE="B4cchus, post: 3720792, member: 35026"] Yes! He's back! I'm picking up this design again and all comments are still welcome. For now i am going to focus on a replacement of the imbue item ability, namely spells and powers. This will consist of two parts 1: adding spells/powers to the spell list of the MC 2: adding some new spells/powers. I'll first run through several options before i go into the exact details such as spell level. I want to add the following spells/powers to spellists/powers list of the caster/manifester class a MC had previous to becoming a MC: magic weapon greater magic weapon align weapon bless weapon disrupting weapon keen edge magic vestment Shillelagh magic stone powers: Bolt call weaponry dissolving weapon keen edge, psionic metaphysicial weapon prevenom wepaon truevenom weapon vampiric blade weapon of energy I'm very much in doubt wheter the spells should be added as powers and vise versa. Furtermore, i think of adding the following `new spells/powers (as both): -Energy weapon, add 1d6 energy damage to weapon -Ghost touch weapon -Holy/unholy weapon -Weapon of speed (speed anchantment) -Resiliant armor(lesser normal and greater), add energy resistance 10, 20 or 30 to armor -Fortify Armor (lesser, normal and greater) add light, medium or greater fortification to armor Looking forward to your comment. Maybe we can get this PrC done before 4th ed conqueres the boards :p [/QUOTE]
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